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gpusph.org

GPUSPH

GPUSPH was the first implementation of SPH to run entirely on GPU with CUDA and aims to provide a basis for cutting edge SPH simulations

http://www.gpusph.org/

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GPUSPH | gpusph.org Reviews
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GPUSPH was the first implementation of SPH to run entirely on GPU with CUDA and aims to provide a basis for cutting edge SPH simulations
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1 v41 released
2 features
3 downloads
4 documentation
5 gallery
6 references
7 posts
8 gpusph v4 released
9 gpusph v3 released
10 subscribe via rss
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GPUSPH | gpusph.org Reviews

https://gpusph.org

GPUSPH was the first implementation of SPH to run entirely on GPU with CUDA and aims to provide a basis for cutting edge SPH simulations

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1

New GPUSPH website

http://www.gpusph.org/website/update/2014/05/31/new-gpusph-website

Oct 19, 2016. Jun 3, 2014. May 31, 2014. May 31, 2014. With the upcoming 3.0 release of GPUSPH, the first implementation of weakly-compressible SPH to run entirely on CUDA GPUs, we decided to design a new website for your viewing pleasure. We intend to keep you posted on the newest developments of GPUSPH. Feel free to peruse the list of publications. Or go grab the source on our public GitHub repository.

2

About

http://www.gpusph.org/about

Jun 3, 2014. May 31, 2014. GPUSPH was the first implementation of Weakly-Compressible Smoothed Particle Hydrodynamics (WCSPH) to run entirely on GPU with CUDA. The initial version was developed by Alexis Hérault (INGV, CNAM), Giuseppe Bilotta (DMI, INGV) and Robert A. Dalrymple (JHU). More details about the history of GPUSPH can be found here. Who are the developers? Check the list of involved institutes, current and past contributors to GPUSPH here. Where to find the source code?

3

Downloads

http://www.gpusph.org/downloads

Jun 3, 2014. May 31, 2014. The source code for GPUSPH is hosted on GitHub. To download the source and track the updates you need git. On Debian, Ubuntu and related systems:. Sudo apt-get install git. GPUSPH uses an external library to handle rigid body dynamics:. Until now GPUSPH used the ODE. Compiled for single-precision);. We are currently migrating to the CHRONO. Library (see the documentation. For the installation of CHRONO). To be notified about future notes and releases. The following commands wil...

4

Gallery

http://www.gpusph.org/gallery

Jun 3, 2014. May 31, 2014. Debris flow on spillway. Five trees on the Goulours topography. Propelled boat in waves. The hull is a reconstruction provided by the Coastal Studies Institute from a classical boat built in the Outer Banks. Wave energy converter device: simulation of an anchored platform with a wave flap provided by the Coastal Studies Institute. GPUSPH and Water Waves. Hosts the animations generated by GPUSPH regarding wave modelling. Other videos: arbitrary meshes. DamBreak with moving gate.

5

References

http://www.gpusph.org/references

Jun 3, 2014. May 31, 2014. Robert Weiss, Andrew James Munoz, Robert A. Dalrymple, Alexis Herault, and Giuseppe Bilotta. Three-dimensional modeling of long-wave runup: simulation of tsunami inundation with GPU-SPHYSICS. 1(32):6, January 2011. [ bib. RA Dalrymple and A. Herault. Levee breaching with GPU-SPHysics code. In. IV SPHERIC Workshop, Nantes. Also http:/ www.ce.jhu.edu/dalrymple/GPU/SPHERICIVDalrympleHerault.pdf), 2009. [ bib. Proceeding of the Fourth SPHERIC Workshop. Nantes, 2009. [ bib. Proceedi...

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blenderyard.wordpress.com blenderyard.wordpress.com

DualSPHysics fluid visualization with Blender | Blenderyard

https://blenderyard.wordpress.com/2014/12/28/dualsphysics-fluid-visualization-with-blender

December 28, 2014. DualSPHysics fluid visualization with Blender. 8212; blenderyard @ 2:24 PM. The movie clip above is an experimental product out of a personal pilot project to investigate a CGI workflow that integrates DualySPHysics. For GPU-accelerated particle-based fluid simulations and Blender for geometry definition and visualization. Part of the DualSPHysics package) was used for configuring simulation cases. Before visualizing the SPH simulation results in Blender, ParaView. For performance comp...

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December | 2014 | Blenderyard

https://blenderyard.wordpress.com/2014/12

December 28, 2014. DualSPHysics fluid visualization with Blender. 8212; blenderyard @ 2:24 PM. The movie clip above is an experimental product out of a personal pilot project to investigate a CGI workflow that integrates DualySPHysics. For GPU-accelerated particle-based fluid simulations and Blender for geometry definition and visualization. Part of the DualSPHysics package) was used for configuring simulation cases. Before visualizing the SPH simulation results in Blender, ParaView. For performance comp...

spheric-sph.org spheric-sph.org

SPHeric - SPH Codes

http://www.spheric-sph.org/sph-projects-and-codes

How to become member of SC. Do you have an SPH code and software (commercial/open source) that you would like advertised here? Please email the webmaster to post your information. Is a free SPH solver developed by the CEHINAV group. It is accelerated with OpenCL and has a wide variety of boundary conditions. It is easily modable and extensible with Python scripts. It has been mainly developed by researchers from the University of Vigo (Spain) and the University of Manchester (U.K.). Is an incompressible ...

spheric-sph.org spheric-sph.org

SPHeric - SPH Jobs

http://www.spheric-sph.org/sph-jobs

How to become member of SC. Do you have an opening for someone interested in SPH (Ph.D., Post-doc, faculty position) that you would like to be advertised? Mail the webmaster ( see Steering Committee page. Postdoctoral position at EDF, France (18 months). LNHE (a department of EDF, Electricité de France, an industrial company) and LHSV (Laboratoire d’Hydraulique Saint-Venant, of the Paris-EastUniversity, http:/ www.saint-venant-lab.fr/saint-venant. Past experience with SPH and/or CUDA will be appreciated.

en.wikipedia.org en.wikipedia.org

Smoothed-particle hydrodynamics - Wikipedia, the free encyclopedia

https://en.wikipedia.org/wiki/Smoothed_particle_hydrodynamics

From Wikipedia, the free encyclopedia. Redirected from Smoothed particle hydrodynamics. Is a computational method used for simulating fluid. Flows It was developed by Gingold and Monaghan (1977) and Lucy (1977) initially for astrophysical problems. It has been used in many fields of research, including astrophysics. It is a mesh-free Lagrangian method. Where the coordinates move with the fluid), and the resolution of the method can easily be adjusted with respect to variables such as the density. And the...

en.wikipedia.org en.wikipedia.org

Smoothed-particle hydrodynamics - Wikipedia, the free encyclopedia

https://en.wikipedia.org/wiki/Smoothed-particle_hydrodynamics

From Wikipedia, the free encyclopedia. Is a computational method used for simulating fluid. Flows It was developed by Gingold and Monaghan (1977) and Lucy (1977) initially for astrophysical problems. It has been used in many fields of research, including astrophysics. It is a mesh-free Lagrangian method. Where the coordinates move with the fluid), and the resolution of the method can easily be adjusted with respect to variables such as the density. Uses in fluid simulation. Uses in solid mechanics. The l...

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GPUSPH

Jul 19, 2017. GPUSPH v4.1 released. GPUSPH version 4.1 is out! Head over to the release tag on GitHub. Oct 19, 2016. GPUSPH version 4.0 is out! Head over to the release tag on GitHub. Jun 3, 2014. GPUSPH version 3.0 is out! Head over to the release tag on GitHub. The Smoothed Particle Hydrodynamics (SPH) method is a Lagrangian method for fluid flow simulation. In SPH the continuous medium is discretised into a set of particles that interact with each other and move at the fluid's velocity.

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