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Griffon Publishing Studio

Roleplaying & Other Games Designed by Peter Schweighofer

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Roleplaying &amp;amp; Other Games Designed by Peter Schweighofer
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Griffon Publishing Studio | griffonpubstudio.blogspot.com Reviews

https://griffonpubstudio.blogspot.com

Roleplaying &amp;amp; Other Games Designed by Peter Schweighofer

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1

Griffon Publishing Studio: Griffon’s Free Downloads

http://griffonpubstudio.blogspot.com/p/griffons-free-downloads.html

Griffon’s Free Downloads. Over the years Peter Schweighofer has created some small, free PDF files relevant to his professional work; many first appeared in his early Griffon’s Aerie website in the early 2000s. You may download and print these materials for your personal use only. You'll need the Adobe Acrobat Reader. Trapped in the Museum:. From S. John Ross ( available at his web site. This roleplaying game scenario set in medieval times demonstrates how the Any-System Key. Can work in any game where y...

2

Griffon Publishing Studio: Schweig’s Themed Dungeon Genrator

http://griffonpubstudio.blogspot.com/p/schweigs-themed-dungeon-genrator.html

Schweig’s Themed Dungeon Genrator. Buy Schweig’s Themed Dungeon Generator. Create your own one-page random dungeon generation tables with customized theme, encounters, and results. Random dungeon generation systems have been a part of roleplaying games since their birth in the 1970s; these tools for creating randomized settings and encounters have found renewed popularity with the recent resurgence of dungeon-delving in the “Old School Renaissance” movement and the pursuit of solitaire gaming. 8220;An ex...

3

Griffon Publishing Studio: Operation Drumbeat: A Solitaire Wargame of U-Boats Prowling America’s Shores

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Operation Drumbeat: A Solitaire Wargame of U-Boats Prowling America’s Shores. 48 Crewmen 1 U-boat Numerous Targets. Praise for Operation Drumbeat. 8220;Classic and new at the same time, Operation Drumbeat. Is a must-have for the solo gamer! 8211; John Fiore, Solo Nexus. 8220;Enough history and rules to make it interesting and not bog you down…. The game has high replay value…. HIGHLY RECOMMENDED. You get a lot of value for only a few dollars outlay.”. 8211; Gunther B. Subscribe to: Posts (Atom). Translat...

4

Griffon Publishing Studio: Creatures & Caverns

http://griffonpubstudio.blogspot.com/p/nameyour-own-price-for-creatures.html

Name Your Own Price for Creatures and Caverns. In 1982 a 13-year old who’d just seen some neighborhood kids play Dungeons and Dragons. Decided to create his own game in which knights and wizards explored underground catacombs, defeated monsters, and took their treasure. This book represents a refined version of those rules appropriate for kids interested in transitioning from traditional board games to a more imaginative form of structured play. Praise for Creatures and Caverns. 8211; Breandon O. 8220; T...

5

Griffon Publishing Studio: About Schweig

http://griffonpubstudio.blogspot.com/p/about-schweig.html

Peter Schweighofer is a freelance game designer, writer, and editor who lives in Virginia. After growing up in the suburban Connecticut enclave of Ridgefield, Peter earned his bachelors degree in creative writing from Hamilton College. He returned to his hometown to work for two years as a reporter on the local newspaper. And later served as that paper’s editor for one year. He joined West End Games in 1993 to establish The Official Star Wars Adventure Journal. The Raiders of the Lost Ark Sourcebook.

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Hobby Games Recce: August 2015

http://hobbygamesrecce.blogspot.com/2015_08_01_archive.html

Features, News and Missives on Hobby Games. Tuesday, August 25, 2015. 8220;Boutique” Games. And Star Wars: Armada. And Ares Games’ Sails of Glory. Starter set. Each of them retails for about $100 and comes packed with some amazingly high-quality components. Their subjects also interest me. My son and I stuffed the raffle tickets I’d bought into the bin for Imperial Assault. Tuesday, August 18, 2015. Moldvay edition), I enjoy looking over new OSR products, seeing what innovations designers work into the s...

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Hobby Games Recce: July 2015

http://hobbygamesrecce.blogspot.com/2015_07_01_archive.html

Features, News and Missives on Hobby Games. Tuesday, July 28, 2015. Star Wars Command’s Little Wars Heritage. For my birthday my son got me several sets of the Star Wars. 54mm plastic soldier figures and not-to-scale vehicles. (The Little Guy loves getting other people presents he can play with/usurp, too.) They’ve been discounted at Walmart for months; I’ve watched fellow gamers and Star Wars. Fans snatch them up, play with them, even paint them like the old 25mm metal miniatures. Tuesday, July 14, 2015.

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Schweig's Game Design Journal: November 2013

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Schweig's Game Design Journal. Exploring issues in game design with writer, editor, and game designer Peter Schweighofer. Tuesday, November 19, 2013. The Season of Thankfulness. 8220;We count our miseries carefully and accept our blessings without much thought.”. So for at least this month - and with a mindfulness to reflect on these boons more often throughout the year - I consider the many game-related aspects of my life for which I’m thankful:. Positive Community of Gamers:. And to D6 Magazine. Friend...

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Hobby Games Recce: Making Use of What We Have

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Features, News and Missives on Hobby Games. Tuesday, February 24, 2015. Making Use of What We Have. A Panzer IV waits just inside the. Bois de Bavent behind the minefield. The regional miniature wargaming convention I recently attended hosted a Sunday morning flea market where gamers could set up on a table to sell their unwanted wargames, painted miniatures, history books, and other wonderful diversions. An old friend had some zip baggies of various Axis and Allies Miniatures. Okay, and some Star Wars.

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Schweig's Game Design Journal: D6 System Core Rulebook

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Schweig's Game Design Journal. Exploring issues in game design with writer, editor, and game designer Peter Schweighofer. Tuesday, March 12, 2013. D6 System Core Rulebook. Creating a core rulebook for an easy-to-learn, popular roleplaying game engine like the D6 System. Remains a challenge, especially when it’s reverse-engineered from the system’s popular, setting-specific version. A recent dialogue on Google with Wicked North Games. Rulebook was something that interested me. A concise summary of the cor...

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Schweig's Game Design Journal: Six Pilgrims

http://schweiggadejo.blogspot.com/2014/01/six-pilgrims.html

Schweig's Game Design Journal. Exploring issues in game design with writer, editor, and game designer Peter Schweighofer. Tuesday, January 14, 2014. I’ve diverted slightly from some of my projects at the start of the new year to pursue a quick exercise channeling some recent inspiration into a personal challenge. The inspiration came from my recent admiration of the interesting “randomizers as pieces” element of CoinAge. One of the elements I liked about Coin Age. Two generalized themes became apparent i...

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Schweig's Game Design Journal: July 2013

http://schweiggadejo.blogspot.com/2013_07_01_archive.html

Schweig's Game Design Journal. Exploring issues in game design with writer, editor, and game designer Peter Schweighofer. Tuesday, July 30, 2013. Summertime Odds and Ends. Summertime has distracted me from my numerous game projects with several family visits, excursions, Historicon, and a few friendly gatherings at the house. Nonetheless I managed to find game-related inspiration in a number of occurrences I hope can fuel my enthusiasm in the coming weeks. Reiner Knizia’s Palazzo. Music played in the car...

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Schweig's Game Design Journal: December 2013

http://schweiggadejo.blogspot.com/2013_12_01_archive.html

Schweig's Game Design Journal. Exploring issues in game design with writer, editor, and game designer Peter Schweighofer. Tuesday, December 31, 2013. Looking Back, Looking Forward. The New Year’s holiday offers a chance for me to reflect on my professional game activities over the past 12 months with an eye toward evaluating my strengths and weaknesses, finding my inspiration, and re-focusing my efforts. And on specific issues of game design here at the Game Design Journal. Blogging also requires me to m...

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Hobby Games Recce: November 2014

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Features, News and Missives on Hobby Games. Tuesday, November 25, 2014. Gaming Gratitude at Thanksgiving. As we approach the American holiday of Thanksgiving people often pause to reflect on the many things in their lives for which they remain grateful; a practice one might consider as a brief, daily exercise to help put a more positive spin on our everyday lives. I’m extremely thankful for:. Involvement in the Hobby:. The past year or so we’ve tried to maintain a family game night at our house&#46...

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Hobby Games Recce: You Are What You Read: Gaming Inspiration

http://hobbygamesrecce.blogspot.com/2015/06/you-are-what-you-read-gaming-inspiration.html

Features, News and Missives on Hobby Games. Tuesday, June 30, 2015. You Are What You Read: Gaming Inspiration. Where do we find our inspiration in creating new game material? To entice kids into wargaming). I’m examining both where I find inspiration and how to harness sudden enthusiasms that emerge from those same sources. In my current mission to develop some new roleplaying game scenarios for conventions (with fewer, linear narrative elements and more “sandboxy” free-form bits), I found so...8217;s wo...

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Griffon Publishing Studio

Welcome to Griffon Publishing Studio. Veteran game designer, writer, and editor Peter Schweighofer founded Griffon Publishing Studio as a platform to publish his own sourcebooks and games for adventure gaming enthusiasts, including roleplaying sourcebooks like Pulp Egyp. And Heroes of Rura-Tonga. As well as other projects like the solo wargame Operation Drumbeat. And the children’s tabletop adventure game rules Valley of the Ape. Known for writing and editing numerous Star Wars. And Panzer Kids Deluxe.

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Griffon Publishing Home Page. Board and War Games. To Peter Schweighofer's latest publishing endeavor. Griffon Publishing Studio aims to disseminate Schweig's self-published game materials (roleplaying games as well as war and board games) through the PDF medium. Schweig's roleplaying game materials use the innovative Any-System Key. Allowing you to adapt his sourcebooks and scenarios to your favorite game engine. Download the free Any-System Key. You will need Adobe Acrobat Reader. To open these files.

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