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Medien.Informatik | graphics.uni-ulm.de Reviews
https://graphics.uni-ulm.de
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SIGGRAPH 2003 Trip Report by Kevin Beason
http://www.kevinbeason.com/scs/siggraph2003
San Diego, CA. August 4th, 2003. On the week of July 26th - August 1st 2003, nine people from Florida State University. S School of Computational Science and Information Technology. Eight of them in the Vis Lab. Run by Dr. David Banks. Went to the ACM. In San Diego, California. Those people are: Christopher Baker. Me), Wilfredo Blanco. Day 1 - Saturday July 26th. When we re-boarded the plane Wilfredo found out the cleaning crew disposed of his glasses. Day 2 - Sunday July 27th. A graduate from FSU. On th...
Fortune Files: Can't Compile Content Exporter with new FBXSDK 2011.3 ?
http://fortunefiles.blogspot.com/2010/10/cant-compile-content-exporter-with-new.html
An open diary of a fortunate developer. Can't Compile Content Exporter with new FBXSDK 2011.3? Due to changes in recent FBX sdk, change:. DOUBLE* pColorRGB = (DOUBLE*)pFbxLight- Color.Get();. Fbxsdk 2011 3: fbxDouble3 pColorRGB = pFbxLight- Color.Get();. So ParseMesh.cpp in ImportFBX line 182 should be:. KFbxMesh: EMeshSmoothness Smoothness = pFbxMesh- GetMeshSmoothness();. KFbxMesh: eHULL & g pScene- Settings().bConvertMeshesToSubD ). Line 222, FBXImportMain.cpp:. Line 240, FBXImportMain.cpp:.
Fortune Files: september 2010
http://fortunefiles.blogspot.com/2010_09_01_archive.html
An open diary of a fortunate developer. Http:/ www.youtube.com/watch? Naročite se na: Objave (Atom). Http:/ www.youtube.com/watch?
Fortune Files: marec 2007
http://fortunefiles.blogspot.com/2007_03_01_archive.html
An open diary of a fortunate developer. Http:/ abi.exdream.com/. Http:/ creators.xna.com/. Http:/ live.xbox.com/. Http:/ www.codeplex.com/animationcomponents. Http:/ letskilldave.com/default.aspx. Http:/ community.code-geeks.com/. Http:/ www.ziggyware.com/. Http:/ www.xnatutorial.com/. Http:/ www.xnaresources.com/. Naročite se na: Objave (Atom). Http:/ abi.exdream.com/ http:/ creators.xna.com/ h.
Fortune Files: avgust 2010
http://fortunefiles.blogspot.com/2010_08_01_archive.html
An open diary of a fortunate developer. Just a thing or two. HDR, Ghosting on Smudgy Glass Lens, Streak, Glare, Disc Depth of field, Heat and Haze, Tesselation, Bump Edge anti-aliasing, phonemes recognition. All running on ATI Radeon 5870 at 1920x1200 at 60Hz. Naročite se na: Objave (Atom). Just a thing or two.
GSoC 2008 | UncleZeiv's corner
http://unclezeiv.kerid.org/category/coding/graphics/blender/gsoc-2008
About getters and setters in Python. Iluminação indireta no Blender 3D com o projeto Lightcuts Allan Brito. On Indirect lighting teaser. On About keyboard layouts. On About keyboard layouts. On About getters and setters in Python. I can’t believe it’s already six months since my last post here. It’s definitely time to resume regular blogging — also broadening the scope of this blog from Blender to other technical stuff as well. In Milan on Wednesday 17. As part of the warm-up meetings. So that different ...
Fortune Files: april 2009
http://fortunefiles.blogspot.com/2009_04_01_archive.html
An open diary of a fortunate developer. Below are screens from my deferred volumetric renderer, an attempt to render participating media or participating media renderer attempt. It uses a simple approach for rendering volumetric fog as described in Boyd's Volumetric Rendering in Realtime at http:/ www.gamasutra.com/features/20011003/boyd 01.htm. Or Nvidia's Fog Polygon volumes. Yet it does not use any shadow volumes. It uses naive ray marching method, but does sampling only inside desired volume. PointIn...
Fortune Files: marec 2006
http://fortunefiles.blogspot.com/2006_03_01_archive.html
An open diary of a fortunate developer. I have been working a lot on this simulator, the project is nearing its finish. Still has some issues (you can say bugs) and then some optimizations have to be done. Naročite se na: Objave (Atom).
Fortune Files: april 2011
http://fortunefiles.blogspot.com/2011_04_01_archive.html
An open diary of a fortunate developer. Implementation of IBL from http:/ www.inemeri.com/blog. Http:/ timothylottes.blogspot.com/2011/04/inemeri-ibl-tube.html. Nice, some popping artefacts occur when close camera shots of the head . probably doing something wrong with depth . but for geometry it looks really nice! I tried the FSAA from http:/ timothylottes.blogspot.com/. Edge Detect smoothing of edges. Naročite se na: Objave (Atom).
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University of Colorado Denver [Graphics Laboratory]
3D Scanning and Printing. Shader and GPU Programming. Grand Opening: Comcast Media and Technology Center. Computer Graphics Computer Animation Courses: Course Websites. Primary Research: Physical Simulation. University of Colorado Denver. New 2016 Course: Shader Design and GPU Architecture. Graphics Laboratory: Lawrence St. Center LW-820. Dr Min-Hyung Choi (Computer Graphics Animation) Contact. Sx Framework: Interactive 3D Cloud Alignment. Of the University of Colorado Denver. Computer Graphics Lab News.
UC Merced Graphics Lab
UC Merced Computer Graphics Lab. The Computer Graphics Lab of the School of Engineering. Was established in 2006 to pursue novel multidisciplinary research topics in Interactive Immersive Environments, Computer Animation and Simulation, and Humanoid Robotics. We are part of the EECS. Graduate group, and also affiliated with the following groups:.
UCSD Computer Graphics Lab - Home
The graphics group website is being updated. In the interim, please visit the faculty homepages, Ravi Ramamoorthi. And Henrik Wann Jensen. For more recent information. We have also launched the new UC San Diego Center for Visual Computing. Welcome to the Computer Graphics Laboratory at UCSD. University of California at San Diego. Jacobs School of Engineering. California Institute for Telecommunication and Information Technology. Computer Science and Engineering. April 10, 2013. September 10, 2012.
Test Page for Apache Installation on Web Site
The Apache Web Server is Installed on this Web Site! If you can see this page, then the people who own this domain have just installed the Apache Web server. Software successfully. They now have to add content to this directory and replace this placeholder page, or else point the server at their real content. If you are seeing this page instead of the site you expected, please contact the administrator of the site involved. Try sending mail to. Has been included with this distribution.
Computer Graphics & Geometry Processing
Graphics and Geometry Group. Welcome to the Computer Graphics and Geometry Processing group! We are part of the Cluster of Excellence in Cognitive Interaction Technoloy CITEC. And the Faculty of Technology. The group was founded in 2008 and is headed by Prof. Mario Botsch. We are interested in real-time visualization of complex scenes and models, e.g., in the context of Virtual Reality. In Geometry Processing. And announcements of possible Bachelor and Master thesis topics. Tweets by citec agcg.
Medien.Informatik
Title for Home page
Title for Home page. Content for Home page. How to create pages with different title, meta, and content in PHP. Tutorial from: PHP-MySQL Course.
Graphics
Wij zijn United Graphics. Het creatieve onderdeel van United Postproduction. Motion Graphics pakket voor de Nederlandse Atletiekunie. Meer weten over dit project. Corporate Identity voor Studio's Aalsmeer. Meer weten over dit project. Meer weten over dit project. World Championships Lifesaving 2016. Corporate Identity voor de Nederlandse Reddingsbrigade. Gaan we gebruik maken van een flycam? Wij hebben het antwoord. Er is nog meer View Portfolio. Mogen we iets voor u betekenen?
Haven Romantic Graphics - Home
Welcome to Haven Romantic Graphics. This site is now completely devoted to Romantic Power Rangers graphics featuring the show's cannon couples as well as couples. Inspired by fanfics and role playing. In addition to Haven, there are two other sites in our graphics network:. The Angel Grove Museum of Power Ranger Art. Thank you for stopping by, have fun viewing the graphics, and don't forget to drop Me a line! ENTER HAVEN ROMANTIC GRAPHICS.
Computer Graphics and Immersive Technologies (CGIT) Lab
Center for Interactive Smart Oilfield Technologies) and IMSC. Integrated Media Systems Center). 3737 Watt Way, PHE 108. University of Southern California. Los Angeles , CA 90089.
Welcome to the CGA Lab! | Computer Graphics & Animation Lab
Computer Graphics and Animation Lab. Welcome to the CGA Lab! The Computer Graphics and Animation (CGA) Lab at the University of Texas at Dallas was founded in 2006, and is directed by Professor Xiaohu Guo. GMP 2016 Official Website. The International Conference On Geometric Modeling And Processing (GMP 2016) will be held in San Antonio, Texas, USA, April 11-13, 2016. Here is the GMP 2016 official website. 2010 Computer Graphics and Animation Lab, Department of Computer Science at UT Dallas.