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Graham Waldrop: Project Manager/Designer

Graham Waldrop: Project Manager/Designer. Thursday, May 29, 2014. Difficult to make a good tutorial. One of the biggest problems we had on our game was that people were not understanding the objective of the game early on. Is it cooperative? Why can't I hurt you? How do I do this? Were all questions that continued to arise on a regular basis whenever we playtested. Here are some of the images I've been working on to try and make things 100% clear. We made it through, and we have a fantastic student game&...

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Graham Waldrop: Project Manager/Designer | grahamwaldropgames.blogspot.com Reviews
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Graham Waldrop: Project Manager/Designer. Thursday, May 29, 2014. Difficult to make a good tutorial. One of the biggest problems we had on our game was that people were not understanding the objective of the game early on. Is it cooperative? Why can't I hurt you? How do I do this? Were all questions that continued to arise on a regular basis whenever we playtested. Here are some of the images I've been working on to try and make things 100% clear. We made it through, and we have a fantastic student game&...
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Graham Waldrop: Project Manager/Designer | grahamwaldropgames.blogspot.com Reviews

https://grahamwaldropgames.blogspot.com

Graham Waldrop: Project Manager/Designer. Thursday, May 29, 2014. Difficult to make a good tutorial. One of the biggest problems we had on our game was that people were not understanding the objective of the game early on. Is it cooperative? Why can't I hurt you? How do I do this? Were all questions that continued to arise on a regular basis whenever we playtested. Here are some of the images I've been working on to try and make things 100% clear. We made it through, and we have a fantastic student game&...

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Graham Waldrop: Project Manager/Designer: Level: Barbaric Diversity

http://grahamwaldropgames.blogspot.com/2014/03/level-barbaric-diversity.html

Graham Waldrop: Project Manager/Designer. Thursday, March 13, 2014. Another level I designed is called Barbaric Diversity. That's a working title for now. This level involves destructible walls, lava booby traps and frenetic combat. As in the last post, the goal was to have three different sections in which different things are always happening. Here's the diagram with descriptions on it. Subscribe to: Post Comments (Atom). View my complete profile. Simple theme. Powered by Blogger.

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Graham Waldrop: Project Manager/Designer: Difficult to make a good tutorial

http://grahamwaldropgames.blogspot.com/2014/05/difficult-to-make-good-tutorial.html

Graham Waldrop: Project Manager/Designer. Thursday, May 29, 2014. Difficult to make a good tutorial. One of the biggest problems we had on our game was that people were not understanding the objective of the game early on. Is it cooperative? Why can't I hurt you? How do I do this? Were all questions that continued to arise on a regular basis whenever we playtested. Here are some of the images I've been working on to try and make things 100% clear. Subscribe to: Post Comments (Atom).

3

Graham Waldrop: Project Manager/Designer: 20 People Later

http://grahamwaldropgames.blogspot.com/2014/05/20-people-later.html

Graham Waldrop: Project Manager/Designer. Thursday, May 29, 2014. This was easily the most challenging quarter that I've had during this project. Because our project continued to grow and grow, I enlisted the help five extra animators along with our lead animator, an illustration major to make our title screen, 14 students from Berkelee to work on the sound design and a composer from Berklee was also enlisted as well. Five levels, 10 character models, 100 animation cycles, 300 sounds? This doesn't even i...

4

Graham Waldrop: Project Manager/Designer: May 2014

http://grahamwaldropgames.blogspot.com/2014_05_01_archive.html

Graham Waldrop: Project Manager/Designer. Thursday, May 29, 2014. Difficult to make a good tutorial. One of the biggest problems we had on our game was that people were not understanding the objective of the game early on. Is it cooperative? Why can't I hurt you? How do I do this? Were all questions that continued to arise on a regular basis whenever we playtested. Here are some of the images I've been working on to try and make things 100% clear. We made it through, and we have a fantastic student game&...

5

Graham Waldrop: Project Manager/Designer: That whole hindsight is 20/20 thing....

http://grahamwaldropgames.blogspot.com/2013/11/that-whole-hindsight-is-2020-thing.html

Graham Waldrop: Project Manager/Designer. Friday, November 15, 2013. That whole hindsight is 20/20 thing. I always hated that saying, "hindsight is 20/20". It bugged me because it feels like you're giving up and you're sort of admitting that something went wrong and there's nothing you can do about it. On the UI front:. We were doing a good job of talking about things beforehand, what needed to be done and when it needed to be done. But we weren't doing a good enough job of breaking down each part of...

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Project Bala: October 2013

http://projectbala.blogspot.com/2013_10_01_archive.html

Sunday, October 27, 2013. This week I'm going to talk a little bit about our goals for this project. Specifically, go into a little more detail about what we plan to deliver at the end of this first quarter (which is 4 weeks away). It perhaps goes without saying that at the very least, the game will be playable (and it already is! In addition, most of the core features will be in place to expand upon in the second quarter. This includes the player's resources, children, and enemies. 1) Ponds: with Water ...

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Graham Waldrop: Project Manager/Designer

Graham Waldrop: Project Manager/Designer. Thursday, May 29, 2014. Difficult to make a good tutorial. One of the biggest problems we had on our game was that people were not understanding the objective of the game early on. Is it cooperative? Why can't I hurt you? How do I do this? Were all questions that continued to arise on a regular basis whenever we playtested. Here are some of the images I've been working on to try and make things 100% clear. We made it through, and we have a fantastic student game&...

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