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Grendel's Art of War(gaming)

Grendel's Art of War(gaming). The Art of Wargaming is an attempt to tweak and modify existing games to make them that much more enjoyable. Playtesting and feedback wanted. Thursday, April 22, 2010. War At Sea (Victory at Sea) BASICS. These rules are meant to provide a crossover between Victory at Sea and Axis and Allies Naval Miniatures to combine the best of both into one game that creates a fun and engaging game for. Set of Axis and Allies Naval Miniatures and Stat Cards. Mines (1 counter = 10 mines).

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Grendel's Art of War(gaming) | grendel-artofwar.blogspot.com Reviews
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Grendel's Art of War(gaming). The Art of Wargaming is an attempt to tweak and modify existing games to make them that much more enjoyable. Playtesting and feedback wanted. Thursday, April 22, 2010. War At Sea (Victory at Sea) BASICS. These rules are meant to provide a crossover between Victory at Sea and Axis and Allies Naval Miniatures to combine the best of both into one game that creates a fun and engaging game for. Set of Axis and Allies Naval Miniatures and Stat Cards. Mines (1 counter = 10 mines).
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Grendel's Art of War(gaming) | grendel-artofwar.blogspot.com Reviews

https://grendel-artofwar.blogspot.com

Grendel's Art of War(gaming). The Art of Wargaming is an attempt to tweak and modify existing games to make them that much more enjoyable. Playtesting and feedback wanted. Thursday, April 22, 2010. War At Sea (Victory at Sea) BASICS. These rules are meant to provide a crossover between Victory at Sea and Axis and Allies Naval Miniatures to combine the best of both into one game that creates a fun and engaging game for. Set of Axis and Allies Naval Miniatures and Stat Cards. Mines (1 counter = 10 mines).

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Grendel's Art of War(gaming): War At Sea (Victory at Sea) UNITS- Converting

http://www.grendel-artofwar.blogspot.com/2010/04/war-at-sea-victory-at-sea-units.html

Grendel's Art of War(gaming). The Art of Wargaming is an attempt to tweak and modify existing games to make them that much more enjoyable. Playtesting and feedback wanted. Monday, April 19, 2010. War At Sea (Victory at Sea) UNITS- Converting. Range: 1” = 1,000 yards. 115 Knots = 1mph (35 knots = 40 mph). Knots divided by 5 = inches of movement allowed per turn. 2” = 1 Nautical Mile. Divide knots (top speed) by 5 to get inches of movement per turn. Find a subs submerged and surfaced speed this way too.

2

Grendel's Art of War(gaming): April 2010

http://www.grendel-artofwar.blogspot.com/2010_04_01_archive.html

Grendel's Art of War(gaming). The Art of Wargaming is an attempt to tweak and modify existing games to make them that much more enjoyable. Playtesting and feedback wanted. Thursday, April 22, 2010. War At Sea (Victory at Sea) BASICS. These rules are meant to provide a crossover between Victory at Sea and Axis and Allies Naval Miniatures to combine the best of both into one game that creates a fun and engaging game for. Set of Axis and Allies Naval Miniatures and Stat Cards. Mines (1 counter = 10 mines).

3

Grendel's Art of War(gaming): War At Sea (Victory at Sea) Optional Combat Rules

http://www.grendel-artofwar.blogspot.com/2010/04/war-at-sea-victory-at-sea-optional.html

Grendel's Art of War(gaming). The Art of Wargaming is an attempt to tweak and modify existing games to make them that much more enjoyable. Playtesting and feedback wanted. Monday, April 19, 2010. War At Sea (Victory at Sea) Optional Combat Rules. Target Size and Facing:. A torpedo Attack against a ship's broadside deals damage on a 4-5 and 2 damage on a 6. A "natural" 6 is still needed to inflict 2 points of damage. 1-5 1 damage to attack. 6 1 damage to attack AND Critical Hit-. D6 Result Reduce VA Effect.

4

Grendel's Art of War(gaming): War At Sea (Victory at Sea) UNITS & TERRAIN

http://www.grendel-artofwar.blogspot.com/2010/04/war-at-sea-victory-at-sea-units-terrain_22.html

Grendel's Art of War(gaming). The Art of Wargaming is an attempt to tweak and modify existing games to make them that much more enjoyable. Playtesting and feedback wanted. Thursday, April 22, 2010. War At Sea (Victory at Sea) UNITS and TERRAIN. The following pages detail changes made to each type of unit under the new rules. For specifics on each unit, see the following post on the Navies of both the Axis and Allied countries. Up to 25 units) Land Airbases hold 9 aircraft. 450 points WINS! 1 unit represe...

5

Grendel's Art of War(gaming): War At Sea (Victory at Sea) BASICS

http://www.grendel-artofwar.blogspot.com/2010/04/war-at-sea-victory-at-sea-basics_22.html

Grendel's Art of War(gaming). The Art of Wargaming is an attempt to tweak and modify existing games to make them that much more enjoyable. Playtesting and feedback wanted. Thursday, April 22, 2010. War At Sea (Victory at Sea) BASICS. These rules are meant to provide a crossover between Victory at Sea and Axis and Allies Naval Miniatures to combine the best of both into one game that creates a fun and engaging game for. Set of Axis and Allies Naval Miniatures and Stat Cards. Mines (1 counter = 10 mines).

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Save Splug: D&D & MtG Club- Homer JHS: April 2013

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Save Splug: D&D and MtG Club- Homer JHS. Monday, April 15, 2013. Alignment serves as the moral compass of players and NPCs alike and is a great role playing aid. An advancing orc army threatens a village. One way to stop it with little bloodshed is to release a dam and flood the plain they are advancing on. This will destroy the village's crops and make her long term survival difficult. What do you do? Check out the Alignment Story. What Color Are You? Good vs. Evil: According to Magic the Gathering.

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Save Splug: D&D & MtG Club- Homer JHS: December 2013

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Save Splug: D&D and MtG Club- Homer JHS. Sunday, December 15, 2013. Kesten Garess (Commander) CN Human Fighter 3. Mwk Scimitar 7 (d6 5/18-20). Composite Longbow 4 (d8 2/x3). Diplomacy 7, Intimidate 7, Knowledge (Nobility) 6, Sense Motive. Weapon Focus (Scimitar), Shield Focus, Power Attack, Dodge. Bravery 1; Armor Training 1. Mwk Half-Plate, heavy steel shield, mwk scimitar, longbow, 3 potion cure light wounds,. 1 thunderstone, 40 arrows, noble’s outfit, soldiers uniform. 1 / Expert 1. The Free Irregular...

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Save Splug: D&D & MtG Club- Homer JHS: MtG Tournament of Hoodlums (2/18/15)

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Save Splug: D&D and MtG Club- Homer JHS. Tuesday, February 17, 2015. MtG Tournament of Hoodlums (2/18/15). I'm really excited about tomorrow's (2/18) first MtG tournament and wanted to fire out a quick reminder about what to expect. Cortland Free Library (Youth Section). Corner of Church and Court Street. Entrance on the Court Street side and head down the stairs to the "Youth" section. 10 to 10:30 Register and Sign-up. We'll start Round 1 at 10:30. Make arrangements to be picked up by 3 to 3:30. Prizes ...

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Save Splug: D&D & MtG Club- Homer JHS: Ask Splug

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Save Splug: D&D and MtG Club- Homer JHS. Need advice as a DM or Player? Why not ask Splug? Post a comment below and Splug will try to come up with an answer that, while not exactly 100% correct, will point you in the right direction 25.5% of the time. for a fee: 40% of all your character's GP or 60% from another PC of your choice. Not too much to ask for sound advice. Donations also accepted to the Goblin Charity of your choice. University of SPLUG College Fund. SPLUG Daycare Center of Winterhaven. Ps- w...

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Save Splug: D&D & MtG Club- Homer JHS: August 2013

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Save Splug: D&D and MtG Club- Homer JHS. Tuesday, August 20, 2013. Reno the Barbarian (Half-Orc). Reno Tuskbreaker (Half-Orc Barbarian). 1 (Sell Sword) CG Medium humanoid ( Half-Orc. 19 ( 4) / 23 ( 6)*, Dex. 12 ( 1), Con. 14 ( 2) / 18 ( 4)*, Int. 12 ( 1), Cha. Add BAB to damage not attacks). 1 damage vs. foes you attack alone); Mercenary. 2 Diplomacy, Intimidate, or Sense Motive skills while negotiating payment). Nature) 4, Perception 5, Survival. Half-Orc and Class Abilities. Base Attack ( BAB. Reno is ...

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Save Splug: D&D & MtG Club- Homer JHS: November 2014

http://savesplug.blogspot.com/2014_11_01_archive.html

Save Splug: D&D and MtG Club- Homer JHS. Saturday, November 1, 2014. One of my favorite parts of the recent Magic sets are the Ravnica. There's a great series of articles on the pre-made decks out there on how to tweak/meddle them to win using cards any player can get their hands on with these sets: Magic 2013. This makes sure that new/returning players have their hands on cards they can easily get. The decks built are casual but well balanced and fun to play. Also, they don't break the bank. Is Ravnica&...

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Save Splug: D&D & MtG Club- Homer JHS: From the Ground Up- Deck Building

http://savesplug.blogspot.com/2015/02/from-ground-up-deck-building.html

Save Splug: D&D and MtG Club- Homer JHS. Monday, February 9, 2015. From the Ground Up- Deck Building. Is the format for you. But. want to play at Friday Night Magic (FNM) or at a local tournament? You'll want to cut that massive deck down to size. In any deck you can have 4 cards of the same name with the exception of basic lands. A good way to think of how many of a specific card to include goes something like this. 4 = a card you want to see EVERY game at least once and hopefully in your opening hand.

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Save Splug: D&D & MtG Club- Homer JHS: NPCs

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Save Splug: D&D and MtG Club- Homer JHS. The People in Your Neighborhood. These are the people in your neighborhood; the people of the game world that color it and provide memorable moments. Create NPCs on the fly by using the links below to find a template or character suggestion that fits a given NPC. Check out NPC Boons. For ideas on creative rewards from all level of NPCs. Most NPCs use the NPC classes (Adepts, Aristocrats, Warriors, Commoners, or Experts) and are levels 1-5. Guild Leaders , and.

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Save Splug: D&D & MtG Club- Homer JHS: July 2013

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Save Splug: D&D and MtG Club- Homer JHS. Monday, July 29, 2013. Wren (Miranda Vitteri) Varisian Witch. Miranda Vitteri) Human Witch. Patron: Trickery / God: Desna). CG Medium humanoid (Human). 8 (-1), Dex. 16 ( 3), Con. 12 ( 1), Int. 18 ( 4), Wis. When familiar is in reach) Extra Hexes (2). 2 Divination level on spells, 2/week cast Augury. Spell) Child of the Streets. Varisian Tattoo ( 1 Saves vs charm/compulsion; proficient in Starknives and bladed scarfs). Arcana) ( 8), Intimidate. 9) Sense Motive ( 4).

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Grendel's Art of War(gaming)

Grendel's Art of War(gaming). The Art of Wargaming is an attempt to tweak and modify existing games to make them that much more enjoyable. Playtesting and feedback wanted. Thursday, April 22, 2010. War At Sea (Victory at Sea) BASICS. These rules are meant to provide a crossover between Victory at Sea and Axis and Allies Naval Miniatures to combine the best of both into one game that creates a fun and engaging game for. Set of Axis and Allies Naval Miniatures and Stat Cards. Mines (1 counter = 10 mines).

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GRENDEL on the road and somewhere else. Today we recorded some demo vocals to our new songs: "An Evil Eye", "AA Club 6" and "Bonebreaker". Mikko growled some evil shit on tape and I did few clean vocal parts. Here's few pictures:. Last Saturday we yet again packed our gear and headed towards Kotka. We played at the 3rd Dark Winter Festival. Mikko presents the Spring 09 hair fashion:. Kari didn't have a hangover, he's just weird by nature:. Jarkko was very efficient at packing our gear:.

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Garfield’s Count Me In. Garfield vs Hot Dog. Wijk & Waterbattle. Het Monster en zijn verhaal. Partners & klanten. Jobs & stages. Garfield’s Count Me In. Garfield vs Hot Dog. Wijk & Water Battle. Het Monster en zijn verhaal. Partners & klanten. Jobs & stages. We make seriously entertaining games. Onze studio zit in Nederland, maar we werken én denken ‘global’. Okay, genoeg over ons: bekijk ons werk en laat ons weten wat je ervan vindt. Garfield vs Hot Dog. Hoe leer je kinderen wat een gezonde leefstijl is?