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Articles about computer graphics techniques
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Articles about computer graphics techniques
Graphics notes: WebGL cloth, SSAO, and more
http://graphicsnotes.blogspot.com/2012/04/webgl-cloth-ssao-and-more.html
Articles about computer graphics techniques. WebGL cloth, SSAO, and more. WebGL cloth simulation, SSAO, and other demos, by Marcin Ignac. Subscribe to: Post Comments (Atom). Santa Monica, CA. Simple template. Powered by Blogger.
Graphics notes: October 2012
http://graphicsnotes.blogspot.com/2012_10_01_archive.html
Articles about computer graphics techniques. OpenSceneGraph on Android and iOS. A port of the OpenSceneGraph project for Android and iOS is available on github as one of my repositories:. The Android port has fixes to work on the latest SDK and NDK, and it uses shared C runtime. With the iOS port, I provide a ready-made Xcode project - useful if you're having cmake configuration problems. The Android port is in the osg-android. Branch, and the iOS port in osg-iOS. Links to this post. Santa Monica, CA.
Graphics notes: Fluid simulators
http://graphicsnotes.blogspot.com/2012/04/fluid-simulators.html
Articles about computer graphics techniques. Collection of fluid simulators in Java by Grant Kot. Subscribe to: Post Comments (Atom). Santa Monica, CA. Simple template. Powered by Blogger.
Graphics notes: April 2012
http://graphicsnotes.blogspot.com/2012_04_01_archive.html
Articles about computer graphics techniques. Fluid simulation in Alice: Madness Returns. Fluid simulation in Alice: Madness Returns, by David Weller, from NVIDIA. Http:/ developer.nvidia.com/content/fluid-simulation-alice-madness-returns. Links to this post. WebGL cloth, SSAO, and more. WebGL cloth simulation, SSAO, and other demos, by Marcin Ignac. Links to this post. Collection of fluid simulators in Java by Grant Kot. Links to this post. Subscribe to: Posts (Atom). Santa Monica, CA.
Graphics notes: Rendering to pixel buffer in Mac OS X
http://graphicsnotes.blogspot.com/2008/02/rendering-to-pixel-buffer-in-macos-x.html
Articles about computer graphics techniques. Rendering to pixel buffer in Mac OS X. This article presents an example of rendering to pixel buffer in Mac OS X using OpenGL. Rendering to pixel buffer is sometimes referred to as off-screen rendering or rendering to texture, although the result is not always used as a texture. Render to the backbuffer, copy the data from the backbuffer and continue your rendering;. Is a compositing window manager. Therefore, the more correct approach is to render to a pixel ...
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Graphics notes
Articles about computer graphics techniques. OpenSceneGraph on Android and iOS. A port of the OpenSceneGraph project for Android and iOS is available on github as one of my repositories:. The Android port has fixes to work on the latest SDK and NDK, and it uses shared C runtime. With the iOS port, I provide a ready-made Xcode project - useful if you're having cmake configuration problems. The Android port is in the osg-android. Branch, and the iOS port in osg-iOS. Links to this post. Links to this post.
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