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Gur-u | Games User Research and Usability | gurusability.wordpress.com Reviews
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Games User Research and Usability
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Author Archives: Papa Lamp. August 28, 2014. What is a Dark Pattern in video games? July 24, 2014. Diablo III: Reaper of Souls – The cost of fixing mistakes. April 3, 2014. A look at the UX of mods. March 27, 2014. Bioshock Infinite – HUD and UI customisation. March 21, 2014. Don’t tell me how to make my game. March 20, 2014. ArmA 3 – The usability of context menus in games. March 18, 2014. Bad UX design gets the worst out of gamers. Follow this blog (email notifications). A look at the UX of mods.
Diablo III: Reaper of Souls – The cost of fixing mistakes | Gur-u
https://gurusability.wordpress.com/2014/07/24/diablo-iii-reaper-of-souls-the-cost-of-fixing-mistakes/comment-page-1
July 24, 2014. Diablo III: Reaper of Souls – The cost of fixing mistakes. Diablo 3: Reaper of Souls, by Blizzard Entertainment, is the expansion to the isometric view hack and slash game Diablo 3. Diablo 3 will be shortened to D3 and the expansion, Reaper of Souls, to RoS in the rest of the article. Open menu, make it harder, back into the fray! Following customer feedback on D3, Blizzard rectified their – openly admitted – mistakes in RoS by. C) Allowing players to play at harder difficulties straight o...
Trials Evolution: Gold Edition – The ergonomics of controlling a motorcycle | Gur-u
https://gurusability.wordpress.com/2014/03/17/trials-evolution-gold-edition-the-ergonomics-of-controlling-a-motorcycle/comment-page-1
March 17, 2014. Trials Evolution: Gold Edition – The ergonomics of controlling a motorcycle. The goal in this game is to go as fast as possible while also not falling flat on your face. The rider needs to jump over, under or through obstacles set on the course to reach the finish line. In case one falls, it is possible to restart the race entirely or continue from one of the multiple checkpoints spread out across the level. The default controls used for the XBox controller are shown below. There are two ...
Diablo III: Reaper of Souls – The cost of fixing mistakes | Gur-u
https://gurusability.wordpress.com/2014/07/24/diablo-iii-reaper-of-souls-the-cost-of-fixing-mistakes
July 24, 2014. Diablo III: Reaper of Souls – The cost of fixing mistakes. Diablo 3: Reaper of Souls, by Blizzard Entertainment, is the expansion to the isometric view hack and slash game Diablo 3. Diablo 3 will be shortened to D3 and the expansion, Reaper of Souls, to RoS in the rest of the article. Open menu, make it harder, back into the fray! Following customer feedback on D3, Blizzard rectified their – openly admitted – mistakes in RoS by. C) Allowing players to play at harder difficulties straight o...
Don’t tell me how to make my game | Gur-u
https://gurusability.wordpress.com/2014/03/21/dont-tell-me-how-to-make-my-game
March 21, 2014. Don’t tell me how to make my game. This is going to be a long one, so apologies in advance. One question that all. Game developers will come across at some point during their career is “should I take that feedback on board? 8221; Someone, somewhere, gave you feedback on your game and now the issue is: why should you listen to anyone regarding your game? Keep in mind that none of the following methods can tell you. To make your game. They can only help guide your design choices. Be able to...
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Digital games and learning: August 2012
http://joiacovides.blogspot.com/2012_08_01_archive.html
Digital games and learning. Tuesday, 21 August 2012. Embodied Subjectivity in Gaming Environments". It really has been ages since I last used this blog. Good news is I have finished the thesis! Viva passed, minor corrections and the final submission due at the start of Sept :-) I will make sure to post a link to it once the final version has been approved. The last few months have been stupidly busy - I also started a new job at UCLIC. But for now, here's "In The Game'? Which you can find here. AMIA Webi...
Digital games and learning: January 2015
http://joiacovides.blogspot.com/2015_01_01_archive.html
Digital games and learning. Monday, 12 January 2015. I'm pleased to announce I now have two more papers published on my PhD research. The first article, " Game-Play Breakdowns and Breakthroughs: Exploring the Relationship Between Action, Understanding and Involvement. Is in Human Computer Interaction. And agency, meaning and compelling game-play. The second article, " The Gaming Involvement and Informal Learning Framework. Is in Simulation and Gaming. Links to this post. Subscribe to: Posts (Atom).
Digital games and learning: CHI Play 2014: Toronto
http://joiacovides.blogspot.com/2014/11/chi-play-2014-toronto.html
Digital games and learning. Monday, 10 November 2014. CHI Play 2014: Toronto. Last month I went to the first CHI Play. Conference in Toronto - and it was fun :-) The full papers from the conference are openly available for a short time only so make sure to check them out here. And I learnt that defining PD, while a good learning experience, isn't particularly easy! Iacovides, Cox, Avakian and Knoll, 2014 - thanks to Anna Cox for the photo below! The paper resulted from two UCLIC MSc. In related work, Con...
Digital games and learning: PhD Journal Articles
http://joiacovides.blogspot.com/2015/01/phd-journal-articles.html
Digital games and learning. Monday, 12 January 2015. I'm pleased to announce I now have two more papers published on my PhD research. The first article, " Game-Play Breakdowns and Breakthroughs: Exploring the Relationship Between Action, Understanding and Involvement. Is in Human Computer Interaction. And agency, meaning and compelling game-play. The second article, " The Gaming Involvement and Informal Learning Framework. Is in Simulation and Gaming. Subscribe to: Post Comments (Atom).
Digital games and learning: December 2011
http://joiacovides.blogspot.com/2011_12_01_archive.html
Digital games and learning. Tuesday, 20 December 2011. Open University press release on my research. Today's gaming ethusiast is older than you might think, finds OU research student. My first press release on my PhD work, with a bit of a Christmas hook :-). Links to this post. Sunday, 4 December 2011. Being more open about my research. As I mentioned in the last post, my recent part-time work where I've been looking at digital scholarship at the OU,. This year ( extended abstract. Which players gain not...
Digital games and learning: CHI 2013 (Part II) - Citizen Science, biometrics, gamification@work and student games
http://joiacovides.blogspot.com/2013/05/chi-2013-part-ii-citizen-science.html
Digital games and learning. Monday, 13 May 2013. CHI 2013 (Part II) - Citizen Science, biometrics, gamification@work and student games. So on to part two. Apart attending a workshop, I also presented a poster at CHI: Do Games Attract or Sustain Engagement in Citizen Science? A Study of Volunteer Motivations. See below). The poster is based on some work being carried out as part of the Citizen Cyberlab. Project that Charlene Jennett. I got to meet Elaine Massung. A PhD student from Maryland University who...
Digital games and learning: CHI 2015: Seoul, South Korea
http://joiacovides.blogspot.com/2015/05/chi-2015-seoul-south-korea.html
Digital games and learning. Wednesday, 6 May 2015. CHI 2015: Seoul, South Korea. Last week I was in Seoul for CHI 2015, where overall UCLIC had a really good year. And some great talks. With respect to my own work, I presented my paper with Anna Cox. On " Moving Beyond Fun: Evaluating Serious Experience in Digital Games. On how we evaluated the games that were entered into our persuasive game design competition for students. While you can find the games entered into the competition here. And challenges t...
Digital games and learning: January 2014
http://joiacovides.blogspot.com/2014_01_01_archive.html
Digital games and learning. Monday, 6 January 2014. UCL Student Game Design Competition. Calling all student game designers! Do you believe that games can be more than just a bit of fun? Is designing games your thing? Do you think games can contribute to the understanding of science? If this sounds like you, we’d love to see you at the Persuasive Games Competition. The CHI MED project. Including the sources of inspiration) and make sure to share the link with others. Links to this post. LAK16 Fri am: Rob...
Digital games and learning: April 2011
http://joiacovides.blogspot.com/2011_04_01_archive.html
Digital games and learning. Sunday, 3 April 2011. Mass Effect 2 (PS3). I want to talk about Mass Effect 2. I was definitely intrigued. I've not seriously played an RPG since Baldur's Gate. Years ago (and no, I don't think the tongue-in-cheek Deathspank. Really counts.), but I guess that was the last time I got this involved in a game story. Incidentally, Baldur's Gate was also created by Bioware. But it didn't take long to play through (plus there is some debate. Soon after awaking/recruiting him, it's c...
Digital games and learning: Serious experience in games
http://joiacovides.blogspot.com/2014/11/serious-experience-in-games.html
Digital games and learning. Monday, 3 November 2014. Serious experience in games. This post has been in my draft folder for ages - I actually forgot it was there for a while but I finally came back and finished it off. So, I've been thinking more and more lately about game-play that is engaging but not exactly your traditional idea of "fun". Tim Marsh calls this sort of thing " serious experience. Possibly the first example I came across, quite a while ago now, was Hush. And critiqued as a vignette.
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Gur-u | Games User Research and Usability
Games User Research and Usability. August 28, 2014. What is a Dark Pattern in video games? July 24, 2014. Diablo III: Reaper of Souls – The cost of fixing mistakes. April 3, 2014. A look at the UX of mods. March 27, 2014. Bioshock Infinite – HUD and UI customisation. March 21, 2014. Don’t tell me how to make my game. March 20, 2014. ArmA 3 – The usability of context menus in games. March 18, 2014. Bad UX design gets the worst out of gamers. Follow this blog (email notifications). A look at the UX of mods.
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Viernes, 15 de diciembre de 2006. Encuentro de Profesionales y Técnicos. El día 16 de Diciembre se realizará el Primer Encuentro de Técnicos y Profesionales de la Juventud Radical de Chile en las dependencias de la Universidad de Santiago de Chile - USACH. Esta actividad la organiza conjuntamente el Juventud Radical de Chile y el GUR USACH. Lunes, 27 de noviembre de 2006. Suscribirse a: Entradas (Atom). Encuentro de Profesionales y Técnicos. Ver todo mi perfil.
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