
GREGATHONS.COM
Gregory AthonsThis is my playgorund. I code for a carrer, and develop games for fun.
http://www.gregathons.com/
This is my playgorund. I code for a carrer, and develop games for fun.
http://www.gregathons.com/
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Gregory Athons
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Gregory Athons
974 ●●●●00 s
St.●●●rge , Utah, 84770
United States
View this contact
Gregory Athons
974 ●●●●00 s
St.●●●rge , Utah, 84770
United States
View this contact
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Gregory Athons | gregathons.com Reviews
https://gregathons.com
This is my playgorund. I code for a carrer, and develop games for fun.
Gregory Athons » RPG
http://gregathons.com/category/rpg
Prototype RPG Game – Part 2. January 3rd, 2010. A while ago I posted a Prototype RPG Game. Engine. Well, today I am not going to share the code, but how I managed to make it (I spent about 1 hour on it)… and you will probably slap your head and then go crazy making your own 3D prototype RPG game. I suggest you go check it out first before you continue reading. So how do you think I am managed to do the collision detection with the character? Some physics library like JigLib. So what did I do? Tutorials o...
Gregory Athons » Prototype RPG Game
http://gregathons.com/2009/10/03/prototype-rpg-game
October 3rd, 2009. This was requested. A request of a 3D RPG game. Well, what I to present to everyone isn’t a RPG game, but its a great prototype, and as you can see, it has great potential. I am using the great Sandy. 3D engine to accomplish this feat. What I really like about Sandy compared to the other flash 3D frameworks out there, is the simple, clean, and quick API. It has its drawbacks, but you usually can find a work around for it – sometimes. 4 Responses to “Prototype RPG Game”. Enter code snip...
Gregory Athons » Flash
http://gregathons.com/category/flash
Prototype RPG Game – Part 2. January 3rd, 2010. A while ago I posted a Prototype RPG Game. Engine. Well, today I am not going to share the code, but how I managed to make it (I spent about 1 hour on it)… and you will probably slap your head and then go crazy making your own 3D prototype RPG game. I suggest you go check it out first before you continue reading. So how do you think I am managed to do the collision detection with the character? Some physics library like JigLib. So what did I do? Tutorials o...
Gregory Athons » Request
http://gregathons.com/request
May 30th, 2008. Writing tutorials and code examples are fun… but what subject should I cover? What do you want to know and understand? Please post a request for me to know what tutorial you are wanting to understand or to know how to do. I will try my best to help you out. This is what I have on my to do list:. 1 Smash Cam Class. 2 RPG Hero Movement. 5 Basic File Structure. 6 RPG Item Inventory. 8 Launch Zumspiel (to play). 9 Present Emerald CMS. 11 RPG Item Gathering. 14 RPG NPC Interaction. Also, I am ...
Gregory Athons » Speed Optimization, and updates for GOOPJS
http://gregathons.com/2009/10/05/speed-optimization-and-updates-for-goopjs
Speed Optimization, and updates for GOOPJS. October 5th, 2009. Yesterday I discovered something interesting in programming. When the owner/lead programmer of a framework/project writes code, he/she don’t optimize it after wards. The programmer just continues to develop on top of the existing code, adding enhancements, without improving the existing code. I found an article on OSFlash. I used the tips and tricks in the OSFlash article towards my GOOPJS. GOOPJS still remains as one of the smallest Javascri...
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January 2011 | PahuPahu
http://pahu-pahu.blogspot.com/2011_01_01_archive.html
PahuPahu is an independent flash game development team consisting of two people located in Hamburg, Germany. We love everything loud, colorful and hilarious, so we decided to combine it in form of flash games. Thursday, January 6, 2011. PahuPahu Interview by fettspielen.de! The new year is here, and so are we! Since we are currently working on our next project it's a slow news time, but fortunately the german flash game portal fettspielen.de. Asked us for an interview, which we want to present to you now!
July 2010 | PahuPahu
http://pahu-pahu.blogspot.com/2010_07_01_archive.html
PahuPahu is an independent flash game development team consisting of two people located in Hamburg, Germany. We love everything loud, colorful and hilarious, so we decided to combine it in form of flash games. Friday, July 30, 2010. Eingestellt von Asu ROCKS. Subscribe to: Posts (Atom). 169;PahuPahu. Powered by Blogger.
September 2010 | PahuPahu
http://pahu-pahu.blogspot.com/2010_09_01_archive.html
PahuPahu is an independent flash game development team consisting of two people located in Hamburg, Germany. We love everything loud, colorful and hilarious, so we decided to combine it in form of flash games. Tuesday, September 28, 2010. Wuuhoo, it's finally there! We proudly present . BAZONGA QUAKE! Our first game ever created got released a few minutes ago and we are finally allowed to show it to the public. Here is a small description of the game:. Embed this game on your website:. A cuddly preview .
October 2011 | PahuPahu
http://pahu-pahu.blogspot.com/2011_10_01_archive.html
PahuPahu is an independent flash game development team consisting of two people located in Hamburg, Germany. We love everything loud, colorful and hilarious, so we decided to combine it in form of flash games. Wednesday, October 12, 2011. PIRATES OF THE UNDEAD SEA. After working on this HUGE project for so long it got released so suddenly that we could not even tease you properly! So just play it! Run around, collect and use things, talk to everybody, just like in the good old classic adventure times!
OMNOM FOREST | PahuPahu
http://pahu-pahu.blogspot.com/2010/11/omnom-forest.html
PahuPahu is an independent flash game development team consisting of two people located in Hamburg, Germany. We love everything loud, colorful and hilarious, so we decided to combine it in form of flash games. Wednesday, November 10, 2010. Wow, already a NEW GAME by PahuPahu! This is our third published game but in fact the second game we made. it was finished long before Monster Matchmaker. But took some time to get published. But finally it's here! You may already know it from some preview pictures.
MONSTER MATCHMAKER | PahuPahu
http://pahu-pahu.blogspot.com/2010/10/monster-matchmaker.html
PahuPahu is an independent flash game development team consisting of two people located in Hamburg, Germany. We love everything loud, colorful and hilarious, so we decided to combine it in form of flash games. Sunday, October 31, 2010. It's Halloween again and everybody is going to the party! Well Not these monstrous grooms! They are looking for more than just one night: They want to marry the abomination of their dreams! How to play the game:. There's an ingame tutorial, too! And maybe chew a bit on him.
VolcaNOM | PahuPahu
http://pahu-pahu.blogspot.com/2011/04/volcanom.html
PahuPahu is an independent flash game development team consisting of two people located in Hamburg, Germany. We love everything loud, colorful and hilarious, so we decided to combine it in form of flash games. Sunday, April 17, 2011. While we are working on an epic awesome big project. You'll hear about it in the closer future), here we have a cute game for you to have fun while waiting. Beware: It's quite addicting! Even we can't stop playing it although we developed it. Please the mighty volcano gods!
PIRATES OF THE UNDEAD SEA | PahuPahu
http://pahu-pahu.blogspot.com/2011/10/pirates-of-undead-sea.html
PahuPahu is an independent flash game development team consisting of two people located in Hamburg, Germany. We love everything loud, colorful and hilarious, so we decided to combine it in form of flash games. Wednesday, October 12, 2011. PIRATES OF THE UNDEAD SEA. After working on this HUGE project for so long it got released so suddenly that we could not even tease you properly! So just play it! Run around, collect and use things, talk to everybody, just like in the good old classic adventure times!
Configurable Products in Magento | Fresh Squeezed Juice
http://blog.omnisubsole.com/2009/07/01/configurable-products-in-magento
Ramblings, musings and code. Configurable Products in Magento. In my case, however, I’m adding products programatically via a php script; not through the admin tool. I traced through the code and the data flow using Firebug. Create dvd english product. Option value=6 dvd /option 7 option value=5 vhs /option */. Create dvd spanish product. Option value=6 dvd /option 7 option value=5 vhs /option */. Create vhs english product. Option value=6 dvd /option 7 option value=5 vhs /option */. 5792": [{"label": "d...
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Gregath Company
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Gregath Company, Inc. Blog. Welcome one and all! Monday, Dec 22 2008. Gregath Company, Inc. Visit our full website – click here. Click here for our catalog of books for sale. February 2018 Magazine Issue. Monday, Feb 26 2018. And Computer and Software. Gregath Company, Inc. Any included material in a book that is larger than the text page. Inclusion in book, by definition, must be printed on oversized paper and folded smaller than finished book size to allow for unfolding. Considering different formats t...
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Gregory Athnos
LECTURER ON THE ARTS. LEADER OF ARTS TOURS. His interest in Western Culture has led Greg to plan itineraries and organize tours to Europe where he lectures on Art, Architecture, and Music. While Italy is his favorite destination, he also travels to other countries examining the great art treasures of the western world (see Tours).
Gregory Athons
Three 3D games launched. March 6th, 2010. Anyways, the last 3 games I have developed were all using the Sandy engine. One of the three games is using MochiAds API so it could be distributed through hundreds of Portals sites, so it thousands of hits compared to hundreds of hits. Here is the list of games I have developed, I really appreciate your feedback on the games:. 72,000 plays – uses MochiAds). 400 plays so far – exclusive to Zumspiel (to play) at the moment. Prototype RPG Game – Part 2. Looking at ...
gregatim.net
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Greg Atkins | Director – Producer – Writer
Director • Producer • Writer. The Official 4K Film of Brazil FIFA World Cup 2014. The Final, Brazil FIFA World Cup 2014. P1 Powerboat World championship.
Greg Atkinson Leadership | Ministry | Guest Services
3 Ways to Still Have a Team After Easter. March 18, 2018. 2 Comments http%3A%2F%2Fgregatkinson.com%2F3-ways-to-still-have-a-team-after-easter%2F. 3 Ways to Still Have a Team After Easter. The reality is all we planned to do takes a huge amount of volunteer leadership. I coached him on delegating and equipping the saints for the work of the ministry (Ephesians 4). But here’s the real question: How do we still have a team going forward after such a stressful and busy season as Easter? 1 A Handwritten Note.
gregatkinson.handsomeproperties.com
Greg Atkinson
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