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GRIMIND.COM

Grimind

Grimind is 2D physics-based horror game focused on solving puzzles, manual skills, and world exploration. You will be scared.

http://www.grimind.com/

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Grimind is 2D physics-based horror game focused on solving puzzles, manual skills, and world exploration. You will be scared.
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Grimind | grimind.com Reviews

https://grimind.com

Grimind is 2D physics-based horror game focused on solving puzzles, manual skills, and world exploration. You will be scared.

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szamq.wordpress.com szamq.wordpress.com

Physical sound – how to | Paweł Mogiła's game development blog

https://szamq.wordpress.com/2011/09/18/physical-sound

Paweł Mogiła's game development blog. Physical sound – how to September 18, 2011. 8212; szaman @ 05:50. Update: also available in Polish (slides). Bullet i dźwięki pdf. I decided to create short tutorial about physics based sound. In previous post video. You was able to hear my audio. Now I would like to share my short conception with you. Example written in bullet physics engine. If you don’t, you can do it using bullet’s internal tick callback. When some object is sliding on other. It also could de...

szamq.wordpress.com szamq.wordpress.com

Grimind is released | Paweł Mogiła's game development blog

https://szamq.wordpress.com/2012/12/18/grimind-is-released

Paweł Mogiła's game development blog. Grimind is released December 18, 2012. 8212; szaman @ 04:06. I’m proud to announce that after about 3,5 years of development, my game Grimind is finally released on PC. Okay, this need to be said aloud:. GRIMIND IS OUT NOW! You are able to get it from www.grimind.com. If you would like to have Grimind on Steam, vote here http:/ steamcommunity.com/sharedfiles/filedetails/? One Response to “Grimind is released”. December 18, 2012 at 21:31. Leave a Reply Cancel reply.

mogilagames.com mogilagames.com

Blog - Mogila Games

http://www.mogilagames.com/blog

I managed to get the Oculus Rift virtual reality goggles work with Clinically Dead. The results are great. Immodestly, I have to say that Clinically Dead is one of the best VR experiences I ever had. I also shared my implementation code on Urho3D forums. For now as plain code and instructions, but maybe in the future I will make some pull request to the official Urho3D repository. Stay tuned and in the meantime, I will work some more on the game. Posted in Bez kategorii. Which is MIT licensed so I can mo...

szamq.wordpress.com szamq.wordpress.com

Grimind is in beta now! | Paweł Mogiła's game development blog

https://szamq.wordpress.com/2012/11/25/grimind-is-in-beta-now

Paweł Mogiła's game development blog. Grimind is in beta now! November 25, 2012. 8212; szaman @ 15:09. My game Grimind is now in beta stage and it’s available to all people who did preorder. Of course you can still do preorder and get instant access to beta version on the official website www.grimind.com. On this occasion I created new scary teaser trailer (watch in HD):. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

szamq.wordpress.com szamq.wordpress.com

Steam release, game update and Bitcoin | Paweł Mogiła's game development blog

https://szamq.wordpress.com/2014/02/13/steam-release-game-update-and-bitcoin

Paweł Mogiła's game development blog. Steam release, game update and Bitcoin February 13, 2014. 8212; szaman @ 14:08. Great news. Grimind is now available on Steam (Windows, Mac, Linux). And it comes with significant updates:. 1 Player dynamics changed – I think that is the most important change. now it’s easier to move the character because it has reduced inertia. 4 Puzzles are now slightly changed to be more intuitive. 5 Steam achievements added. September 6, 2014 at 06:58. Just bought it off steam.

szamq.wordpress.com szamq.wordpress.com

Working on Linux and Mac port | Paweł Mogiła's game development blog

https://szamq.wordpress.com/2013/03/21/working-on-linux-and-mac-port

Paweł Mogiła's game development blog. Working on Linux and Mac port March 21, 2013. 8212; szaman @ 07:06. Currently I’m trying to create Grimind builds for Linux and Mac and it’s nightmare. I was able to create 32 bit build and it’s working but I still can’t make 64 bit to work correctly everywhere (it’s working for me). 4 Responses to “Working on Linux and Mac port”. April 24, 2013 at 01:44. According to the C standard the float and double overloads for the std: abs() function are defined in the “...

szamq.wordpress.com szamq.wordpress.com

Szamanengine | Paweł Mogiła's game development blog

https://szamq.wordpress.com/szamanengine

Paweł Mogiła's game development blog. April 22, 2011. Szamanengine is simple game/simulation engine written in C . It uses OpenGL. Graphics library and Bullet. Rigid body simulation with properties like: friction,restitution, mass. Various object shapes (rectangle, circle, convex polygon). Compound shape that allows split multiple shapes into one. Joints between two objects. Two types of texturing (stretched and looped). Free and locked on object cameras. Ugly graphical user interface. 8211; World Editor.

szamq.wordpress.com szamq.wordpress.com

Particle effects | Paweł Mogiła's game development blog

https://szamq.wordpress.com/2011/11/21/particle-effects

Paweł Mogiła's game development blog. Particle effects November 21, 2011. 8212; szaman @ 01:58. At the beginning I want to say that approach mentioned here in my earlier post. 8211; so creating sequences of frames consisting for full animation of explosion was totally wrong. After creating one explosion animation in ExploTexGen. I wanted to have more of these. So simply I started to create another fixed animations. What was th result? Of particle ( more precisely it is side length of textured square ).

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You have no memories. You don't know who you are. You don't know where you are. That's all I can tell you right now. Grimind is a 2D physics based adventure, platform game in horror/creepy theme. Grimind casts you into forgotten caves and ancient crypts, without memories. While being there you have to demonstrate great manual skills to pass obstacles and solve non trivial puzzles to get out of scary environment and additionally discover what are you doing there alone? Graphics rendered with OpenGL. Grimi...

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