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Gittsigrat Evgenie Igorevich
Gittsigrat Evgenie Igorevich
Vav●●●ova
MO●●OW , MOSCOW, 111111
RU
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Gittsigrat Evgenie Igorevich
Gittsigrat Evgenie Igorevich
Vav●●●ova
MO●●OW , MOSCOW, 111111
RU
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Caravan Telecom ZAO
Caravan Telecom ZAO
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gittsigrat | gittsigrat.com Reviews
https://gittsigrat.com
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Andrey Bogomolov - Digital Character/Creature artist: Second WIP. ВМП-12.
http://andrey-bogomolov.blogspot.com/2014/01/second-wip-12.html
Tuesday, January 14, 2014. Second WIP. ВМП-12. Concept 3d Artist / Digital Sculptor. View my complete profile. Travel template. Powered by Blogger.
Andrey Bogomolov - Digital Character/Creature artist: Wa'aon. PaintOver.
http://andrey-bogomolov.blogspot.com/2014/04/waon-paintover.html
Tuesday, April 15, 2014. Lighting, textures, composition and so on. PaintOver - it's nice and clever way planning after which you know exactly what way you do want to go. I did 6 variations but I'll show only these, other 4 - is epic fail ) I think. first one is going on finalizing texturing, grooming and rendering. Concept 3d Artist / Digital Sculptor. View my complete profile. Travel template. Powered by Blogger.
Andrey Bogomolov - Digital Character/Creature artist: Russian military prototype.
http://andrey-bogomolov.blogspot.com/2014/01/russian-military-prototype.html
Saturday, January 25, 2014. Play a bit with hardSurface in ZB. Actually, I want to do a whole figure of military Russian robot prototype. But over 300 subtools it was difficult to manage them. And I've been fighting with that management until my subtools jump over 500. After that number it's almost impossible to be fluent in workflow. Pixologic definitely needs to implement something like folders, selection sets or subtool manager. Concept 3d Artist / Digital Sculptor. View my complete profile.
Andrey Bogomolov - Digital Character/Creature artist: Composition
http://andrey-bogomolov.blogspot.com/2014/04/composition.html
Tuesday, April 15, 2014. Working on render composition. Already reworked head detailes and found closeUp shots more interesting. So time to move on grooming and lighting. Concept 3d Artist / Digital Sculptor. View my complete profile. Travel template. Powered by Blogger.
Andrey Bogomolov - Digital Character/Creature artist: Wa'aon lookDev. Part#1.
http://andrey-bogomolov.blogspot.com/2014/05/waaon-lookdev-part1.html
Tuesday, May 13, 2014. Wa'aon lookDev. Part#1. Making slow steps over lookDev my last personal project. Texturing, lighting, shading, hair grooming, painting supporting masks, which helps separate lighting and shaders. Pretty satisfied with current result, but unfortunately do not have enough time to finish it quickly. Concept 3d Artist / Digital Sculptor. View my complete profile. Travel template. Powered by Blogger.
Andrey Bogomolov - Digital Character/Creature artist: Expirement 64. Cube
http://andrey-bogomolov.blogspot.com/2014/05/expirement-64-cube.html
Wednesday, May 28, 2014. Expirement 64. Cube. Environment for short feature. I've done desing, modeling, sculpting and texturing of high-tech indoor and outdoor object at the same time. One day for modeling, second - for uving, third for all textures. Lazy timings. Mari and Zbrush are always make my life easier to live :) ). Concept 3d Artist / Digital Sculptor. View my complete profile. Travel template. Powered by Blogger.
Andrey Bogomolov - Digital Character/Creature artist: Wa'aon lookDev. Part#3.
http://andrey-bogomolov.blogspot.com/2014/05/waaon-lookdev-part3.html
Sunday, May 25, 2014. Wa'aon lookDev. Part#3. Made a few materials, fixing hair systems. Still a lot to do with deficiency of time. Concept 3d Artist / Digital Sculptor. View my complete profile. Travel template. Powered by Blogger.
Andrey Bogomolov - Digital Character/Creature artist: Wa'aon lookDev. Part#2.
http://andrey-bogomolov.blogspot.com/2014/05/waaon-lookdev-part2.html
Saturday, May 24, 2014. Wa'aon lookDev. Part#2. Painted goat's eyes textures from human ones :) and made lookdev for them, tricky a bit to set up as always. Teeth and Eyes are 10 for character identity in my opinion; enjoy to map these things at first step. Setting up custom camera views and lenses. Concept 3d Artist / Digital Sculptor. View my complete profile. Travel template. Powered by Blogger.
Andrey Bogomolov - Digital Character/Creature artist: July 2014
http://andrey-bogomolov.blogspot.com/2014_07_01_archive.html
Tuesday, July 1, 2014. Short movie feature finally is finished. I was responsible for all sculpting/modeling, texturing and hair grooming process. We had a lot of fun doing it. So I hope you enjoy it. Subscribe to: Posts (Atom). Concept 3d Artist / Digital Sculptor. View my complete profile. Travel template. Powered by Blogger.
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Среда, 7 января 2015 г. Отправить по электронной почте. Написать об этом в блоге. Четверг, 20 ноября 2014 г. Отправить по электронной почте. Написать об этом в блоге. Пятница, 17 октября 2014 г. Vfx breakdown experiment 64. Отправить по электронной почте. Написать об этом в блоге. Воскресенье, 12 октября 2014 г. Отправить по электронной почте. Написать об этом в блоге. Среда, 20 августа 2014 г. Отправить по электронной почте. Написать об этом в блоге. Понедельник, 30 июня 2014 г. Написать об этом в блоге.
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gittson (Lisa Gittson Viridén) | DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Traditional Art / Professional. Deviant for 13 Years. This deviant's activity is hidden. Deviant since Sep 4, 2004. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. You can drag and drop to rearrange. You can edit widgets to customize them. The bottom has widgets you can add! Why," you ask? Jun 16, 2012.
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