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Anyway Games

Thursday, August 27, 2015. It's common for a TV show to introduce new viewers to its setting with a compilation of clips. Early in the season, clips are carefully selected to avoid upcoming plot twists while demonstrating the show's general method of entertainment. As the season progresses, anything from previous episodes is fair to use in this in-show trailer. Posted by Aaron Miller. Friday, July 24, 2015. Difficulty can restrict freedom, fun. As I wrote on Twitter. For example, when enemy weapon damage...

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Anyway Games | hallower1980.blogspot.com Reviews
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Thursday, August 27, 2015. It's common for a TV show to introduce new viewers to its setting with a compilation of clips. Early in the season, clips are carefully selected to avoid upcoming plot twists while demonstrating the show's general method of entertainment. As the season progresses, anything from previous episodes is fair to use in this in-show trailer. Posted by Aaron Miller. Friday, July 24, 2015. Difficulty can restrict freedom, fun. As I wrote on Twitter. For example, when enemy weapon damage...
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Anyway Games | hallower1980.blogspot.com Reviews

https://hallower1980.blogspot.com

Thursday, August 27, 2015. It's common for a TV show to introduce new viewers to its setting with a compilation of clips. Early in the season, clips are carefully selected to avoid upcoming plot twists while demonstrating the show's general method of entertainment. As the season progresses, anything from previous episodes is fair to use in this in-show trailer. Posted by Aaron Miller. Friday, July 24, 2015. Difficulty can restrict freedom, fun. As I wrote on Twitter. For example, when enemy weapon damage...

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hallower1980.blogspot.com hallower1980.blogspot.com
1

Anyway Games: May 2011

http://hallower1980.blogspot.com/2011_05_01_archive.html

Tuesday, May 31, 2011. Less skill = more need of xp and rewards. If I could change one thing in Black Ops. I would attempt to better separate casual and hardcore gamers from each other. One way would be to offer them different contracts. Already allows players to sacrifice all progression for Prestige. Offer players interested in Prestige more difficult contracts. Make it so that the hardcore's "easy" contracts are similar to the casuals' "difficult" contracts. Posted by Aaron Miller. Monday, May 30, 2011.

2

Anyway Games: Kinect bar games

http://hallower1980.blogspot.com/2011/08/kinect-bar-games.html

Thursday, August 25, 2011. Microsoft could sell a lot of console-Kinect bundles by creating a good collection of bar games which involve shouting. Posted by Aaron Miller. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). View my complete profile. Gears of War 3. Saints Row: The Third. The Elder Scrolls: Oblivion. The Elder Scrolls: Skyrim. LOTR: Battle for Middle Earth 2. Call of Duty: Modern Warfare. NPCs as geographical indicators. Production team size vs pacing.

3

Anyway Games: Dynamic vs static customization

http://hallower1980.blogspot.com/2012/03/dynamic-vs-static-customization.html

Tuesday, March 20, 2012. Dynamic vs static customization. Multiplayer demonstrates how important quality is to customization. Multiplayer, I am constantly rediscovering classes and weapons. Returning to a previous choice after playing with other choices makes that option feel fresh and even surprising. Posted by Aaron Miller. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). View my complete profile. Gears of War 3. Saints Row: The Third. The Elder Scrolls: Oblivion.

4

Anyway Games: April 2015

http://hallower1980.blogspot.com/2015_04_01_archive.html

Wednesday, April 08, 2015. Hopes for Star Wars: Battlefront reboot. The original Star Wars: Battlefront. PC) is one of my all-time favorite games. When I heard the series would be coming to the Xbox One, I was very excited. In the hands of DICE, it is sure to be visually impressive and full of great physics. But will it be true to the series? What features distinguish past Star Wars: Battlefront. Games from DICE's own Battlefield. What made the original series great? Was another key feature of the origin...

5

Anyway Games: Film-based games and timing

http://hallower1980.blogspot.com/2007/11/film-based-games-and-timing.html

Thursday, November 01, 2007. Film-based games and timing. Alexandre Remy, of the. Game development team, said "if you don't come out at the same time as the film it's just a waste of the license.". That seems to be a common sentiment. But is it true? I don't think so. First, a game released even. After the film it is based on can sell very well, but it must be more than merely a scene-by-scene mimickery of the film. Knights of the Old Republic. Star Wars: Episode 1. Timing matters. I'm not denying th...

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Archives « Brackish Waters

https://brackishwater.wordpress.com/archives

How my gaming and life coalesce. My first month in review. It doesn’t matter if you feel good. The Appearance Tab in EQ2 rocks! Everquest 2 and my crafting introduction. A concise and link friendly introduction to crafting in EQ2. Site changes and two year molars. Boom – changed the layout. Love the three column. The woeful cry of the Unsubscribe button. Fare thee well LOTRO, I’ll be back. The brackish waters of blogging and press. Are bloggers part of the gaming press? Shut Up. I talked on Episode #9.

mmoreinsight.wordpress.com mmoreinsight.wordpress.com

Thoughts on Gear Progression, Raiding, and WotLK | MMOre Insight

https://mmoreinsight.wordpress.com/2008/11/10/thoughts-on-gear-progression-raiding-and-wotlk

A Glimpse into the World of Massively Multiplayer Games. Thoughts on Gear Progression, Raiding, and WotLK. Posted November 10, 2008. Wrath of the Lich King. So it’s been forever since I’ve posted, and I’m going to take it slowly for now. I actually have a lot to write about that I’ll get to soon enough, but something small (with the potential for vast expansion later if I choose to.). Am I alone in thinking this way? Laquo; Public Quests — Not Quite So Public. So… A New Year :) ». 12 comments so far.

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Change of Plans | MMOre Insight

https://mmoreinsight.wordpress.com/2009/01/17/change-of-plans

A Glimpse into the World of Massively Multiplayer Games. Posted January 17, 2009. After my last post, I was quite happy playing both Atlantica Online and LotRO, but all that has changed. I haven’t logged into either of those games in about a week. Care to know why? This is what I’d really been wanting for a long time. A new server with all new max-level players. What better situation could there be for… starting my own guild! I know things won’t always be easy, but for now I’m very happy with...Fill in y...

mmoreinsight.wordpress.com mmoreinsight.wordpress.com

So… A New Year :) | MMOre Insight

https://mmoreinsight.wordpress.com/2009/01/03/so-a-new-year

A Glimpse into the World of Massively Multiplayer Games. So… A New Year :). Posted January 3, 2009. So, it’s been well over a month since I’ve posted and all I can say is that I’m ready for a fresh start… in a couple ways. This will recap is short segments what’s been going on for me lately. I’ve gotten a new computer! It was pretty strong before I got a new graphics card for Christmas that my bro spent way too much on for me (THANKS! Here are the specs:. Intel Core 2 Quad 8200 3.2 GHz. LotRO and Atlanti...

theintentofcontent.blogspot.com theintentofcontent.blogspot.com

The Intent of Content: The Scarcity of Pragmatism

http://theintentofcontent.blogspot.com/2008/04/scarcity-of-pragmatism.html

The Intent of Content. Discussing and Contemplating Game Mechanics. Thursday, April 17, 2008. The Scarcity of Pragmatism. Scarcity is a fundamental part of economic value. Diminishing returns is also irrefutable when examining economic systems, and the value of certain items in any given economic system. So why is it that most players, and the games they play, try to either ignore or control these two principles? Posted by brandon j. Subscribe to: Post Comments (Atom). Anyway Games - blog. Hardcore Casua...

theintentofcontent.blogspot.com theintentofcontent.blogspot.com

The Intent of Content: April 2008

http://theintentofcontent.blogspot.com/2008_04_01_archive.html

The Intent of Content. Discussing and Contemplating Game Mechanics. Thursday, April 17, 2008. The Rewards of Loot. There seem to be two standard ways that loot rewards are distributed in most RPG’s; completely random dispersals and the use of level, or progression, based dispersals. What about all three? Continue reading 'The Rewards of Loot'. Posted by brandon j. Links to this post. The Scarcity of Pragmatism. Scarcity is a fundamental part of economic value. Diminishing returns is also irrefutable ...

theintentofcontent.blogspot.com theintentofcontent.blogspot.com

The Intent of Content: Egocentric Ignorance

http://theintentofcontent.blogspot.com/2008/04/i-have-noticed-that-although-i-own-and.html

The Intent of Content. Discussing and Contemplating Game Mechanics. Thursday, April 17, 2008. I have noticed that although I own and love games of all kinds, this blog has concentrated on video games over all other types. Part of this is just due to the vast amount of information available on video games compared to the other genres, but the real reason is my own personal lack of playing anything but video games for the past year or so. Posted by brandon j. Subscribe to: Post Comments (Atom).

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Anyway Games

Thursday, August 27, 2015. It's common for a TV show to introduce new viewers to its setting with a compilation of clips. Early in the season, clips are carefully selected to avoid upcoming plot twists while demonstrating the show's general method of entertainment. As the season progresses, anything from previous episodes is fair to use in this in-show trailer. Posted by Aaron Miller. Friday, July 24, 2015. Difficulty can restrict freedom, fun. As I wrote on Twitter. For example, when enemy weapon damage...

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