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Ludus | Playing as the head of a gladiator school you must procure good ******, train them as gladiators of the arena and put on amazing shows to the roar of the crowds.

Alpha / News Signup. Prototypeception – A Prototype Within a Prototype. Rendering crowd agents in Ludus. Procedural mosaic using Voronoi diagrams. Some time ago now, we made a decision on Ludus which was a particularly tough call to make. We had been working on Ludus for a while, art, code and design all along side eachother. We had made economical decisions based on our scope and our minimal budget. The results seemed promising and after a while of ironing out some vertex order and other kinks we had a ...

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Ludus | Playing as the head of a gladiator school you must procure good , train them as gladiators of the arena and put on amazing shows to the roar of the crowds. | gladiator.training Reviews
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Alpha / News Signup. Prototypeception – A Prototype Within a Prototype. Rendering crowd agents in Ludus. Procedural mosaic using Voronoi diagrams. Some time ago now, we made a decision on Ludus which was a particularly tough call to make. We had been working on Ludus for a while, art, code and design all along side eachother. We had made economical decisions based on our scope and our minimal budget. The results seemed promising and after a while of ironing out some vertex order and other kinks we had a ...
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Ludus | Playing as the head of a gladiator school you must procure good , train them as gladiators of the arena and put on amazing shows to the roar of the crowds. | gladiator.training Reviews

https://gladiator.training

Alpha / News Signup. Prototypeception – A Prototype Within a Prototype. Rendering crowd agents in Ludus. Procedural mosaic using Voronoi diagrams. Some time ago now, we made a decision on Ludus which was a particularly tough call to make. We had been working on Ludus for a while, art, code and design all along side eachother. We had made economical decisions based on our scope and our minimal budget. The results seemed promising and after a while of ironing out some vertex order and other kinks we had a ...

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1

Rendering crowd agents in Ludus | Ludus

http://www.gladiator.training/2014/11/10/rendering-crowd-agents-in-ludus

Alpha / News Signup. Rendering crowd agents in Ludus. In order to do this I figured I needed to be able to control the animations of the characters individually, but still send it to the GPU in as few draw calls as possible. Each major movable area is cut into it’s own model. Up close of course, the mesh is not sufficient, but as soon as it goes somewhat into the distance we stop paying attention to a lot of the details and start seeing the agents as a crowd. This might seem strange as the characters mov...

2

Mod-ern game development | Ludus

http://www.gladiator.training/2014/12/18/mod-ability

Alpha / News Signup. We use a number of external tools when developing the game such as Chat mapper. The ‘Gladius’ equipment folder containing all the information needed to load the sword in game. The image above is a typical data folder as we have it right now. The game knows to look in the Equipment folder any time it needs to load (Surprise! The equipment stats and other small data are done as easily readable .txt files with key-value pairs. One thought on “Mod-ern game development”. Playing as the he...

3

Tech-Art | Ludus

http://www.gladiator.training/category/tech-art

Alpha / News Signup. Some time ago now, we made a decision on Ludus which was a particularly tough call to make. We had been working on Ludus for a while, art, code and design all along side eachother. We had made economical decisions based on our scope and our minimal budget. The results seemed promising and after a while of ironing out some vertex order and other kinks we had a system that could produce characters of lots of different shapes and sizes. As you can see from some of the in-progress im...

4

chat mapper | Ludus

http://www.gladiator.training/tag/chat-mapper

Alpha / News Signup. Tag Archives: chat mapper. We use a number of external tools when developing the game such as Chat mapper. The ‘Gladius’ equipment folder containing all the information needed to load the sword in game. The image above is a typical data folder as we have it right now. The game knows to look in the Equipment folder any time it needs to load (Surprise! The equipment stats and other small data are done as easily readable .txt files with key-value pairs. Composing the music for Ludus.

5

Procedural mosaic using Voronoi diagrams | Ludus

http://www.gladiator.training/2014/11/03/procedural-mosaic-using-voronoi-diagrams

Alpha / News Signup. Procedural mosaic using Voronoi diagrams. Now of course, this could have been just represented by some pre-made picture of two gladiators fighting, but I thought it would be much more interesting if it captured a real moment from the fight. So to do that, I decided the best way forward was to actually capture a frame from the 3d scene and see if I could get this to look like a mosaic. First up, some inspiration:. This left a few areas unfilled because they happened to overlap with a ...

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useful slug reel | useful slug

http://www.usefulslug.com/general-reel

Super Dance XPerienz 92. Here is a showcase reel of some of the many projects and collaborations we have had the joy to either create fully or be a substantial part of. We hope you enjoy it! Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. You may use these. A href= title= abbr title= acronym title= b blockquote cite= cite code del datetime= em i q cite= strike strong.

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Downloads | useful slug

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Super Dance XPerienz 92. Currently viewing the category: "Downloads". April 16, 2013. Middot; Leave a Comment. UsefulGUI example by useful slug usefulGUI is a practical approach to working with 3D GUI elements in Unity. It is created as an extension of the GameObject class in Unity, and results in short, easy to read and write code. An example button can be created with code as simple as: gameObject.Clicked() or gameObject.CheckBox() […]. Continue Reading →. December 7, 2012. Middot; 6 Comments. Here&#82...

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useful slug announces DangleSmash for iOS and Android | useful slug

http://www.usefulslug.com/useful-slug-announces-danglesmash-for-ios-and-android

Super Dance XPerienz 92. FOR IMMEDIATE RELEASE – LONDON, UK, OCTOBER 24th 2012 –. Useful slug announces DangleSmash for iOS and Android. DangleSmash is an upcoming game where you play as a Soviet space dog fighting off an alien invasion. DangleSmash was completely independently funded out of the pockets and passion of the creators. In true Norwegian tradition, Vegard also vowed not to cut his beard or hair until the project was complete, which has left him rather unkempt. The game is set in the early day...

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18 messiah tips in 3d World #142 | useful slug

http://www.usefulslug.com/2011/04/18-messiah-tips-in-3d-world-142

Super Dance XPerienz 92. 18 messiah tips in 3d World #142. April 6, 2011. Middot; 1 Comment. I wrote a 5 page article with 18 tips for messiah studio for 3d World issue 142. The tips range from beginner to advanced level, and include video tutorials as well as start and end project files. Make sure you pick up a copy! Http:/ www.3dworldmag.com/2011/04/04/get-the-most-out-of-messiahstudio/. If you enjoyed this article, please consider sharing it! 18 messiah tips in 3d World #142. June 27, 2011 at 4:40 am.

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Animation | useful slug

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Super Dance XPerienz 92. Currently viewing the category: "Animation". July 4, 2014. Middot; Leave a Comment. The huge gaming website Polygon recently did a piece on a bit of technology I have developed to ease the character generation process in games. Be sure to check it out on the link below: http:/ www.polygon.com/2014/7/3/5863785/ubisoft-female-characters-assassins-creed-the-mandate. Continue Reading →. Useful slug and Order brings top secret BAE Systems sketches to life. June 17, 2013. March 4, 2013.

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Making EPIC | useful slug

http://www.usefulslug.com/2012/05/making-epic

Super Dance XPerienz 92. Useful slug announces DangleSmash. May 3, 2012. Middot; 2 Comments. See examples of the work at: http:/ www.usefulslug.com/2011/09/plankton-invasion/. The system was very successful in how it worked and in this post I will talk a little bit about the experiences I had in building it and hopefully it can help trigger some ideas for others, or serve as a help when thinking about your own systems. I started making EPIC at Grid, when I saw that we were repeating a lot of tasks as vfx...

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Plankton Invasion | useful slug

http://www.usefulslug.com/2011/09/plankton-invasion

Super Dance XPerienz 92. September 26, 2011. Middot; Leave a Comment. The past few months I’ve been down in Belgium working with GRID. And together with TeamTo. On setting up the pipeline, rendering and effects for Joeri Christiaen. 8216;s Plankton Invasion. Finally some of the images are ready for the small screen and will be hitting VTM in Belgium this month, Canal in France next month and then hopefully soon global domination! The revenge of the infinitely small is upon us, watch the trailers below.

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DangleSmash | useful slug

http://www.usefulslug.com/danglesmash-game

Super Dance XPerienz 92. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. You may use these. A href= title= abbr title= acronym title= b blockquote cite= cite code del datetime= em i q cite= strike strong.

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Games Showreel | useful slug

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Super Dance XPerienz 92. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. You may use these. A href= title= abbr title= acronym title= b blockquote cite= cite code del datetime= em i q cite= strike strong.

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Tutorials | useful slug

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Super Dance XPerienz 92. Currently viewing the category: "Tutorials". April 16, 2013. Middot; Leave a Comment. UsefulGUI example by useful slug usefulGUI is a practical approach to working with 3D GUI elements in Unity. It is created as an extension of the GameObject class in Unity, and results in short, easy to read and write code. An example button can be created with code as simple as: gameObject.Clicked() or gameObject.CheckBox() […]. Continue Reading →. May 3, 2012. Middot; 2 Comments. May 1, 2012.

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Ludus | Playing as the head of a gladiator school you must procure good slaves, train them as gladiators of the arena and put on amazing shows to the roar of the crowds.

Alpha / News Signup. Prototypeception – A Prototype Within a Prototype. Rendering crowd agents in Ludus. Procedural mosaic using Voronoi diagrams. Some time ago now, we made a decision on Ludus which was a particularly tough call to make. We had been working on Ludus for a while, art, code and design all along side eachother. We had made economical decisions based on our scope and our minimal budget. The results seemed promising and after a while of ironing out some vertex order and other kinks we had a ...

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