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Groogy Blog

A hedgehog programmers blog

http://www.groogy.se/

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Groogy Blog | groogy.se Reviews
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A hedgehog programmers blog
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1 rbsfml
2 game projects
3 about me
4 groogy blog
5 tags bug
6 bugs
7 code
8 development
9 fixes
10 fun thing
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rbsfml,game projects,about me,groogy blog,tags bug,bugs,code,development,fixes,fun thing,github,programing,project,projects,rubinius,ruby,sfml,madness i say,general,tags book,defrost games,game,lecture,packt publishing,seminar,sfml game development,skövde
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Groogy Blog | groogy.se Reviews

https://groogy.se

A hedgehog programmers blog

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1

Groogy Blog » Project

http://groogy.se/mainsite/tag/project

A hedgehog programmers blog. Rubinius support for rbSFML. After I finished the chapter deadline for the publisher I had some free time in the weekend. I spent some of it in making rbSFML compatible with the high performing Ruby implementation Rubinius. Sweet! Sure it required me to do a pull request to the Rubinius repository and do some fixes for them but it is now fully supported. Written by Groogy in: Projects. Making games in Ruby so far. Of course there are still some problems, like that every math ...

2

Groogy Blog » Rubinius support for rbSFML

http://groogy.se/mainsite/2013/03/05/rubinius-support-for-rbsfml

A hedgehog programmers blog. Rubinius support for rbSFML. After I finished the chapter deadline for the publisher I had some free time in the weekend. I spent some of it in making rbSFML compatible with the high performing Ruby implementation Rubinius. Sweet! Sure it required me to do a pull request to the Rubinius repository and do some fixes for them but it is now fully supported. Written by Groogy in: Projects. 4 Comments ». Comment March 14, 2013. Well rbSFML itself doesn’t benefit anything&#46...

3

Groogy Blog » Rubinius

http://groogy.se/mainsite/tag/rubinius

A hedgehog programmers blog. Rubinius support for rbSFML. After I finished the chapter deadline for the publisher I had some free time in the weekend. I spent some of it in making rbSFML compatible with the high performing Ruby implementation Rubinius. Sweet! Sure it required me to do a pull request to the Rubinius repository and do some fixes for them but it is now fully supported. Written by Groogy in: Projects. Light Harvesters TGA Project #4. Moustache Chronicles – TGA Project #2.

4

Groogy Blog » Github

http://groogy.se/mainsite/tag/github

A hedgehog programmers blog. Rubinius support for rbSFML. After I finished the chapter deadline for the publisher I had some free time in the weekend. I spent some of it in making rbSFML compatible with the high performing Ruby implementation Rubinius. Sweet! Sure it required me to do a pull request to the Rubinius repository and do some fixes for them but it is now fully supported. Written by Groogy in: Projects. Walk trough the memory with CallStack. And here’s the GitHub repo. Well I think I finally u...

5

Groogy Blog » Game Projects

http://groogy.se/mainsite/game-projects

A hedgehog programmers blog. During my time as an Programming intern at Defrost Games. I worked a lot on the game Project Temporality. Since the game is still in development I recommend you check out Defrost Games website or our page at indieDB. For the latest news and pictures of the project. 3rd Person Hack n’ Slash – The Legacy. First Person Shooter – Shellshock. Real Time Strategy – Sunrise. Space Shooter – Raiders of the Galactic North. Turn Based Strategy – Light Harvesters. Written by Groogy in:.

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Martin Johansson - AI and Gameplay Programmer

http://marjoh.se/2d-games/moustache-chronicles

AI and Gameplay Programmer. Rsaquo; 2D Games. Rsaquo; Moustache Chronicles. Moustache Chronicles – The Q-tard Uprising. 8 weeks (half time). Puzzle design and implementation.

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Martin Johansson - AI and Gameplay Programmer

http://marjoh.se/3d-games/sunrise

AI and Gameplay Programmer. Rsaquo; 3D Games. 10 weeks (half time). Used our custom DirectX 10 3D-engine.

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6. Sunrise | Jonas Erman

https://jonaserman.com/game-projects/rts-title

A Game Programmer's Portfolio. Stay updated via RSS. Tools, Gameplay and Architecture Programming. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.

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Martin Johansson - AI and Gameplay Programmer

http://marjoh.se/3d-games/raiders-of-the-galactic-north

AI and Gameplay Programmer. Rsaquo; 3D Games. Rsaquo; Raiders of the Galactic North. Raiders of the Galactic North. 10 weeks (half time). Used our custom DirectX 10 3D-engine.

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Martin Johansson - AI and Gameplay Programmer

http://marjoh.se/3d-games/the-legacy

AI and Gameplay Programmer. Rsaquo; 3D Games. Rsaquo; The Legacy. 9 weeks (half time). Project Lead Art Lead. Used our custom DirectX 10 3D-engine. Worked with Havok Physics.

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7. Shellshock | Jonas Erman

https://jonaserman.com/game-projects/fps-title

A Game Programmer's Portfolio. Stay updated via RSS. Gameplay and Architecture Programming. Shellshock is a First Person Shooter in which giant evil turtles have enslaved mankind! Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out.

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8. The Legacy | Jonas Erman

https://jonaserman.com/game-projects/thelegacy

A Game Programmer's Portfolio. Stay updated via RSS. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Follow “Jonas Erman”.

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5. Raiders of the Galactic North | Jonas Erman

https://jonaserman.com/game-projects/space-vikings

A Game Programmer's Portfolio. Stay updated via RSS. 5 Raiders of the Galactic North. Raiders of the Galactic North. First Person Space Shooter. Gameplay, Tools, Threading and Architecture Progamming. A first person shooter in space where the player flies a spaceship in a multitude of vast, beautiful space scenes. In order to complete the game the player has to complete a series of thrilling, action filled quests given to him by the Sarge, often involving epic space battles! Leave a Reply Cancel reply.

marjoh.se marjoh.se

Martin Johansson - AI and Gameplay Programmer

http://marjoh.se/3d-games/shellshock

AI and Gameplay Programmer. Rsaquo; 3D Games. 9 weeks (half time). Used our custom DirectX 10 3D-engine. Worked with Havok Physics.

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Programming 10 – The Game Assembly

http://www.thegameassembly.com/students/tga-10/programming-10

Http:/ www.andreasnilsson.net/. Http:/ www.benjaminfahlgren.se/. Http:/ www.pbertilsson.se. The Game Assembly/Hermods AB. Beijerskajen 8, S-211 19 Malmö. Show The Game Assembly HQ. On a larger map.

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Groogy Blog

A hedgehog programmers blog. Rubinius support for rbSFML. After I finished the chapter deadline for the publisher I had some free time in the weekend. I spent some of it in making rbSFML compatible with the high performing Ruby implementation Rubinius. Sweet! Sure it required me to do a pull request to the Rubinius repository and do some fixes for them but it is now fully supported. Written by Groogy in: Projects. Me, holding a seminar at Skövde University College? Written by Groogy in: Defrost Games.

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groogyg78's blog - groogyg78 - Skyrock.com

Voila mn blog ca me resume en gros lol. 19/11/2006 at 8:46 AM. 06/04/2007 at 1:47 PM. Subscribe to my blog! SiiSiii M E L ii N D à une otree cops a moi. Tro gentille é tt sà. Pas touche lé ga elle é priz. Jtd tro tmt bisoux. Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.3) if someone makes a complaint. Please enter the sequence of characters in the field below. Photo prise par melinda. Please enter t...

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Groogz Night Out!

Monday, January 29, 2007. Trapped in the Closet. Shaun and I trapped Anton in a closet tonight. It deserved its own blog. That is all. Posted by Groogz @ 10:42 PM. Thursday, November 09, 2006. 7/26) Ozzfest 2005 - another amazing show! 8/14) Warped Tour 2005 - also fucking amazing! 8/21) Hellfest "makeup" - Good Clean Fun stole the show! 9/17) 40 Below Summer's farewell show - They were fucking amazing and I'll definitely miss them! 9/23) 3 Floors of Ska - could've been alot better. 1/21) Hub City Stompe...

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