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Video Games in the Classroom

Video Games in the Classroom. This blog explores the idea of using video games for educational purposes. It has been composed by a group of Masters students from Qld University of Technology. Thursday, October 27, 2011. The Kingdom of Diddorol - an example of gamification. Is a very detailed example of a 'gamified', or maybe we could start using the term gamefully designed, unit of work created by Larry Graykin at Barrington Middle School. He has started podcasting. Tuesday, October 25, 2011. As his firs...

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Video Games in the Classroom | grouphcln647.blogspot.com Reviews
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Video Games in the Classroom. This blog explores the idea of using video games for educational purposes. It has been composed by a group of Masters students from Qld University of Technology. Thursday, October 27, 2011. The Kingdom of Diddorol - an example of gamification. Is a very detailed example of a 'gamified', or maybe we could start using the term gamefully designed, unit of work created by Larry Graykin at Barrington Middle School. He has started podcasting. Tuesday, October 25, 2011. As his firs...
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Video Games in the Classroom | grouphcln647.blogspot.com Reviews

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Video Games in the Classroom. This blog explores the idea of using video games for educational purposes. It has been composed by a group of Masters students from Qld University of Technology. Thursday, October 27, 2011. The Kingdom of Diddorol - an example of gamification. Is a very detailed example of a 'gamified', or maybe we could start using the term gamefully designed, unit of work created by Larry Graykin at Barrington Middle School. He has started podcasting. Tuesday, October 25, 2011. As his firs...

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Video Games in the Classroom: Gamification is Bulls#!t

http://www.grouphcln647.blogspot.com/2011/09/gamification-is-bullst.html

Video Games in the Classroom. This blog explores the idea of using video games for educational purposes. It has been composed by a group of Masters students from Qld University of Technology. Wednesday, September 28, 2011. Ian Bogost is Director of Graduate Studies at the School of Literature, Communication and Culture at Georgia Tech. He calls himself a “designer, philosopher, critic, and researcher who focuses on computational media—videogames in particular”. 8221; So what's going on? While Ian Bogost ...

2

Video Games in the Classroom: To game or not to Game? Online resource.

http://www.grouphcln647.blogspot.com/2011/10/online-resource-to-game-or-not-to-game_07.html

Video Games in the Classroom. This blog explores the idea of using video games for educational purposes. It has been composed by a group of Masters students from Qld University of Technology. Friday, October 7, 2011. To game or not to Game? This five minute clip from Futurelab. It outlines why Futurelab. Look beyond just playing games and discuss having software developed that allows students to easily develop their own games, much in the same way that music composition software is available. So, this re...

3

Video Games in the Classroom: Gamification is Here to Stay (And it's not bulls@#t)

http://www.grouphcln647.blogspot.com/2011/10/gamification-is-here-to-stay-and-its.html

Video Games in the Classroom. This blog explores the idea of using video games for educational purposes. It has been composed by a group of Masters students from Qld University of Technology. Tuesday, October 25, 2011. Gamification is Here to Stay (And it's not bulls@#t). Was not a big fan of gamification. Or at least, what is being called gamification. Well, it appears there are people who don't agree with him. Chair of the gamification summit (who incidentaly stands to make. A lot of money. Is a game t...

4

Video Games in the Classroom: Should Videogames be part of the school library?

http://www.grouphcln647.blogspot.com/2011/10/should-videogames-be-part-of-school.html

Video Games in the Classroom. This blog explores the idea of using video games for educational purposes. It has been composed by a group of Masters students from Qld University of Technology. Saturday, October 8, 2011. Should Videogames be part of the school library? Therefore, my personal observations seem to match some of the research that suggests that there is a gap between play and learning; a gap between in school versus out of school experiences. Subscribe to: Post Comments (Atom).

5

Video Games in the Classroom: Gamification - time for an epic win

http://www.grouphcln647.blogspot.com/2011/10/jenny-journal-article.html

Video Games in the Classroom. This blog explores the idea of using video games for educational purposes. It has been composed by a group of Masters students from Qld University of Technology. Tuesday, October 25, 2011. Gamification - time for an epic win. I've read quite a few journal articles and this one by Anne Weaver provides useful and insightful advice for teachers looking to implement the gaming element into their curriculum. Is Second Life a game? How can we use games to improve learning outcomes?

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Mobile Me: Techno-illusionist : Marco Tempest by Louise

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Thursday, 27 October 2011. Techno-illusionist : Marco Tempest by Louise. This video from TED talks shows a performance by magician or "techno-illusionist" Marco Tempest. What sets Tempest apart from other magicians is his use of technology to create illusions. Here in this performance he uses three iPhones to tell a story about his "favourite topic" deception. The app used in this performance is called "MultiVid" (available from the AppStore: http:/ itunes.apple.com/au/app/multivid/id329179990? Learning ...

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Mobile Me: SOCIAL MEDIA

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TWITTER FEEDS TO TEACH YOU SOMETHING NEW, FUN AND USEFUL. Http:/ www.onlineschools.org/2009/10/12/100-twitter-feeds-to-teach-you-something-new-fun-and-useful/. Subscribe to: Posts (Atom). We are a group of students studying a Masters of Education at Queensland University of Technology in Brisbane, Australia. View my complete profile. OTHER FORMS OF MOBILE MEDIA. Learning on the Move - Exploring the Use of Mobile Media in Education. Word Wizard: iPad for Education. Video Games in the Classroom.

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Intric8: What Happens to Our Online Identity?

http://cln647groupw.blogspot.com/2011/10/what-happens-to-our-online-identity.html

What Happens to Our Online Identity? Sunday, October 9, 2011. Re: Born Digital, in Video: Identities. This short video is simple and straight to the point about what becomes of the information we upload to the Internet. I think the clip is a great discussion topic and it gives something for students to think about. Berkman Center for Internet and Society. (2010). Re: Born Digital, in Video: Identities. Video file]. Retrieved from http:/ www.youtube.com/watch? The Electronic Journal of e-Learning. Until i...

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Intric8: News Alert D-Day is Coming and You Will Lose Your Identity!

http://cln647groupw.blogspot.com/2011/10/news-alert-d-day-is-coming-and-you-will.html

News Alert D-Day is Coming and You Will Lose Your Identity! Sunday, October 9, 2011. The following subheading caught my eye when searching the Internet:. D-DAY is coming for a generation of young fraud victims who post too much personal information about themselves on the Internet. Subheading made me stop and think about the future for our younger generation who freely give information about themselves online. 2011) that supports these claims. Livingstone, S. (2010). Keynote address at e-Youth: balancing...

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cMyLearning: Practice in Formation

http://cmylearning.blogspot.com/2011/10/practice-in-formation.html

Learning at the speed of light with mobile technology. Friday, 14 October 2011. Can I Transform my Practice? 8220;If we teach today, as we taught yesterday, we rob our children of tomorrow.” (John Dewey- American philosopher and psychologist). As a newly graduated teacher (2010), I am thoroughly aware of the responsibilities that teachers have towards all the educational needs of our children. Increasingly, these are being used in a classroom context and have major implications on teachers and students.

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cMyLearning: The walls are coming down

http://cmylearning.blogspot.com/2011/10/walls-are-coming-down.html

Learning at the speed of light with mobile technology. Sunday, 16 October 2011. The walls are coming down. This post is in response to an article in the Weekend Australian Magazine:. 2011, p.12), "[our] economy . has been transformed irrevocably by globalisation and the changes wrought by the information age. If kids must face the challenges of this new, global, distributed information economy, what are we doing to structure the classroom of the twenty-first century to help them? What do you think? 8220;...

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cMyLearning: Keeping mobile with your learning

http://cmylearning.blogspot.com/2011/10/keeping-mobile-with-your-learning.html

Learning at the speed of light with mobile technology. Wednesday, 5 October 2011. Keeping mobile with your learning. Despite discrepancies with the distribution of technology across the world, one can assume that. How often are these personal learning endeavours that our students have explored outside of school used to shape what they learn in school as they seek out projects based on their interests? Sharples et al, 2005, pp4-5). Such pedagogies reinforce Sharples et al’s concept of learning o...No Apar...

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cMyLearning: Five reasons to check out Slide2Learn

http://cmylearning.blogspot.com/2011/10/this-post-will-focus-on-sharing.html

Learning at the speed of light with mobile technology. Wednesday, 19 October 2011. Five reasons to check out Slide2Learn. This post details five reasons why you should check out an online resource relevant to mobile technology called Slide2Learn. Slide2Learn is a ning compiled by a team of seven teachers from around Australia. In essence it is an online resource provided by teachers for teachers. St Catherine's iPod Trial. At their events and on their ning. Personalising Learning with the iPod Touch.

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cMyLearning: I brought my pencil...gimme something to write on

http://cmylearning.blogspot.com/2011/10/i-brought-my-pencilgimme-something-to.html

Learning at the speed of light with mobile technology. Sunday, 9 October 2011. I brought my pencil.gimme something to write on. Making an educational statement about a student who protested about the multitude of wasted paper our classrooms churn through each year and as such, refused to bring paper to class? Back in 1984, did these heavy metal musicians really have the foresight to envision a classroom where paper was as old fashioned as chalk and slate? While technology continues to evolve and change, ...

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Mobile Me: THE INTERNET

http://mobilemedia-647.blogspot.com/p/internet.html

Created by: Online Schools. Word Clould Resources (Lisa). Being a fan of Wordle I was very excited to come across this post outlining other world cloud sites. i. Each tool provides a unique way that can be used in the classroom to facilitate the creation and study of word clouds. I especially was impressed with a few tools that actually helped students analyze a group of text using more than just the generated cloud. 8211; ( http:/ www.wordle.net. Http:/ www.abcya.com/word clouds.htm. On using Wordsift w...

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Geen producten in je winkelmand. Elisabeth / Champ d’Or. Elisabeth / Champ d’Or. Ontdek de wereld van de smaak. Sappen, thees en dranken. Voor wijnliefhebbers and foodies. Wij verdelen wijnen en producten met een verhaal, het verhaal van de makers, van de regio en de lokale traditie. Je vindt ze in tal van natuurwinkels, delicatessenzaken, bij traiteurs en in gespecialiseerde verkooppunten. Wil je meer weten over biologische wijnen,. Graag eens proeven of een workshop volgen? Bekijk dan hier onze agenda!

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Video Games in the Classroom

Video Games in the Classroom. This blog explores the idea of using video games for educational purposes. It has been composed by a group of Masters students from Qld University of Technology. Thursday, October 27, 2011. The Kingdom of Diddorol - an example of gamification. Is a very detailed example of a 'gamified', or maybe we could start using the term gamefully designed, unit of work created by Larry Graykin at Barrington Middle School. He has started podcasting. Tuesday, October 25, 2011. As his firs...

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