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Animation

A blog specifically to upload and share the work that I do in my CSC 320 class.

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Animation | haedenanimation.blogspot.com Reviews
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A blog specifically to upload and share the work that I do in my CSC 320 class.
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Animation | haedenanimation.blogspot.com Reviews

https://haedenanimation.blogspot.com

A blog specifically to upload and share the work that I do in my CSC 320 class.

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haedenanimation.blogspot.com haedenanimation.blogspot.com
1

Animation: May 2009

http://haedenanimation.blogspot.com/2009_05_01_archive.html

Wednesday, May 13, 2009. Well, the Semester has come to a close, and the animation class of '09 was able to pump out two very successful animated shorts. Was the one I was involved in. The other animation, Pirate Bay. Turned out very nicely as well. You may need to download quicktime in order to view the videos, but it's definitely worth the effort! Subscribe to: Posts (Atom). My Other Blog Site. Project 3: Boids, flocking, and colorful boxes! View my complete profile.

2

Animation: Lipsync Exercise

http://haedenanimation.blogspot.com/2009/03/lipsync-exercise.html

Wednesday, March 25, 2009. For a short assignment, I had to take a pre-modeled face and animate it to an audio clip. The audio clip was taken from Army of Darkness, and while I have not seen it, I figure I ought to check it out at some point. This assignment is a precursor to an upcoming project for this class. So keep an eye out. Subscribe to: Post Comments (Atom). My Other Blog Site. Project 3: Boids, flocking, and colorful boxes! Color Script, Pungo Luna. Pungo Luna Story Board.

3

Animation: Pungo Luna Story Board

http://haedenanimation.blogspot.com/2009/03/pungo-luna-story-board.html

Tuesday, March 24, 2009. Pungo Luna Story Board. For the class project, the Short Story Pungo Luna. Was selected as the class project for this semester. As an exercise, everyone in the class was instructed to make up a story board for Pungo Luna. The following pictures are what I drew as a story board; click the pictures for an enlarged version. Subscribe to: Post Comments (Atom). My Other Blog Site. Project 3: Boids, flocking, and colorful boxes! Color Script, Pungo Luna. Pungo Luna Story Board.

4

Animation: March 2009

http://haedenanimation.blogspot.com/2009_03_01_archive.html

Tuesday, March 31, 2009. Color Script, Pungo Luna. As usual, click the picture below to see a larger image. Wednesday, March 25, 2009. For a short assignment, I had to take a pre-modeled face and animate it to an audio clip. The audio clip was taken from Army of Darkness, and while I have not seen it, I figure I ought to check it out at some point. This assignment is a precursor to an upcoming project for this class. So keep an eye out. Tuesday, March 24, 2009. Pungo Luna Story Board. And last but not le...

5

Animation: January 2009

http://haedenanimation.blogspot.com/2009_01_01_archive.html

Thursday, January 29, 2009. Sunday, January 11, 2009. Well, here we are with the first assignment to turn in. First, I had to draw a ball bouncing, so I quickly sketched it out on graph paper, and scanned it in, then used Photoshop to turn it into an Animated GIF. After that, we were supposed to use a 3D modeling software to make a virtual bouncing ball. Here they are: Click on the picture to see a full-scale image. Wednesday, January 7, 2009. Subscribe to: Posts (Atom). My Other Blog Site.

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haedencomputergraphics.blogspot.com haedencomputergraphics.blogspot.com

Computer Graphics: Homework to cover the classwork

http://haedencomputergraphics.blogspot.com/2009/03/homework-to-cover-classwork.html

Monday, March 16, 2009. Homework to cover the classwork. The Friday before Spring Break, my instructor cancelled class and left a bit of homework to work on so we wouldn't miss him TOO much. Basically, he left several articles to read and comment on, and a few short OpenGL code exercises. It can also be implemented with any programming language. The examples in the articles refer to use in either Processing, Python, or even C/C . I'm kind of impressed that one single language can be implemented s...But t...

haedencomputergraphics.blogspot.com haedencomputergraphics.blogspot.com

Computer Graphics: March 2009

http://haedencomputergraphics.blogspot.com/2009_03_01_archive.html

Tuesday, March 24, 2009. More homework for classwork. This week, my instructor had to take another leave of absence, and in his place he left us a few exercises. First, I was instructed to explore some OpenGL code examples, and just submit proof that I got the files running on my computer. Click on the following picture for a larger view of the screenshot I took of the simple reshaping program he provided us:. To run an executable file of what I made to see the effects yourself. Monday, March 16, 2009.

haedencomputergraphics.blogspot.com haedencomputergraphics.blogspot.com

Computer Graphics: April 2009

http://haedencomputergraphics.blogspot.com/2009_04_01_archive.html

Monday, April 6, 2009. Project 2: OpenGL OBJ reader. For this project, I had to implement a way of reading an .obj file into a window and displaying it's contents. An .obj file is basically a text document that has either a v (for vertex) followed by 3 values (an x, a y, and a z coordinates). Below is a screenshot of the project on my desktop:. Subscribe to: Posts (Atom). My Other Blog Site. Project 2: OpenGL OBJ reader. View my complete profile.

haedencomputergraphics.blogspot.com haedencomputergraphics.blogspot.com

Computer Graphics: More homework for classwork

http://haedencomputergraphics.blogspot.com/2009/03/more-homework-for-classwork.html

Tuesday, March 24, 2009. More homework for classwork. This week, my instructor had to take another leave of absence, and in his place he left us a few exercises. First, I was instructed to explore some OpenGL code examples, and just submit proof that I got the files running on my computer. Click on the following picture for a larger view of the screenshot I took of the simple reshaping program he provided us:. To run an executable file of what I made to see the effects yourself. My Other Blog Site.

haedencomputergraphics.blogspot.com haedencomputergraphics.blogspot.com

Computer Graphics: January 2009

http://haedencomputergraphics.blogspot.com/2009_01_01_archive.html

Thursday, January 22, 2009. This was an interesting assignment; we were assigned to redo our makeLine() method from a previous homework, so that it took a single parameter (t). From that, we had to make it draw a linear, quadratic, and cubic line. Below are some animated screenshots of two different outputs that I experimented with. Below those pictures is my actual source code. To access the application, click on this link. And select yes when prompted to open the bezier.jar file. Or, click this link.

haedencomputergraphics.blogspot.com haedencomputergraphics.blogspot.com

Computer Graphics: Project 1: Shrinking Circles

http://haedencomputergraphics.blogspot.com/2009/03/project-1-shrinking-circles.html

Tuesday, March 3, 2009. Project 1: Shrinking Circles. For project number 1, I decided to attempt to recreate Anthony Mattox's Cell Cluster Cirlces. Below are some screenshots of the pre-colored production process; As always, click on the pictures to see a full-sized version. Here's what I came up with in terms of mimicing Mr. Mattox's design. Oddly enough, this is the color scheme that took me the longest to figure out how to calculate. These two schemes have got to be my personal favorites. I am a Junio...

haedencomputergraphics.blogspot.com haedencomputergraphics.blogspot.com

Computer Graphics: May 2009

http://haedencomputergraphics.blogspot.com/2009_05_01_archive.html

Wednesday, May 6, 2009. Project 3: Boids, flocking, and colorful boxes! So, for Project 3, I chose to implement Boids. Basically, the program implements the three rules of flocking behavior in 3-dimensional space. If one boid is near another, it will start to follow it, kind of like a herd. This program is based off of the algorithm developed by Craig Reynolds,. Before I go into detail about how I undertook this project, here is the end result:. I also read up on how to implement 3D in Processing.

haedencomputergraphics.blogspot.com haedencomputergraphics.blogspot.com

Computer Graphics: Transformation Matrices

http://haedencomputergraphics.blogspot.com/2009/02/transformation-matrices.html

Saturday, February 14, 2009. For this assignment, we were to create our own functions to perform rotation and translation on values stored in a matrix. My program waits for a user to input 3 points on the screen by clicking on any location. Once the three points have been input, the user may hit Enter/Return to make the program show the steps it takes in rotating the triangle. Please note that if you press the DELETE button, you can reset the screen and create a new masterpiece. My Other Blog Site.

haedencomputergraphics.blogspot.com haedencomputergraphics.blogspot.com

Computer Graphics: February 2009

http://haedencomputergraphics.blogspot.com/2009_02_01_archive.html

Sunday, February 15, 2009. For the second part of the assignment, I had to make an interesting looking picture using various built-in transformation methods, as well as pushMatrix and popMatrix. Below is a screenshot of the picture my project makes. The source code is located here. Saturday, February 14, 2009. Please note that if you press the DELETE button, you can reset the screen and create a new masterpiece. The source code is located here. Saturday, February 7, 2009. There is a ton of opportunity to...

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Animation

Wednesday, May 13, 2009. Well, the Semester has come to a close, and the animation class of '09 was able to pump out two very successful animated shorts. Was the one I was involved in. The other animation, Pirate Bay. Turned out very nicely as well. You may need to download quicktime in order to view the videos, but it's definitely worth the effort! Monday, April 27, 2009. Final Project Scene Playblasts. Lenny, pushing the ignition button. Sunday, April 12, 2009. Project 2: Character Animation. One time,...

haedencomputergraphics.blogspot.com haedencomputergraphics.blogspot.com

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Wednesday, May 6, 2009. Project 3: Boids, flocking, and colorful boxes! So, for Project 3, I chose to implement Boids. Basically, the program implements the three rules of flocking behavior in 3-dimensional space. If one boid is near another, it will start to follow it, kind of like a herd. This program is based off of the algorithm developed by Craig Reynolds,. Before I go into detail about how I undertook this project, here is the end result:. I also read up on how to implement 3D in Processing. This w...

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