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Saturday, May 16, 2015. The Basics of Bartle’s Types. But the most important thing you can do is figure out what kind of player you want enjoying your game. From there, you figure out what kind of content you can give them. Once that ideal player is accounted for, you can start looking at how to create content other types of players can enjoy, too. That can be difficult to classify. There are about as many types of players as there are people, after all. But never fear! Get a lot of satisfaction out of b...

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GravTech Games Development Blog | gravtechgames.blogspot.com Reviews
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Saturday, May 16, 2015. The Basics of Bartle’s Types. But the most important thing you can do is figure out what kind of player you want enjoying your game. From there, you figure out what kind of content you can give them. Once that ideal player is accounted for, you can start looking at how to create content other types of players can enjoy, too. That can be difficult to classify. There are about as many types of players as there are people, after all. But never fear! Get a lot of satisfaction out of b...
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1 richard bartle credit
2 richard bartle
3 explorers
4 achievers
5 socializers
6 killers
7 credit
8 original paper
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10 kevin gray
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GravTech Games Development Blog | gravtechgames.blogspot.com Reviews

https://gravtechgames.blogspot.com

Saturday, May 16, 2015. The Basics of Bartle’s Types. But the most important thing you can do is figure out what kind of player you want enjoying your game. From there, you figure out what kind of content you can give them. Once that ideal player is accounted for, you can start looking at how to create content other types of players can enjoy, too. That can be difficult to classify. There are about as many types of players as there are people, after all. But never fear! Get a lot of satisfaction out of b...

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GravTech Games Development Blog: The Basics of Bartle’s Types

http://gravtechgames.blogspot.com/2015/05/the-basics-of-bartles-types.html

Saturday, May 16, 2015. The Basics of Bartle’s Types. But the most important thing you can do is figure out what kind of player you want enjoying your game. From there, you figure out what kind of content you can give them. Once that ideal player is accounted for, you can start looking at how to create content other types of players can enjoy, too. That can be difficult to classify. There are about as many types of players as there are people, after all. But never fear! Get a lot of satisfaction out of b...

2

GravTech Games Development Blog: Empowering a Team Part 2 - Maintaining Trust with Transparency

http://gravtechgames.blogspot.com/2015/03/empowering-team-part-2-maintaining.html

Tuesday, March 10, 2015. Empowering a Team Part 2 - Maintaining Trust with Transparency. Ever had a really crappy job? This proved to be one of the more difficult positions I’ve held in my life. My job description was simple, I fought refunds for the company. Within my first 6 months I managed to save the company over $2 million in potential refunds. I started living a comfy life and began to thrive. Then almost 1 year after I ascended to the position things started to unravel. What Game Development is A...

3

GravTech Games Development Blog: September 2014

http://gravtechgames.blogspot.com/2014_09_01_archive.html

Wednesday, September 24, 2014. Burnout Game Ventures - Who They Are and Why They Are So Awesome! Ve received a decent amount of inquiries about our Incubator, Burnout Game Ventures LLC, so we wanted to take some time and explain who they are and why they. Re so important to NORA. For those of you that aren. T familiar with an incubator, it is generally an advisory group that helps start-ups streamline the development process. They provide some resources, mentoring, and other tools. Weekly BGV Team Meeting.

4

GravTech Games Development Blog: April 2015

http://gravtechgames.blogspot.com/2015_04_01_archive.html

Friday, April 17, 2015. Debugging – The Importance of DIY. Knowing how to read code:. Don’t be afraid to learn:. In the end problem solving is a time consuming and not-always-fun mini-game we have to play. But if you can learn how to play it correctly then it becomes less of a hassle and it makes you all the stronger for doing it. Wednesday, April 1, 2015. It’s a “skill,” but if it’s a skill, how does one get better at it? I would say proper planning of your day is definitely part of developing motivation.

5

GravTech Games Development Blog: January 2015

http://gravtechgames.blogspot.com/2015_01_01_archive.html

Friday, January 16, 2015. 2014 - Year in Review. So here we are in 2015! 2014 was a busy year for us here at GravTech Games, and this year is off to a similar start. There's a quote from Confucius that says, "Study the past if you would define the future.” So in an effort to learn from our past (the good, the bad, and the ugly) a recap of 2014 is in order! New People - Building an Army. Burnout Game Ventures - "Shut up, Strap in, and Hang On". Since we began our relationship with BGV, other teams have jo...

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Portfolio | Annie Craton

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Feywold is the game concept I created for my thesis at Full Sail University. Feywold is an adventure/RPG featuring Eileen Macisaac, a mother who must return to a magical fairyland and incite a rebellion against its evil Queen in order to bring her children home alive. The Design Doc featuring the high concept, gameplay features, items, plot summary, character profiles, and character art. Three cutscenes created as part of the Game Design Document. 3-5 pages each. Story event during Act 2. Arm and a Leg.

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Blog | Annie Craton

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Now that the website’s up, I can talk a little about the project that’s been taking up most of my spare time. I’m a Lead Designer at GravTech Games, LLC. An indie game development studio currently partnering with game incubator Burnout Games Ventures. I’ve been working with a great team to create NORA. My day job has been taking a lot of hours out of me, too– sometimes I really miss part-time work. That being said, you can still find me over at Keyboard Smash Writers. August 30, 2014. A few weeks ago, Jo...

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GravTech Games Development Blog

Saturday, May 16, 2015. The Basics of Bartle’s Types. But the most important thing you can do is figure out what kind of player you want enjoying your game. From there, you figure out what kind of content you can give them. Once that ideal player is accounted for, you can start looking at how to create content other types of players can enjoy, too. That can be difficult to classify. There are about as many types of players as there are people, after all. But never fear! Get a lot of satisfaction out of b...

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