williamcomfortanderson.com
William Comfort Anderson | William Comfort Anderson
https://williamcomfortanderson.com/author/willcanderson
Thinking out loud about storytelling. Skip to primary content. Skip to secondary content. Author Archives: William Comfort Anderson. About William Comfort Anderson. Perennial interests: film, literature, screenwriting. Recent obsessions: content strategy, software art, essay films. Hypertext narrative contrasted with interactive fiction. August 21, 2016. As I continue to figure out the different types of interactive storytelling. Out there, this dialogue. UPDATE: Mark Rickerby gets at something similar.
hanectica.wordpress.com
Hannele – Sanoja, sanoja
https://hanectica.wordpress.com/author/hanectica
Kirjoituksia kirjoittamisesta, lukemisesta, kirjoista, kielistä, elokuvista ja muista maailmoista. Elokuu 21, 2016. Luettuja kirjoja lyhyesti: Järvelä, Läckberg ja Nupponen. Tässä muutama kirja, jotka olen lukenut kesän aikana. Jari Järvelä: Tyttö ja rotta. E-kirja, Tammi 2015) , Tyttö ja seinä. E-kirja, Tammi 2016). Järvelän Metro-sarjan ensimmäisestä osasta Tyttö ja pommi kirjoitin täällä. Äänikirja, Gummerus 2013). Erityispisteitä tämä kirja saa spekulatiivisesta elementistä, joka dekkareissa on harvi...
bertochiblog.wordpress.com
Environmental Histories – Storytelling through virtual surroundings and landscapes and other non-direct means – BER to CHI
https://bertochiblog.wordpress.com/2016/10/18/environmental-histories-storytelling-through-virtual-surroundings-and-landscapes-and-other-non-direct-means
Putting the Digits into History like it's 1999. October 18, 2016. October 18, 2016. Environmental Histories – Storytelling through virtual surroundings and landscapes and other non-direct means. Of games. The original. What made Thief special was it’s defying of genre. The game was presented in first person view, but unlike shooters like Half-Life, which appeared in the same year, the focus of. Was not on combat. Instead, the ‘best’ way of playing the game was when no enemy character even noticed the...
mundoindie.com
Juegos Independientes | Mundo Indie
http://www.mundoindie.com/category/juegos-independientes
Archivos de la categoría Juegos Independientes. Juan Carlos Briquet Mármol. Juan Carlos Briquet Marmol. Nos sorprendió con el diseño de Silent Hill: Origins. Y Silent Hill: Shattered Memories. Pero con Her Story. Su más reciente proyecto- nos ha sacudido y nos ha dado mucho qué pensar Es un juego con el concepto de las películas interactivas. Romperá con los formatos indie. Vale la pena todo el revuelo causado desde el lanzamiento? 8230; Sí, sí y sí. Analicemos qué es esto de Her Story. El verdadero reto...
fullbright.company
About Gone Home | The Fullbright Company
https://fullbright.company/gonehome
An independent video game studio in Portland, OR. About The Fullbright Company. A Story Exploration Video Game. AVAILABLE NOW on Windows, Mac and Linux. Also Available Now on Xbox One. Excellent shirts, mugs, even a physical Special Edition of the game, all on the Gone Home shop. 2013 Finalist for Excellence in Narrative. Honorable Mention for Excellence in Audio and Seumas McNally Grand Prize. 8220;I didn’t realize it until now,. But I’ve been waiting for Gone Home. Marty Sliva, 1Up.com.
williamcomfortanderson.com
Interactivity | William Comfort Anderson
https://williamcomfortanderson.com/tag/interactivity
Thinking out loud about storytelling. Skip to primary content. Skip to secondary content. Hypertext narrative contrasted with interactive fiction. August 21, 2016. As I continue to figure out the different types of interactive storytelling. Out there, this dialogue. Between Emily Short and Mark Bernstein was helpful:. UPDATE: Mark Rickerby gets at something similar. What makes Gone Home a game. June 9, 2016. In a previous post on the story app. I wondered whether it was appropriate for. The New York Times.
williamcomfortanderson.com
Uncategorized | William Comfort Anderson
https://williamcomfortanderson.com/category/uncategorized
Thinking out loud about storytelling. Skip to primary content. Skip to secondary content. Hypertext narrative contrasted with interactive fiction. August 21, 2016. As I continue to figure out the different types of interactive storytelling. Out there, this dialogue. Between Emily Short and Mark Bernstein was helpful:. UPDATE: Mark Rickerby gets at something similar. August 16, 2016. Or be out of a job? Ross Goodwin provides a different metaphor:. I would have been more nervous about sharing the machine’s...