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Sunday, 6 June 2010. With the amount of frames i have to work with this is the best we're gonna get it. The right arm is looking a bit funky, need to go back over it and clean it all up, but here it is. Once again not finished. Have taken 5 frames off of the down and added them to the up to make it look like more of a struggle. Right this is not a finished version, but i want feedback on this before i progress any further on it. Saturday, 5 June 2010. With the forward got rid of. Shot 21 more overlap.

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Gnome Home | gnometeam.blogspot.com Reviews
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Sunday, 6 June 2010. With the amount of frames i have to work with this is the best we're gonna get it. The right arm is looking a bit funky, need to go back over it and clean it all up, but here it is. Once again not finished. Have taken 5 frames off of the down and added them to the up to make it look like more of a struggle. Right this is not a finished version, but i want feedback on this before i progress any further on it. Saturday, 5 June 2010. With the forward got rid of. Shot 21 more overlap.
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1 and another
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4 1 comment
5 update
6 too much
7 another one
8 updated timings
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Gnome Home | gnometeam.blogspot.com Reviews

https://gnometeam.blogspot.com

Sunday, 6 June 2010. With the amount of frames i have to work with this is the best we're gonna get it. The right arm is looking a bit funky, need to go back over it and clean it all up, but here it is. Once again not finished. Have taken 5 frames off of the down and added them to the up to make it look like more of a struggle. Right this is not a finished version, but i want feedback on this before i progress any further on it. Saturday, 5 June 2010. With the forward got rid of. Shot 21 more overlap.

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1

Gnome Home: Shot 22

http://gnometeam.blogspot.com/2010/05/shot-22.html

Monday, 31 May 2010. Whilst making the compilation of my animations for my degree CD i noticed that in shot 22 (where Macho pushes Hero over) Macho doesn't make proper contact during the push, where i cleaned up the walk cycle to stop any slipping the rig had moved slighlty out of place. Its probably not something that you see on first viewing because its only sight, but its still enough to worry me. 31 May 2010 at 08:03. Subscribe to: Post Comments (Atom). Something nice to look at. Rocks to these Rocks.

2

Gnome Home: Shot 19

http://gnometeam.blogspot.com/2010/06/shot-19.html

Saturday, 5 June 2010. Shot 19 for feedback. Very limited to what i could put in the first 30 odd frames of this seeing as he has to be bending over, so i just added a small sigh in preperation for the lift. 5 June 2010 at 08:07. Cant actually see the sigh from the camera angle youve done it at but its fine so leave it at that. Make the changes for 21 and then onto shot 25 please. Subscribe to: Post Comments (Atom). Shot 21 more overlap.

3

Gnome Home: Too much?

http://gnometeam.blogspot.com/2010/06/too-much.html

Sunday, 6 June 2010. 6 June 2010 at 13:33. I think his hands need to be underneth becuase it looks like hes pushing the weight down with his arms where they are at the moment. Subscribe to: Post Comments (Atom). Shot 21 more overlap.

4

Gnome Home: Shot15

http://gnometeam.blogspot.com/2010/06/shot15.html

Sunday, 6 June 2010. Right this is not a finished version, but i want feedback on this before i progress any further on it. 6 June 2010 at 10:17. Needs to be slower on the up than the down to show the strain. Its a 4 second shot too so 100 frames. Subscribe to: Post Comments (Atom). Shot 21 more overlap.

5

Gnome Home: Shot 21

http://gnometeam.blogspot.com/2010/06/shot-21.html

Friday, 4 June 2010. Shot 21. Sarah's. Just taken off of stepped and done a quick clean up. Only thing i've. Added to this scene is is a down position at the very beginning. Bit unsure of the timings of the punch, its seems a little rushed to me, however im. Not gonna make any changes to it unless instructed too. Shot 19 is taking longer than it should. Something in the scene file is causing it to crash every 10 mins. Or so, i've. Had a bit of a root around but cant find anything wrong so im.

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sarahverrallfinalfilm.blogspot.com sarahverrallfinalfilm.blogspot.com

Sarah's BA Blog: Animation Webpage: more tests

http://sarahverrallfinalfilm.blogspot.com/2010/04/more-tests.html

Friday, 30 April 2010. Animation Webpage: more tests. Oksmurfed up Yaniv, whitened up the backgrounds.comparison to the rest of you lovely lot. comments pllllleeeease. 30 April 2010 at 15:51. Looks like saturation down? They look a bit crisp possibly. 30 April 2010 at 16:03. They are desaturated.all the other ones are to a certain extent so i havent touched them. U mean my ones r too desaturated? 1 May 2010 at 07:13. Subscribe to: Post Comments (Atom). Animation Webpage: more tests. To my wigging friends.

mattsfinalfilm.blogspot.com mattsfinalfilm.blogspot.com

Matt Final Film: May 2010

http://mattsfinalfilm.blogspot.com/2010_05_01_archive.html

Monday, 31 May 2010. The string on the fishing line isnt perfect but here we go. Something a bit more like this? A bit rushed because i just wanna see if i have the right idea over the movement. If this (rough) movement is okay i'll clean it up and get it on Adrive. Matts really really crappy weekend. Im just be blunt and say it. Shots 13, 16 and 18 all corrupted on me on friday. Shot 13 is at the stage posted below. I will continue work on it when i've finished typing this and get that finished asap.

mattsfinalfilm.blogspot.com mattsfinalfilm.blogspot.com

Matt Final Film: shot 20 re-do

http://mattsfinalfilm.blogspot.com/2010/05/shot-20-re-do.html

Tuesday, 18 May 2010. Re-working of shot 20 after talking to Sarah yesterday, the juggliung does look better but im not too sure about Lady's clapping. Lemme know your thoughts. 18 May 2010 at 15:54. Looking good matt, just watched this with dan who pointed something out. Her back seems to continually raise upwards as shes watching Hero which looks kinda strange. Needs a pause in there before lifting upwards as she claps but other than that this is fine. 18 May 2010 at 15:55. Shot 13 Update update.

mattsfinalfilm.blogspot.com mattsfinalfilm.blogspot.com

Matt Final Film: Matts really really crappy weekend.

http://mattsfinalfilm.blogspot.com/2010/05/matts-really-really-crappy-weekend.html

Monday, 31 May 2010. Matts really really crappy weekend. Im just be blunt and say it. Shots 13, 16 and 18 all corrupted on me on friday. After a depserate hour of me tearing my hair out and checking and rechecking practically every folder and file on my computer i managed to recover most of shot 13, half of shot 16 and none of shot 18. I also managed to find the most uptodate playblasts i had. Shot 16 is at this stage. And shot 18 is at this stage. After these 3 are complete i just have shot 35 to do, wh...

mattsfinalfilm.blogspot.com mattsfinalfilm.blogspot.com

Matt Final Film: Something a bit more like this?

http://mattsfinalfilm.blogspot.com/2010/05/something-bit-more-like-this.html

Monday, 31 May 2010. Something a bit more like this? A bit rushed because i just wanna see if i have the right idea over the movement. If this (rough) movement is okay i'll clean it up and get it on Adrive. 31 May 2010 at 15:58. The fishing rod has to lean forward for him to then step into it. You step into it to then counter the balance again.the step needs to be quick too as your trying to regain the balance. Subscribe to: Post Comments (Atom). Something a bit more like this? Shot 13 Update update.

sarahverrallfinalfilm.blogspot.com sarahverrallfinalfilm.blogspot.com

Sarah's BA Blog: January 2010

http://sarahverrallfinalfilm.blogspot.com/2010_01_01_archive.html

Thursday, 28 January 2010. Saw this the other day on the TV and absolutely loving it.ok.nothing to do with our project (although the ice smashing at the end.flower pot.maybe! But another brilliant animation to keep you inspired and guess whose it by? Im in pure admiration of the compositing used in this advert for Peugeot. Cant find out who made it, but its got great use of camera, shadow and transformer esque construction.soundtracks not bad too! Peugeot Ad / Anuncio Peugeot Motion and Emotion. Left mod...

sarahverrallfinalfilm.blogspot.com sarahverrallfinalfilm.blogspot.com

Sarah's BA Blog: Updates

http://sarahverrallfinalfilm.blogspot.com/2010/04/updates.html

Tuesday, 27 April 2010. I can say without question or concern i have learnt more this year than any other year. I will copy and paste this sentence every year following this one without doubt! This last week can not go without credit to the following person:. Hahahahaha" i hear you say.maybe? Do not dismiss who you may learn something from. Clyms weights of Hero came through on the Thursday but unfortunately not up to scratch so were redone by Adrian and completed Saturday. The benefits of having the...

sarahverrallfinalfilm.blogspot.com sarahverrallfinalfilm.blogspot.com

Sarah's BA Blog: February 2010

http://sarahverrallfinalfilm.blogspot.com/2010_02_01_archive.html

Thursday, 25 February 2010. Meeting: Monday 8th March. Right guys, so dissertation hand in is Friday 5th 4:30pm. A massive chunk of time has been taken out of production so we are behind schedule and need to pick up the pace massivly in order to make this mother of a film. In other words.were gonna have to go full steam ahead now. There are no other units so full focus guys, full focus. I need to see the following. Matt, Sarah, Yaniv. Texture tests for plants/leaves, ground. Yaniv, Adam and Tom will cont...

sarahverrallfinalfilm.blogspot.com sarahverrallfinalfilm.blogspot.com

Sarah's BA Blog: set the stage...

http://sarahverrallfinalfilm.blogspot.com/2010/05/set-stage.html

Sunday, 9 May 2010. Welcome to the jungle.er.i mean garden. Machos Area.pointy leaf colours need altering but this is a simple assign existing material click away. Machos area I wanted to stay pretty rough and hard edged.hence more pointy leaves. The gaps for the Wheelbarrow. Where as Heros area has more rounded leaves with splatters to reflect the better kept section of the garden. Mixtures of greens, oranges and reds to represent the change of seasons to autumn. Subscribe to: Post Comments (Atom).

mattsfinalfilm.blogspot.com mattsfinalfilm.blogspot.com

Matt Final Film: Shot 6

http://mattsfinalfilm.blogspot.com/2010/05/shot-6.html

Tuesday, 18 May 2010. The final pose is a little rushed - i ran out of frames. Might change the look across as well cuz its looking a little too rushed for my liking. EDIT (2 hours later) That look across is far too fast. will space it so he starts looking across before he turns his body. Thoughts and feedback plz. 18 May 2010 at 15:58. Subscribe to: Post Comments (Atom). Something a bit more like this? Matts really really crappy weekend. Shot 13 Update update. View my complete profile.

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Gnome Home

Sunday, 6 June 2010. With the amount of frames i have to work with this is the best we're gonna get it. The right arm is looking a bit funky, need to go back over it and clean it all up, but here it is. Once again not finished. Have taken 5 frames off of the down and added them to the up to make it look like more of a struggle. Right this is not a finished version, but i want feedback on this before i progress any further on it. Saturday, 5 June 2010. With the forward got rid of. Shot 21 more overlap.

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Here Come The Dead. Circumpaint Released for GearVR. Circumpaint, our 360 degree paint and animation application, has just been released on the GearVR store! Using either the GearVR’s. Read more ». Torque 3D Game Development Cookbook is Now Available. I am proud to announce that my Torque 3D Game Development Cookbook has recently been published. In the Spring of. Read more ». Featured in Canadian Healthcare Technology. Posted in HTC Vive. The March issue of Canadian Healthcare Technology. This video was ...

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