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The Grumpy Generalist

Tuesday, August 19, 2014. Chasing the Perfect Programming Language. What does the perfect programming language look like? Certainly every programmer has a language they favor, but can we come up with an objective measure of quality and apply it directly to language syntax? I want to spend these next few posts examining some specific constructs that are commonly present in programming languages and evaluate how they measure up against this goal. To kick off the series, we'll examine a rather fundament...

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The Grumpy Generalist | grumpygeneralist.blogspot.com Reviews
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Tuesday, August 19, 2014. Chasing the Perfect Programming Language. What does the perfect programming language look like? Certainly every programmer has a language they favor, but can we come up with an objective measure of quality and apply it directly to language syntax? I want to spend these next few posts examining some specific constructs that are commonly present in programming languages and evaluate how they measure up against this goal. To kick off the series, we'll examine a rather fundament...
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1 the grumpy generalist
2 declaration vs initialization
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5 mutability vs immutability
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the grumpy generalist,declaration vs initialization,multiple initialization,int a;,mutability vs immutability,conclusion,posted by,dan olson,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,write a zmachine,it's fun
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The Grumpy Generalist | grumpygeneralist.blogspot.com Reviews

https://grumpygeneralist.blogspot.com

Tuesday, August 19, 2014. Chasing the Perfect Programming Language. What does the perfect programming language look like? Certainly every programmer has a language they favor, but can we come up with an objective measure of quality and apply it directly to language syntax? I want to spend these next few posts examining some specific constructs that are commonly present in programming languages and evaluate how they measure up against this goal. To kick off the series, we'll examine a rather fundament...

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grumpygeneralist.blogspot.com grumpygeneralist.blogspot.com
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The Grumpy Generalist: August 2014

http://www.grumpygeneralist.blogspot.com/2014_08_01_archive.html

Tuesday, August 19, 2014. Chasing the Perfect Programming Language. What does the perfect programming language look like? Certainly every programmer has a language they favor, but can we come up with an objective measure of quality and apply it directly to language syntax? I want to spend these next few posts examining some specific constructs that are commonly present in programming languages and evaluate how they measure up against this goal. To kick off the series, we'll examine a rather fundament...

2

The Grumpy Generalist: Write a ZMachine!

http://www.grumpygeneralist.blogspot.com/2014/08/write-zmachine.html

Sunday, August 10, 2014. Your assignment: Write a ZMachine capable of playing the original Zork. Was published in 1980 and remains one of the most loved interactive fiction games of all time. The game was originally written in a variant of MIT's MDL. Language, and run in a virtual machine known as the ZMachine. While I was familiar with Zork, my first real exposure to the ZMachine itself came when we decided to include a working version of Zork as an easter egg. There's nothing quite like finally impleme...

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The Grumpy Generalist: Chasing the Perfect Programming Language

http://www.grumpygeneralist.blogspot.com/2014/08/chasing-perfect-programming-language.html

Tuesday, August 19, 2014. Chasing the Perfect Programming Language. What does the perfect programming language look like? Certainly every programmer has a language they favor, but can we come up with an objective measure of quality and apply it directly to language syntax? I want to spend these next few posts examining some specific constructs that are commonly present in programming languages and evaluate how they measure up against this goal. To kick off the series, we'll examine a rather fundament...

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Getting Into the Swing of Ogre | A Game Developer Was Here

http://hemicube.com/2013/05/getting-into-the-swing-of-ogre

A Game Developer Was Here. The ramblings of an erstwhile game developer. Getting Into the Swing of Ogre. I’ve rewritten the basic Ogre shell application for. Without trying to use the sample framework from the Ogre wiki and I’m much happier with it. Among the benefits. Now builds cleanly against the 1.9.0 RC1 binary SDK. I’ve got a simple. Class which creates the Ogre root, render window and scene manager. I’ve also created a. 8216;s settings and log file, and a. I eventually intend to build. 8216;s basi...

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A New Project | A Game Developer Was Here

http://hemicube.com/2013/05/a-new-project

A Game Developer Was Here. The ramblings of an erstwhile game developer. I haven’t scratched my game development itch for far too long. It’s been driving me crazy and driving me to drive my family crazy (sorry family). So for the sake of everybody’s sanity I’m embarking on a new game dev project. The working title for the new project is. As well as a desktop PC experience. I’m not going to try to make a tutorial of this, but I will open source the project once I have the core features in place.

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Image Based Lighting in Ogre | A Game Developer Was Here

http://hemicube.com/2013/05/image-based-lighting-in-ogre

A Game Developer Was Here. The ramblings of an erstwhile game developer. Image Based Lighting in Ogre. I’ve spent the last little while working on a rendering test for. And I’m very pleased with the results. Probably the most interesting thing for anybody else wanting to do something similar is how I’ve generated the HDR light probes. I don’t have time to go into detail at the moment, I’ll make that the topic of my next post, but the basic process is:. This entry was posted in Graphics. May 29, 2013.

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Derek | A Game Developer Was Here

http://hemicube.com/author/derek

A Game Developer Was Here. The ramblings of an erstwhile game developer. Wolfenstein 3D Source Breakdown. A bit behind the world here, I recently developed an interest in the Wolfenstein 3D source code. I became nostalgic about a sector-based raycasting engine I wrote nearly 20 years ago and was curious to finally see first hand how the guys at id software did it. What’s in the source files? Sound and music name enums. Spear of Destiny demo. Sound and music name enums. Sound and music name enums. Draw fl...

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Wolfenstein 3D | A Game Developer Was Here

http://hemicube.com/tag/wolfenstein-3d

A Game Developer Was Here. The ramblings of an erstwhile game developer. Tag Archives: Wolfenstein 3D. Wolfenstein 3D Source Breakdown. A bit behind the world here, I recently developed an interest in the Wolfenstein 3D source code. I became nostalgic about a sector-based raycasting engine I wrote nearly 20 years ago and was curious to finally see first hand how the guys at id software did it. What’s in the source files? Sound and music name enums. Spear of Destiny demo. Sound and music name enums. Share...

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Wolfenstein 3D Source Breakdown | A Game Developer Was Here

http://hemicube.com/2014/09/wolfenstein-3d-source-breakdown

A Game Developer Was Here. The ramblings of an erstwhile game developer. Wolfenstein 3D Source Breakdown. A bit behind the world here, I recently developed an interest in the Wolfenstein 3D source code. I became nostalgic about a sector-based raycasting engine I wrote nearly 20 years ago and was curious to finally see first hand how the guys at id software did it. What’s in the source files? Sound and music name enums. Spear of Destiny demo. Sound and music name enums. Sound and music name enums. Draw fl...

hemicube.com hemicube.com

Linear Space Lighting | A Game Developer Was Here

http://hemicube.com/2013/05/linear-space-lighting

A Game Developer Was Here. The ramblings of an erstwhile game developer. Images for display on computer monitors are gamma corrected. The equations for lighting and blending used in rendering work in linear color space. Plugging gamma corrected inputs into those equations, evaluating them and then storing the results for display is fundamentally wrong. Of course people did it that way for years and managed to make great look images doing it, but it’s still wrong. The presentation frame buffer is in sRGB ...

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A Game Developer Was Here | The ramblings of an erstwhile game developer | Page 2

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A Game Developer Was Here. The ramblings of an erstwhile game developer. Let’s Dungeon Crawling! I’ve decided to take a different approach with my making a game tutorial. I’m still going ahead with it but I wasn’t happy with the way things were shaping up. It was taking too long to get to the fun stuff, and the blog format wasn’t the right fit for the tutorials. The original posts have been taken down while I extract their content into a better structured set of web pages. July 26, 2011. Now life has bro...

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Making a game | A Game Developer Was Here

http://hemicube.com/category/making-a-game

A Game Developer Was Here. The ramblings of an erstwhile game developer. Category Archives: Making a game. Let’s Dungeon Crawling! I’ve decided to take a different approach with my making a game tutorial. I’m still going ahead with it but I wasn’t happy with the way things were shaping up. It was taking too long to get to the fun stuff, and the blog format wasn’t the right fit for the tutorials. The original posts have been taken down while I extract their content into a better structured set of web pages.

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Programming | A Game Developer Was Here

http://hemicube.com/category/programming

A Game Developer Was Here. The ramblings of an erstwhile game developer. Wolfenstein 3D Source Breakdown. A bit behind the world here, I recently developed an interest in the Wolfenstein 3D source code. I became nostalgic about a sector-based raycasting engine I wrote nearly 20 years ago and was curious to finally see first hand how the guys at id software did it. What’s in the source files? Sound and music name enums. Spear of Destiny demo. Sound and music name enums. Sound and music name enums. Draw fl...

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Grumpy Geeks | a place to put some geekiness

A place to put some geekiness. Stay updated via RSS. Follow Grumpy Geeks on WordPress.com. Don’t make a mountain…. Enter your email address to subscribe to this blog and receive notifications of new posts by email. Join 4 other followers. Don’t make a mountain…. Posted: January 6, 2014 in Terrain. Out of a mole hill. Make it out of pink foam insulation! Now I think I want to figure how to make some trees. Maybe wire skeleton and green stuff over that. On to the photos. Flocked an on a battle mat. My oppo...

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The Grumpy Geezer - Pontification for All Occasions

Pontification for All Occasions. April 11, 2014. When an 8-year-old girl suggested that the South Carolina state legislature declare the wooly mammoth the state fossil, what should have been a no-brainer turned into a harebrained controversy. Fundamentalist Christian legislators objected to the proposal because they didn’t want the state legislature endorsing the theory of evolution over the myth of creation. State Senator […]. Conservative Christian Congressman Demonstrates Traditional Family Values.

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The Grumpy Generalist

Tuesday, August 19, 2014. Chasing the Perfect Programming Language. What does the perfect programming language look like? Certainly every programmer has a language they favor, but can we come up with an objective measure of quality and apply it directly to language syntax? I want to spend these next few posts examining some specific constructs that are commonly present in programming languages and evaluate how they measure up against this goal. To kick off the series, we'll examine a rather fundament...

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Grumpy Geoff - Latest blogs

Who Is Grumpy Geoff? The world as it is really is init! Who Is Grumpy Geoff? Who Is Grumpy Geoff? This area does not yet contain any content. Latest blogs Comments RSS. This form does not yet contain any fields. Thursday, January 1, 2015 at 11:50AM. It's been way too long! I hope everybody has been keeping well and loving their Grumpiness! Friday, June 22, 2012 at 7:29PM. He points to the 2 blokes STILL blocking the isle. OH MY FUCKING GOD! Christ in fucking heaven, what is wrong with these DAMM RETARDS!

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The Grumpy Geophysicist | A grumpy view of earth science and the world

A grumpy view of earth science and the world. About the Grumpy Geophysicist. January 6, 2017. Quick note that there is an interesting piece at. On conflicts of interest and how they can affect decision making. One has to be amused that the paper contains a standard conflict-of-interests section). All this is a reminder that science is a human pursuit subject to all the weaknesses humans have. January 5, 2017. Just where are we headed as a civilization? Energy is the cornerstone of our world today, so jus...

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Grumpy Geordie

The ramblings of an ex-pat Geordie. Friday, July 31, 2009. Well off yours actually! She's not the only one to do this. I have seen lots of trolley dumpers and even heard a mother tell her young son not to bother walking those ten feet with the trolley but just to dump it where he was. Makes you hope they snag one on the way out and leave gouges in their cars doesn't it. Friday, October 17, 2008. Is it just me, or is today noisier than yesterday? Stick previews, warnings about copying and other gumph on a...

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skye landscape photographer with a tuition and sales studio - grumpygeorge - News - grumpygeorge - (Powered by CubeCart)

Skye Landscapes on canvas. Our shop at the pier, Armadale, Isle of Skye is now open. You can visit our work studio/gift shop and. See grumpy at work making the canvas prints. If you are passing, bring your dog past the shop door and get it photographed. See all of the. Fun dog photos on. Some of the dog photos are stunning for large prints. If you want any printed, then email. Your basket is empty. I am 66 years old, the website is 10 years old and neither are getting an upgrade. Skye Landscapes on canvas.

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O NÁS - Grumpy George Cider

Cider Grumpy George je ryze přírodní osvěžující jablečný alkoholicý nápoj z kvašeného jablečného moštu, vyrobený podle starých anglických receptur. Jedinečnou harmonii chuti cideru Grumpy George dodává výběr sladkých, kyselých a trpkých jablek, sklizených v sadech na Moravě, ve správném poměru. Jemná perlivost nápoje a sedlina je přirozeným výsledkem kvašení v láhvi. Předností našeho cideru je ryzí přirozenost bez umělých sladidel, příchutí a barviv. Běží na RS Johana. Verze: 1.6.9.