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The Great -Game- Designo

The Great -Game- Designo. FSU Game and Simulator Design Fall 2014. Saturday, November 29, 2014. 1) What were your emotions during the game? A) Did the game make you feel a sense of urgency and danger? If not, what are your suggestions to more clearly communicate those feelings? 2) Was the game controls simple and easy to understand? If not, what was unclear? What are your suggestions to make it more user friendly? 3) Did the game map feel challenging? Why or why not? What was your least favorite part?

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The Great -Game- Designo | greatdesignogames.blogspot.com Reviews
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The Great -Game- Designo. FSU Game and Simulator Design Fall 2014. Saturday, November 29, 2014. 1) What were your emotions during the game? A) Did the game make you feel a sense of urgency and danger? If not, what are your suggestions to more clearly communicate those feelings? 2) Was the game controls simple and easy to understand? If not, what was unclear? What are your suggestions to make it more user friendly? 3) Did the game map feel challenging? Why or why not? What was your least favorite part?
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1 scourge playtester survey
2 please explain why
3 posted by
4 gabrielle taylor
5 no comments
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10 share to pinterest
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The Great -Game- Designo | greatdesignogames.blogspot.com Reviews

https://greatdesignogames.blogspot.com

The Great -Game- Designo. FSU Game and Simulator Design Fall 2014. Saturday, November 29, 2014. 1) What were your emotions during the game? A) Did the game make you feel a sense of urgency and danger? If not, what are your suggestions to more clearly communicate those feelings? 2) Was the game controls simple and easy to understand? If not, what was unclear? What are your suggestions to make it more user friendly? 3) Did the game map feel challenging? Why or why not? What was your least favorite part?

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The Great -Game- Designo: September 2014

http://www.greatdesignogames.blogspot.com/2014_09_01_archive.html

The Great -Game- Designo. FSU Game and Simulator Design Fall 2014. Thursday, September 25, 2014. HW 06 - Gabby's unsuccessful quest to add and remove objects (because actuators are awful). The model is, once again, in the Team One folder under models. Please let me know how to directly link, because I don't know how to currently. Thursday, September 18, 2014. 2) It creates suspense for the player, while making controls more difficult to control and providing flying obstacles to avoid. 3) The simple game ...

2

The Great -Game- Designo: August 2014

http://www.greatdesignogames.blogspot.com/2014_08_01_archive.html

The Great -Game- Designo. FSU Game and Simulator Design Fall 2014. Wednesday, August 27, 2014. Just in case anyone is interested, here are the game pitches that I brought to class on Wednesday. Critique is welcome! Game Idea #1: Attack on Titan Shadow of the Colossus Survival Stealth Mechanics. If there is time it would be interesting to explore level options, such as a modern day city versus a medieval village. Game Idea #2: Restoring Color to the World with Paint Guns. Game Idea #3: Dark Cloud without(?

3

The Great -Game- Designo: HW 12 TO DO BY 11/21

http://www.greatdesignogames.blogspot.com/2014/10/hw-12-to-do-by-1121.html

The Great -Game- Designo. FSU Game and Simulator Design Fall 2014. Thursday, October 23, 2014. HW 12 TO DO BY 11/21. Pick a Name (Oct 31). Write dialogue, menu news blurbs, and other in game written material. Create survey for play testers. Create and design final dungeon map. Work movement and actions of the main character (stealth, run, walk, pick up, smash, use gun, talk). Work movement and actions of the monster (navigation, sound and light sensors/threshold, sight). Create general background track.

4

The Great -Game- Designo: SCOURGE Playtester Survey

http://www.greatdesignogames.blogspot.com/2014/11/scourge-playtester-survey.html

The Great -Game- Designo. FSU Game and Simulator Design Fall 2014. Saturday, November 29, 2014. 1) What were your emotions during the game? A) Did the game make you feel a sense of urgency and danger? If not, what are your suggestions to more clearly communicate those feelings? 2) Was the game controls simple and easy to understand? If not, what was unclear? What are your suggestions to make it more user friendly? 3) Did the game map feel challenging? Why or why not? What was your least favorite part?

5

The Great -Game- Designo: HW 13 - Game Doc

http://www.greatdesignogames.blogspot.com/2014/11/hw-13-game-doc.html

The Great -Game- Designo. FSU Game and Simulator Design Fall 2014. Thursday, November 6, 2014. HW 13 - Game Doc. Get out of the city alive. Protagonist - Stand in for the player themselves. Can run and use flashlight. Ideally the player behaves true to their personal instincts. Survival horror or disaster movie fans/men and women between the ages of 13-35. 1) Do not hit the water. 2) Do not get in the line of sight of the monster (the red cone). 3) Make it to the airport within five minutes. Pink Dot/Lin...

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Game Design: November 2014

http://chettyharish.blogspot.com/2014_11_01_archive.html

Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...

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Game Design: Homework 13 / Game Document

http://chettyharish.blogspot.com/2014/11/homework-13-game-document.html

Thursday, November 6, 2014. Homework 13 / Game Document. Since it was a team document and not an individual post, Here's the link for the document of the team member:. Http:/ greatdesignogames.blogspot.com/2014/11/hw-13-game-doc.html. Subscribe to: Post Comments (Atom). View my complete profile. HW 15 / Project Status. Homework 14 / Indirect Control. Homework 13 / Game Document. Picture Window template. Powered by Blogger.

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An exploration of Google Sites showed how they can be utilized to support the principles of Universal Design for Learning. Delivering instruction through an LMS involved managing various aspects of course administration. Developing course storyboards for first responders required evaluating learner needs and incorporating SME feedback. The artifacts presented throughout this site are examples of my work within the USC Educational Technology Program. Or connect with me on LinkedIn.

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The Great -Game- Designo

The Great -Game- Designo. FSU Game and Simulator Design Fall 2014. Saturday, November 29, 2014. 1) What were your emotions during the game? A) Did the game make you feel a sense of urgency and danger? If not, what are your suggestions to more clearly communicate those feelings? 2) Was the game controls simple and easy to understand? If not, what was unclear? What are your suggestions to make it more user friendly? 3) Did the game map feel challenging? Why or why not? What was your least favorite part?

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