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Baking Lights For Static Lighting In 3Ds Max. While making a game, optimisation is one of the most important things that the studio must care. There are various ways to avoid this problem like reducing the poligons, reducing the particle effects details, creating level of detail(LOD) or creating static lights. I will explain how to bake the lights to create static lights in this post. Modifier as you can see below. This step is important because we need to make sure there must be no overlap. And below th...

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WORKSHOP | gunisigicihangir.wordpress.com Reviews
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Baking Lights For Static Lighting In 3Ds Max. While making a game, optimisation is one of the most important things that the studio must care. There are various ways to avoid this problem like reducing the poligons, reducing the particle effects details, creating level of detail(LOD) or creating static lights. I will explain how to bake the lights to create static lights in this post. Modifier as you can see below. This step is important because we need to make sure there must be no overlap. And below th...
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WORKSHOP | gunisigicihangir.wordpress.com Reviews

https://gunisigicihangir.wordpress.com

Baking Lights For Static Lighting In 3Ds Max. While making a game, optimisation is one of the most important things that the studio must care. There are various ways to avoid this problem like reducing the poligons, reducing the particle effects details, creating level of detail(LOD) or creating static lights. I will explain how to bake the lights to create static lights in this post. Modifier as you can see below. This step is important because we need to make sure there must be no overlap. And below th...

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gunisigic – WORKSHOP

https://gunisigicihangir.wordpress.com/author/gunisigic

Baking Lights For Static Lighting In 3Ds Max. While making a game, optimisation is one of the most important things that the studio must care. There are various ways to avoid this problem like reducing the poligons, reducing the particle effects details, creating level of detail(LOD) or creating static lights. I will explain how to bake the lights to create static lights in this post. Modifier as you can see below. This step is important because we need to make sure there must be no overlap. And below th...

2

Creating IK Target For Double Hand Animation in 3D Studio Max – WORKSHOP

https://gunisigicihangir.wordpress.com/2015/07/30/creating-ik-target-for-double-hand-animation

Creating IK Target For Double Hand Animation in 3D Studio Max. While making an animation which animating one or double hand linked to another object we use IK targets. Linking an IK target saves us from animating objects seperately such as holding sword, rotating a car wheel etc. For sword example, mostly the position and rotation of the sword matters, not the hands. So when animating a sword, we expect that hands follow the sword handle by keeping their position on the sword. Rollup in Motion Panel.

3

First year as a game artist – WORKSHOP

https://gunisigicihangir.wordpress.com/2015/06/21/first-year-as-a-game-artist

First year as a game artist. Past one year which I was working as a game artist in a game studio has taught me a lot of things. As the only artist in my studio, I have got many responsibilities. Before my professional carreer I always used to create my own, unique stuff. However, I have noticed that to release the game in time, it’s a good idea to take advantage of asset stores. It is important to choose right font. Markets show the icon of the game as feature image and it is the first thing users will s...

4

Creating a Railroad with Path Constraint and Snapshot Tool in 3DS Max – WORKSHOP

https://gunisigicihangir.wordpress.com/2015/03/07/creating-a-railroad-with-path-constraint-and-snapshot-tool

Creating a Railroad with Path Constraint and Snapshot Tool in 3DS Max. In this post i will explain how to use path constraint and snapshot tools to create continuous multiple objects. I am using this tools oftenly at work. For small scenes copy-paste could be easier to use but in huge scales snapshotting is much more time saver. I will post a few different renders below the explanation as example. Then I fit the line to the earth by playing with vertices. The earth plane has some ups and downs. Snapshot ...

5

Baking Lights For Static Lighting In 3Ds Max – WORKSHOP

https://gunisigicihangir.wordpress.com/2015/08/06/baking-lights-for-static-lighting-in-3ds-max

Baking Lights For Static Lighting In 3Ds Max. While making a game, optimisation is one of the most important things that the studio must care. There are various ways to avoid this problem like reducing the poligons, reducing the particle effects details, creating level of detail(LOD) or creating static lights. I will explain how to bake the lights to create static lights in this post. Modifier as you can see below. This step is important because we need to make sure there must be no overlap. And below th...

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