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Cemetery Management

Everything you need to know about being a funeral director

http://graveyard-manager.blogspot.com/

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Cemetery Management | graveyard-manager.blogspot.com Reviews
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Everything you need to know about being a funeral director
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1 cemetery management
2 digging deeper
3 general day
4 newspapers
5 choice options
6 phone calls
7 clients
8 zombies
9 no comments
10 edging closer
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cemetery management,digging deeper,general day,newspapers,choice options,phone calls,clients,zombies,no comments,edging closer,watching the hourglass,1 comment,sin and punishment,prototype ui,4 comments,introductions,oh hello,ever,archives,barbarian names
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Cemetery Management | graveyard-manager.blogspot.com Reviews

https://graveyard-manager.blogspot.com

Everything you need to know about being a funeral director

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1

Cemetery Management: Digging deeper

http://graveyard-manager.blogspot.com/2009/02/digging-deeper.html

Everything you need to know about being a funeral director. Sunday, February 22, 2009. A writer was interested in doing some work along with me on this project, those of you in the RM community might know him as CJF or Leon. Not sure how active he is in them :). In other news - I've just gone over all the documents again and fixed it all up for rapid development. Should have the required time to get Funeral Tycoon. To pre-beta stage later this month. Here's how it'll play:. Zombies progress out of their ...

2

Cemetery Management: February 2009

http://graveyard-manager.blogspot.com/2009_02_01_archive.html

Everything you need to know about being a funeral director. Sunday, February 22, 2009. A writer was interested in doing some work along with me on this project, those of you in the RM community might know him as CJF or Leon. Not sure how active he is in them :). In other news - I've just gone over all the documents again and fixed it all up for rapid development. Should have the required time to get Funeral Tycoon. To pre-beta stage later this month. Here's how it'll play:. Zombies progress out of their ...

3

Cemetery Management: Watching the hourglass

http://graveyard-manager.blogspot.com/2009/02/watching-hourglass.html

Everything you need to know about being a funeral director. Thursday, February 5, 2009. Things are still moving along, slowly, but no luck with the artists I was hoping to have onboard. They all love the idea at least! The cemetery management simulator does a writer who might be interested in helping out on that side though. I'm a bit distracted for the next couple days with a different project. I got dragged into, then it's back to working on this. February 9, 2009 at 12:28 AM. Watched tales from crypt?

4

Cemetery Management: January 2009

http://graveyard-manager.blogspot.com/2009_01_01_archive.html

Everything you need to know about being a funeral director. Friday, January 30, 2009. The mortician simulator has a Karma. Bar Sock puppets sit on your shoulder (representing an angel and devil), helping guide you through the managerial choices you'll have to make. Being sinful during daily decisions makes you more money and attracts individuals (fashion designers, farmers, mad scientists, criminals.) with "business opportunities". Those can land you in trouble with media and the police. You'll be able t...

5

Cemetery Management: Edging closer

http://graveyard-manager.blogspot.com/2009/02/edging-closer.html

Everything you need to know about being a funeral director. Sunday, February 8, 2009. Most of the UI/gameplay elements are done now. Needed a distraction from our other project, so went back to working on this a little early! There's still a lot of simulator fun left to make, and almost all the writing, but progress is always nice :). Silly graveyard management marketing thoughts thanks to a random generator. And a few adjustments:. Putting the "Fun" in Funeral. How to make money from mass murderers.

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Dream Adventures: February 2009

http://dream-adventure.blogspot.com/2009_02_01_archive.html

Wednesday, February 11, 2009. On the final stretch. We're going to be a tad over our time budget, but haven't been working on it much over the last couple days. Interesting bugs happen when you use the same temporary switches on every map! I think we've managed to make the most impressive RTP adventure yet though (but we used some of the resources we've released on RMVX blog. Many of the puzzles are a lot of fun too! Anyone interested in beta testing our puzzle game once that's fixed? Spell out the word"...

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Dream Adventures: It's a puzzle!

http://dream-adventure.blogspot.com/2009/02/its-puzzle.html

Friday, February 6, 2009. We just finished up the prototypes for almost every puzzle in the game! There's around 50 total types. Some RPG genre staples, but we've got more I'm pretty sure you might not have seen before. Everyone stands around in puzzle rooms to give you hints. Here's some fun puzzling areas:. Knight trials (restraint, compassion, etc.). Spell out the word" (think Indiana Jones). 6 paces south, etc.). The usual mine cart puzzle, with an eerie twist. A game of tag with cute little monsters.

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Dream Adventures: On the final stretch

http://dream-adventure.blogspot.com/2009/02/on-final-stretch.html

Wednesday, February 11, 2009. On the final stretch. We're going to be a tad over our time budget, but haven't been working on it much over the last couple days. Interesting bugs happen when you use the same temporary switches on every map! I think we've managed to make the most impressive RTP adventure yet though (but we used some of the resources we've released on RMVX blog. Many of the puzzles are a lot of fun too! Anyone interested in beta testing our puzzle game once that's fixed? On the final stretch.

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Dream Adventures: Decision point

http://dream-adventure.blogspot.com/2009/03/decision-point.html

Friday, March 13, 2009. I'm a big fan of learning from the mistakes of others, and this game's development is no different. We've been tracking how well games at the $9 price point have been doing. It was a much bigger disappointment than we originally thought! Out of the 28 developers we've contacted or looked at stats from, very very few (3, possibly 5) have reported a positive change. Here's a few of the thoughts we had:. I'm sure we could whip up more difficult versions of the puzzles we already made...

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Dream Adventures: Changes

http://dream-adventure.blogspot.com/2009/03/changes.html

Tuesday, March 17, 2009. This post won't make much sense unless you're a tester. Here's what we've decided on for now and are currently implementing:. We threw in an additional character, who is the main possessed character in the new quest mode. She'll be lost in her dream as well. You can now select several of the other characters to play as following you around instead of our set trio. They have different tips for the puzzles and some special cutscenes of their own. Subscribe to: Post Comments (Atom).

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Dream Adventures: Waking lost souls

http://dream-adventure.blogspot.com/2009/02/waking-lost-souls.html

Thursday, February 5, 2009. Your friends accidently wake up an evil spirit, who imprisons everyone at home in their own dreams or nightmares, taking the town itself with them. Travel inside their minds, solve puzzles, and convince people to wake up before the dream darkness spreads. It's a role-playing game without. A battle system, concentrating solely on story, adventuring, and puzzles. :). Subscribe to: Post Comments (Atom). On the final stretch. Rpg Maker VX Sprites. Rpg Maker VX Tiles.

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Dream Adventures: Ready to dream?

http://dream-adventure.blogspot.com/2009/03/hmm.html

Sunday, March 1, 2009. Hmm Haven't updated here lately. I've been very. Busy with other things. You'll hear of them soon enough :). We're currently beta testing our game and it should be available within the week. There's only a few major things left to do. Most of it is simply replacing artwork and finding a new title screen graphic. Subscribe to: Post Comments (Atom). Rpg Maker VX Sprites. Rpg Maker VX Tiles.

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Dream Adventures: March 2009

http://dream-adventure.blogspot.com/2009_03_01_archive.html

Tuesday, March 17, 2009. This post won't make much sense unless you're a tester. Here's what we've decided on for now and are currently implementing:. We threw in an additional character, who is the main possessed character in the new quest mode. She'll be lost in her dream as well. You can now select several of the other characters to play as following you around instead of our set trio. They have different tips for the puzzles and some special cutscenes of their own. Friday, March 13, 2009. I'm a big f...

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Love for graveyards Journal. Love for graveyards Journal. 14 Feb 2013 05:25pm. Sarah Long, 1674. Phipps Street Cemetery, Charlestown (Boston), Mass. Not my photo - another one from the wonderful Farber Collection. 10 Feb 2009 05:52pm. I decided to head on over to the graveyard yesterday and thought I'd share the scultpures. Brighton Cemetery Victoria Australia. 21 Dec 2008 10:58am. The Cities Of The Dead: Revisited. 01 Nov 2008 07:48pm. X-posted like the Dickens. Streatham Cemetery in London. A friend an...

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Graveyard Lust: Cemetery Photos

A friend and I frequent a local cemetery. It's rather famous as it was America's first municipal cemetery. It is however, trashed by people. My friend and I are trying to devise a list of cemetery etiquette and we're stumped. I was wondering if you all could help me compile a list. Cemetery Etiquette So Far. X-Posted. Delete if not appropriate. Rest cut for Size. 22 Photo's. Cut for size. 12 Black and White from Mount Hope Cemetery. Theft at cemetery alleged. Rest of the article here. Http:/ www.pbs&...

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Cemetery Management

Everything you need to know about being a funeral director. Sunday, February 22, 2009. A writer was interested in doing some work along with me on this project, those of you in the RM community might know him as CJF or Leon. Not sure how active he is in them :). In other news - I've just gone over all the documents again and fixed it all up for rapid development. Should have the required time to get Funeral Tycoon. To pre-beta stage later this month. Here's how it'll play:. Zombies progress out of their ...

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