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Greg Londish

Machine learning, data visualisation, game AI and procedural content generation. Games and Interactive Art. A First Person Stealth Soup Slurper. A game made by myself and others for the Global Game Jam 2013. I wrote the map generation algorithm and tools used to build the chunks. A short game I made for Molyjam 2012. The gameplay is built around manipulating emotions (i.e. behavior) of agents in the world to your advantage. A quick project of mine to learn the HTML5 Canvas API. Tech Projects and Demos.

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Greg Londish | glondish.com Reviews
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Machine learning, data visualisation, game AI and procedural content generation. Games and Interactive Art. A First Person Stealth Soup Slurper. A game made by myself and others for the Global Game Jam 2013. I wrote the map generation algorithm and tools used to build the chunks. A short game I made for Molyjam 2012. The gameplay is built around manipulating emotions (i.e. behavior) of agents in the world to your advantage. A quick project of mine to learn the HTML5 Canvas API. Tech Projects and Demos.
<META>
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1 greg londish
2 blog
3 soup the musical
4 alpha version available
5 minotaur
6 emotive cubes
7 evolving pictures
8 procedural map generation
9 gameplay ai
10 coupons
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greg londish,blog,soup the musical,alpha version available,minotaur,emotive cubes,evolving pictures,procedural map generation,gameplay ai
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Greg Londish | glondish.com Reviews

https://glondish.com

Machine learning, data visualisation, game AI and procedural content generation. Games and Interactive Art. A First Person Stealth Soup Slurper. A game made by myself and others for the Global Game Jam 2013. I wrote the map generation algorithm and tools used to build the chunks. A short game I made for Molyjam 2012. The gameplay is built around manipulating emotions (i.e. behavior) of agents in the world to your advantage. A quick project of mine to learn the HTML5 Canvas API. Tech Projects and Demos.

INTERNAL PAGES

glondish.com glondish.com
1

Greg Londish - Programmer

http://www.glondish.com/Games/SoupTheMusical.html

Greg Londish - Programmer. Focusing on game AI and procedural generation. The latest entry in the ever-present genre of First Person Stealth Soup Slurpers, Soup: The Musical. Puts your slurping abilities to the test as you race against the end of lunch break whilst avoiding a reputation for being "uncouth" with your coworkers. You can download the latest version (0.1.0) here. I'd love to get your feedback, so please email me any suggestions (and bugs). Soup: The Musical alpha version is available!

2

Greg Londish

http://www.glondish.com/CV.html

Machine learning, data visualisation, game AI and procedural content generation. CV availabe in PDF. Machine Learning, AI and Statistics. Implemented a wide range of AI and statistical techniques as part of work and personal projects. Such techniques include:. Sequential Monte Carlo methods for generating posterior distributions. Markov Chain Monte Carlo methods for min-maxing utility trees. Various types of neural networks for classification and clustering. Programming Languages and Mathematical Software.

3

Greg Londish - Programmer

http://www.glondish.com/Games/EvolvingPictures.html

Greg Londish - Programmer. Focusing on game AI and procedural generation. Click on a empty frame to initialise the first generation and after that click on two frames to produce the next generation. Each offspring has a chance of having one of its "genes" (a colour blob) mutate or disappear as well as gaining a new gene.

4

Deus ad machinam | A blog about game AI, procedural generation, etc

http://www.glondish.com/blog

A blog about game AI, procedural generation, etc. Stratification: How to make something seem more random by making it less so. The problem of small samples with replacement. Applying stratification to die rolls. Applying stratification to map generation. There is however a problem with the above method as the number of features to be placed grows large. If the number is not close to a perfect square (or cube in the three-dimensional case), then most of the cells will be empty and with the fill cells ...

5

Greg Londish

http://www.glondish.com/index.html

Machine learning, data visualisation, game AI and procedural content generation. Games and Interactive Art. A First Person Stealth Soup Slurper. A game made by myself and others for the Global Game Jam 2013. I wrote the map generation algorithm and tools used to build the chunks. A short game I made for Molyjam 2012. The gameplay is built around manipulating emotions (i.e. behavior) of agents in the world to your advantage. A quick project of mine to learn the HTML5 Canvas API. Tech Projects and Demos.

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Machine learning, data visualisation, game AI and procedural content generation. Games and Interactive Art. A First Person Stealth Soup Slurper. A game made by myself and others for the Global Game Jam 2013. I wrote the map generation algorithm and tools used to build the chunks. A short game I made for Molyjam 2012. The gameplay is built around manipulating emotions (i.e. behavior) of agents in the world to your advantage. A quick project of mine to learn the HTML5 Canvas API. Tech Projects and Demos.

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