hamsandbox.blogspot.com
The Game A Day Project: Best Of: December 2005
http://hamsandbox.blogspot.com/2006/01/best-of-december-2005.html
The Game A Day Project. Originally an adjunct blog to Hamsterprophecy. This is the new Game A Day Project. This is a repository for RPG-related mechanics, concepts, thoughts, lessons learned, and other tidbits. New posters welcome. Thursday, January 05, 2006. Best Of: December 2005. Saturday, December 17, 2005: Limited Resource Adversity Systems. What ways are there to institute mechanically limited adversity in GMed games? Interaction-dependent limitations, where theres a resource spent on adversity tha...
hamsandbox.blogspot.com
The Game A Day Project: Strength Of Concept
http://hamsandbox.blogspot.com/2006/01/strength-of-concept.html
The Game A Day Project. Originally an adjunct blog to Hamsterprophecy. This is the new Game A Day Project. This is a repository for RPG-related mechanics, concepts, thoughts, lessons learned, and other tidbits. New posters welcome. Wednesday, January 11, 2006. I'm thinking about this in context of using it for Imp. Disadvantages: Easy to "game," I suppose. Flat-feeling resolution if you consistently face lower-trait opposition. Posted by Nathan P. @ 1/11/2006 02:20:00 PM. Comments: Post a Comment.
thou-and-one.blogspot.com
ONE THOUSAND ONE: October 2006
http://thou-and-one.blogspot.com/2006_10_01_archive.html
Roleplaying and everything after. Um, yeah. I've decided to create a giant chakra for all of Creation, representing the entire Loom of Fate woven by the Pattern Spiders. It is called, of course, "World-Encompassing Spider Pattern.". Alchemicals (metal), and Fair Folk (Graces). I'm still unsure about the Lunar and Sideral Castemarks and how to incorperate them. The problem with the Lunars is the Castes and Marks don't match the actual lunar phases very well. There are 8 major lunar phases:. Ideally, I'd a...
thou-and-one.blogspot.com
ONE THOUSAND ONE: February 2006
http://thou-and-one.blogspot.com/2006_02_01_archive.html
Roleplaying and everything after. Since last year's Game Chef competition, I've worked on three short games that have a somewhat similar design philosophy. They're all two-player games about China that are written to be very supportive of online chat-based play, and the stories that they tell are limited to a single scene. I've been really interested in constraining the number of players a game supports ever since Ben Lehman and Emily Care Boss blazed that trail with. An instructional book for children a...
benlehman.blogspot.com
This Is My Blog: 07/24/2005 - 07/31/2005
http://benlehman.blogspot.com/2005_07_24_archive.html
This Is My Blog. Ben Lehman, of These are our Games. Has this here blog here. He uses it to talk about role-playing games, including the ones he is working on. Thursday, July 28, 2005. Deep in the Game. Those of you who aren't reading Chris Chinn's Deep in the Game. Well, it's not too late to redeem yourself. Check out the latest post Input, Ammo, Play. Posted by Ben at Thursday, July 28, 2005. Starting now, for the next three weeks or so, I will be accepting pre-orders for Polaris. Why should I buy the ...
benlehman.blogspot.com
This Is My Blog: 05/08/2005 - 05/15/2005
http://benlehman.blogspot.com/2005_05_08_archive.html
This Is My Blog. Ben Lehman, of These are our Games. Has this here blog here. He uses it to talk about role-playing games, including the ones he is working on. Thursday, May 12, 2005. What I was writing the other day. Technique: Song of Truth. When you sing, it is a glorious song, and right in the eyes of the empyrean. Lies have no power before your tune - indiscretions are admitted, betrayals exposed, and disguises torn off like ragged flesh. When you are done, no falsehood remains. How it might aid you:.
thou-and-one.blogspot.com
ONE THOUSAND ONE: June 2006
http://thou-and-one.blogspot.com/2006_06_01_archive.html
Roleplaying and everything after. Doggone in 60 Seconds. So I'm living in Somerville MA (outside of Boston) now. Push. Is mostly done. Just have to add Brand's comments and, hopefully, Mo's comments if she gets them to me soon. The book looks very pretty and awesome. I'm super-excited. I've been working off and on on my Avatar. Based game, Four Nations. So I was thinking about a quick mod for doing another genre. I said, "Maybe Firefly. They said, "Maybe 24. Since you might get kicked out of your home tu...
benlehman.blogspot.com
This Is My Blog: Promotion Avenues
http://benlehman.blogspot.com/2006/01/promotion-avenues.html
This Is My Blog. Ben Lehman, of These are our Games. Has this here blog here. He uses it to talk about role-playing games, including the ones he is working on. Tuesday, January 10, 2006. Have you developed your role-playing game mostly in public? Do you have a free version of your game on a website? Is your game a website? If so, you may qualify for the Lulu Blooker Prize. Cost of entry: three copies. I really want to get more visibility for gaming blogs. Let's try to get Deep in the Game. Tell Me About ...
benlehman.blogspot.com
This Is My Blog: Dreamation
http://benlehman.blogspot.com/2006/01/dreamation.html
This Is My Blog. Ben Lehman, of These are our Games. Has this here blog here. He uses it to talk about role-playing games, including the ones he is working on. Tuesday, January 17, 2006. There's going to be a ton of designers hanging out at " Dreamation. Next weekend in northern Jersey, coordinated by Tony Lower-Basch. Author of Capes) and Michael Miller. Author of Fvlminata, Discernment, and With Great Power.) We have a full schedule at Indie Games Explosion. Posted by Ben at Tuesday, January 17, 2006.
benlehman.blogspot.com
This Is My Blog: Origins Awards
http://benlehman.blogspot.com/2006/01/origins-awards.html
This Is My Blog. Ben Lehman, of These are our Games. Has this here blog here. He uses it to talk about role-playing games, including the ones he is working on. Wednesday, January 11, 2006. Okay, thanks to a mysterious juror who reads this blog and can identify himself if he wants, I now have the criteria for the Origins awards. The deadline for these puppies is January 31. So if you want to submit, you'd better get cracking. Cost of submitting: 7 copies. Yowch! That's $140 for me. :-(. Origins Award subm...