jpnhq.net
[Update] Block Party Coop (v1.1) by Chief-C | JPNHQ
http://www.jpnhq.net/2015/05/22/update-block-party-coop-v1-1-by-chief-c
Update] Block Party Coop (v1.1) by Chief-C. Update] Block Party Coop (v1.1) by Chief-C. Numerous reports of the map crashing, so I removed some elements from the final version. Update] Block Party Coop (final) by Chief-C. New] Gizab Coop (beta 1) by .oxy. Badlands Night (beta1) by JakHalz. Payback (beta 1) by Chief-C. Update] Crossbow by Chief-C. New] Crossbow by Chief-C. New] Cu Chi Tunnels (beta 2) by Chief-C. JPNHQ, Proudly powered by WordPress.
krisredbeard.wordpress.com
ITMASTIO5 | Kris Redbeard
https://krisredbeard.wordpress.com/projects/old-projects/itmastio5
Unreal Engine 4 programming, tutorials, game design and development. ITMASTIO5 is a mod for Q3:A, created to test out ideas and see if they are doable and/or worth while. Newer engines came out with good skeletal animation support, so this mod was abandoned. Single viewpoint (see from models eyes, see own legs etc). Increased player freedom (climb things, loot bodies, roll etc). Basic map scripting (replace, remove and add map entities). Prevent Blender FBX Exporter adding extra root bone.
krisredbeard.wordpress.com
Projects | Kris Redbeard
https://krisredbeard.wordpress.com/projects
Unreal Engine 4 programming, tutorials, game design and development. True First Person Demo. 2013-01-23 UPDATE: Added Mediafire alternate download link (see below). I am using it as an example of my skill, a demonstration of the true first person viewpoint and to the benefit of the UDK community. All assets (level, models etc) are the default ones that come with the Unreal Development Kit and I take no…. Read more True First Person Demo. Read more Thinking Mans FPS. Its new and unique… well, for Qu...
hjorslev.com
release date Archives — hjorslev.com
https://hjorslev.com/tag/release-date
Ground Branch release date is moving closer. Ground Branch: Screenshot of the in-game environment. Credit: Ground Branch. Is moving closer towards a release date. The developers of Ground Branch, have announced on their. That they won’t try to raise money through another Kickstarter campaign. Instead, they’ll release an. Build on their Kickstarter site, until such time they can release a build suited for Steam. Continue reading “Ground Branch release date is moving closer”. January 29, 2014.
hjorslev.com
featured Archives — hjorslev.com
https://hjorslev.com/tag/featured
The Battle for Middle-earth II Windows 8 fix. The Battle for Middle-earth II @ Wikipedia. In this article I’ll show you how to apply a fix for The Battle for Middle-earth II, so the game will be playable again on Windows 8. You’ll simply need to download BfME Startup Fixxer. After watching the The Lord of the Rings. The last couple of weekends, I really had an urge to play The Battle for Middle-earth II. Continue reading “The Battle for Middle-earth II Windows 8 fix”. April 5, 2014. August 23, 2015.
krisredbeard.wordpress.com
True First Person Viewpoint | Kris Redbeard
https://krisredbeard.wordpress.com/articles/true-first-person-viewpoint
Unreal Engine 4 programming, tutorials, game design and development. True First Person Viewpoint. There are two kinds of first person view – traditional and true. 8220;Traditional” First Person. Counter-Strike or any Call of Duty, Halo or Battlefield game. True First Person (aka ‘body awareness’). Operation Flashpoint (original), ArmA 1/2/3. Aside from the added degree of realism, a true first person view helps bring players into the game, simplifies all interactions and eliminates several flaws inherent...
krisredbeard.wordpress.com
ARQ | Kris Redbeard
https://krisredbeard.wordpress.com/projects/old-projects/arq
Unreal Engine 4 programming, tutorials, game design and development. Its new and unique… well, for Quake anyway. Way back when (insert something nostalgic about 80’s computers), my family owned a. Commodore 64. We also had quite a lot of games for it. Among those, was game called “ Archon. 8220;, created by Anne Westfall, Jon Freeman and Paul Reiche III. While there have been sequels made and even new versions of the original ( Archon Evolution. Enter Archon for Q3:A : or simply, ARQ.
krisredbeard.wordpress.com
Blender to UDK Player Model | Kris Redbeard
https://krisredbeard.wordpress.com/tutorials/tutorial-blender-to-udk-player-model
Unreal Engine 4 programming, tutorials, game design and development. Blender to UDK Player Model. June 24, 2012. May 2012 Unreal Development Kit Beta. Be careful with your scale. As far as I am aware UDK treats all units in a one to one manner. Personally, I setup Blender to use a metric scale of 0.010, so everything I do is in centimetres. When I export, I keep the export scale at 1.0. This results in my 180cm tall player model in Blender being 180 Unreal units tall in UDK. Be aware of this. An imported...
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