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The Gygaxian Bag of Holding

The Gygaxian Bag of Holding. All things OSR, First Edition and Gygaxian. Dave Trampier Thursday - Goblin. For my money Trampier's version of the Goblin is the definitive one. Page 47 of the Advanced ******** and Dragons Monster Manual. Every thing about this one is perfect. This screams First Edition to me. Links to this post. ******* Mastering - Micro Kingdoms. A large faction would have around 100 to 150 men at arms or troops to call on. A small one might have as few as 25 or 30. I feel that th...One i...

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The Gygaxian Bag of Holding | gygaxianbagofholding.blogspot.com Reviews
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The Gygaxian Bag of Holding. All things OSR, First Edition and Gygaxian. Dave Trampier Thursday - Goblin. For my money Trampier's version of the Goblin is the definitive one. Page 47 of the Advanced ******** and Dragons Monster Manual. Every thing about this one is perfect. This screams First Edition to me. Links to this post. ******* Mastering - Micro Kingdoms. A large faction would have around 100 to 150 men at arms or troops to call on. A small one might have as few as 25 or 30. I feel that th...One i...
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The Gygaxian Bag of Holding | gygaxianbagofholding.blogspot.com Reviews

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The Gygaxian Bag of Holding. All things OSR, First Edition and Gygaxian. Dave Trampier Thursday - Goblin. For my money Trampier's version of the Goblin is the definitive one. Page 47 of the Advanced ******** and Dragons Monster Manual. Every thing about this one is perfect. This screams First Edition to me. Links to this post. ******* Mastering - Micro Kingdoms. A large faction would have around 100 to 150 men at arms or troops to call on. A small one might have as few as 25 or 30. I feel that th...One i...

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The Gygaxian Bag of Holding: Review - Oubliette Magazine

http://www.gygaxianbagofholding.blogspot.com/2012/03/review-oubliette-magazine.html

The Gygaxian Bag of Holding. All things OSR, First Edition and Gygaxian. Review - Oubliette Magazine. Over the weekend I downloaded a couple of Oubliette PDF's and I am hooked. In fact I ordered the physical compilation of issues 1-4 and all the other issues released since then. It's fantastic, just in case you didn't know. And while I like them both well enough I never was tempted to get every issue immediately and in a physical form no less. Subscribe to: Post Comments (Atom). View my complete profile.

2

The Gygaxian Bag of Holding: Oubliette Goodness

http://www.gygaxianbagofholding.blogspot.com/2012/03/oubliette-goodness.html

The Gygaxian Bag of Holding. All things OSR, First Edition and Gygaxian. Man I'm speechless. I hate to gush, and I know I already posted about the magazine. But I just got all the back issues of Oubliette. I ordered and I cant resist. I knew the content was great from the PDF's but just take a look at this goodness. Something about holding them in your hands and then putting them on your bookshelf speaks volumes to me. Mark K. aka - EvilDM. March 10, 2012 at 12:34 AM. March 10, 2012 at 1:45 PM. Lulu is t...

3

The Gygaxian Bag of Holding: Dungeon Mastering - Micro Kingdoms

http://www.gygaxianbagofholding.blogspot.com/2012/03/dungeon-mastering-micro-kingdoms.html

The Gygaxian Bag of Holding. All things OSR, First Edition and Gygaxian. Dungeon Mastering - Micro Kingdoms. I have recently been thinking a lot about creating a new campaign world and have been inspired by quite a few different sources. One of the ideas I am kicking around is that of micro-kingdoms. One inspiration is a forest with too many trees. All are trying to thrive and get sunlight but sometimes there just isn't enough room. Some wither and die others thrive. This is where player char...By having...

4

The Gygaxian Bag of Holding: Dave Trampier Thusday - Remorhaz

http://www.gygaxianbagofholding.blogspot.com/2012/03/dave-trampier-thusday-remorhaz.html

The Gygaxian Bag of Holding. All things OSR, First Edition and Gygaxian. Dave Trampier Thusday - Remorhaz. According to the Monster Manual the Remorhaz is a 21' to 41' foot long creature colored ice blue everywhere except for a white stripe that runs the length of it's back. Much of the white stripe would be an orangish-red due to the intense heat generated by the monster. March 2, 2012 at 1:17 PM. March 2, 2012 at 4:44 PM. Subscribe to: Post Comments (Atom). Exploring the OSR revolution. Dungeon Masteri...

5

The Gygaxian Bag of Holding: Dave Trampier Thursday - Fire Giant

http://www.gygaxianbagofholding.blogspot.com/2012/03/dave-trampier-thursday-fire-giant.html

The Gygaxian Bag of Holding. All things OSR, First Edition and Gygaxian. Dave Trampier Thursday - Fire Giant. Ok, so it's Friday. Apologies for not getting this up yesterday, I realize I am a day late but here is another beauty from Tramp (and hey, you can't complain too much, I did give you two for one last Thursday. March 20, 2012 at 7:38 PM. Its a cool illo; I like the sharp teeth and fearsome demeanor. Im sure youll appreciate my clear, lucid contribution to this post. ;-). View my complete profile.

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Don Jon's Zen Dragons: Dichotomous Deliberations

http://www.donjonszendragons.com/2013/04/dichotomous-deliberations.html

Don Jon's Zen Dragons. Tuesday, April 30, 2013. There has been a schism in the temple of Zen Dragons. My stated goal for DJZD was an intellectual exercise to design a streamlined and more elegant D&D, making use of the character stats as much as possible and to see where that took me. The emotional driving force for actually doing this though, came from my various dissatisfactions with D&D 3.5 and Pathfinder (what I think of as "modern" D&D). As time went on, as the characters levelled up and gained more...

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Don Jon's Zen Dragons: Additional Combat Rules

http://www.donjonszendragons.com/2012/12/additional-combat-rules.html

Don Jon's Zen Dragons. Sunday, December 2, 2012. Some general thoughts and tweaks for combat rules. Wearing heavier armour limits the benefit of a high DEX. If wearing AC over Power level then DEX CB bonus is lost. If wearing AC over DEX bonus, DEX CB bonus is lost. Roll damage as normal, subtract damage from DEX or STR as well as CON. Stat damage from crits is healed alongside CON (i.e. when recovering CON(natural or through healing magic) , recover an equal amount of STR and DEX. Polearms are very long.

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Don Jon's Zen Dragons: April 2013

http://www.donjonszendragons.com/2013_04_01_archive.html

Don Jon's Zen Dragons. Tuesday, April 30, 2013. There has been a schism in the temple of Zen Dragons. My stated goal for DJZD was an intellectual exercise to design a streamlined and more elegant D&D, making use of the character stats as much as possible and to see where that took me. The emotional driving force for actually doing this though, came from my various dissatisfactions with D&D 3.5 and Pathfinder (what I think of as "modern" D&D). As time went on, as the characters levelled up and gained more...

donjonszendragons.com donjonszendragons.com

Don Jon's Zen Dragons: Species Pieces

http://www.donjonszendragons.com/2012/12/species-pieces.html

Don Jon's Zen Dragons. Thursday, December 13, 2012. Below are my first ideas for different player character races. All stat adjustments are modifier levels, not individual points. CON 10 with a plus 1 takes you to the lowest number of the next bonus level = 13. CON 10 with a minus 1 takes you to the highest number of the previous bonus level = 8. 1 to any stat. 1 Power with bows. 1 Power with armour. Subscribe to: Post Comments (Atom). Old School Don Jon. The Way Of The Warrior. Dreams in the Lich House.

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Don Jon's Zen Dragons: September 2013

http://www.donjonszendragons.com/2013_09_01_archive.html

Don Jon's Zen Dragons. Sunday, September 15, 2013. Have you ever noticed that D&D characters get better and better at hitting things but never, ever, get better at defending themselves? As you go up levels, your chance to hit a given armour class improves, but the chance of your being hit is solely dependent on the armour you are wearing and your DEX bonus - the character's fighting skill makes no difference. To make it more interesting to play, without causing power inflation, or adding complex rules.

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Don Jon's Zen Dragons: The Indefensible Fighter

http://www.donjonszendragons.com/2013/09/the-indefensible-fighter.html

Don Jon's Zen Dragons. Sunday, September 15, 2013. Have you ever noticed that D&D characters get better and better at hitting things but never, ever, get better at defending themselves? As you go up levels, your chance to hit a given armour class improves, but the chance of your being hit is solely dependent on the armour you are wearing and your DEX bonus - the character's fighting skill makes no difference. To make it more interesting to play, without causing power inflation, or adding complex rules.

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Don Jon's Zen Dragons: The Marvellous, Metaphysical, Mage Organ!

http://www.donjonszendragons.com/2013/07/the-marvellous-metaphysical-mage-organ.html

Don Jon's Zen Dragons. Tuesday, July 9, 2013. The Marvellous, Metaphysical, Mage Organ! Magic users in AD&D are naff. At first level they only get one spell per day, which they have to pre-select, and so pretty much always pick Sleep as all other options are so clearly sub-optimal. The spells themselves in AD&D are great. They are interesting, evocative, and magical, but the vast majority never see the light of day due to the restrictions on selecting and casting spells. In fact it is exactly like memori...

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Don Jon's Zen Dragons: Playtest the First

http://www.donjonszendragons.com/2012/12/playtest-first.html

Don Jon's Zen Dragons. Sunday, December 9, 2012. Thanks to Dave and Simon for subjecting themselves and their characters to the first play test. Some of my observations from this are below, and I would appreciate any feedback or thoughts from others. Just doubling damage would give all weapons a chance to penetrate armour (even plate) but even on a good roll they wouldn't do much damage. Although if crit damage is coming off STR and DEX too then it is still quite nasty even if only a couple of points.

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Don Jon's Zen Dragons: November 2012

http://www.donjonszendragons.com/2012_11_01_archive.html

Don Jon's Zen Dragons. Monday, November 19, 2012. On Scaling At Higher Levels. How do you think that this will scale over levels? Do you see any problems in parts of the system where level dependent benefits are resisted by slower advancing stats? Not sure what you mean by the second sentence? Regarding stat advancement, though it is not canonical for old school D&D, I think it would make sense here. I'm leaning toward giving a bonus modifier level (as per racial bonuses) to one stat every 4 levels.

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The Gygaxian Bag of Holding

The Gygaxian Bag of Holding. All things OSR, First Edition and Gygaxian. Dave Trampier Thursday - Goblin. For my money Trampier's version of the Goblin is the definitive one. Page 47 of the Advanced Dungeons and Dragons Monster Manual. Every thing about this one is perfect. This screams First Edition to me. Links to this post. Dungeon Mastering - Micro Kingdoms. A large faction would have around 100 to 150 men at arms or troops to call on. A small one might have as few as 25 or 30. I feel that th...One i...

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