hannesdelbeke.com hannesdelbeke.com

hannesdelbeke.com

hannes

I work as an Artist on Robocraft, one of the biggest free to play games on steam. My technical skills make me a bridge between the Art and Code department. Because of this I have a broad range of responsibilities. Working together with artists and coders to get. The assets correctly set up in the game. Creating quick playable itterations for new maps. Together with the game designer. Providing art passes in worldmachine for the. Terrain. Working together with the art team to. CTO and my own research.

http://www.hannesdelbeke.com/

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Hannes Delbeke

Oude ●●●●●an 29

Oost ●●●●●deren , 9090

BE

32.1●●●●6789
ha●●●●●●●●●●●@gmail.com

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Hannes Delbeke

Oude ●●●●●an 29

Oost ●●●●●deren , 9090

BE

32.1●●●●6789
ha●●●●●●●●●●●@gmail.com

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Hannes Delbeke

Oude ●●●●●an 29

Oost ●●●●●deren , 9090

BE

32.1●●●●6789
ha●●●●●●●●●●●@gmail.com

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Hannes Delbeke

Oude ●●●●●an 29

Oost ●●●●●deren , 9090

BE

32.1●●●●6789
ha●●●●●●●●●●●@gmail.com

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hannes | hannesdelbeke.com Reviews
<META>
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I work as an Artist on Robocraft, one of the biggest free to play games on steam. My technical skills make me a bridge between the Art and Code department. Because of this I have a broad range of responsibilities. Working together with artists and coders to get. The assets correctly set up in the game. Creating quick playable itterations for new maps. Together with the game designer. Providing art passes in worldmachine for the. Terrain. Working together with the art team to. CTO and my own research.
<META>
KEYWORDS
1 linkedin
2 hannesdelbeke@gmail com
3 robocraft
4 maps
5 spitzerdam
6 vanguard's end
7 battle for birmingham
8 features and assets
9 mech legs
10 riddick the mercfiles
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linkedin,hannesdelbeke@gmail com,robocraft,maps,spitzerdam,vanguard's end,battle for birmingham,features and assets,mech legs,riddick the mercfiles,personal projects,hack and slash,laputa,unity,cubelink,greentower
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hannes | hannesdelbeke.com Reviews

https://hannesdelbeke.com

I work as an Artist on Robocraft, one of the biggest free to play games on steam. My technical skills make me a bridge between the Art and Code department. Because of this I have a broad range of responsibilities. Working together with artists and coders to get. The assets correctly set up in the game. Creating quick playable itterations for new maps. Together with the game designer. Providing art passes in worldmachine for the. Terrain. Working together with the art team to. CTO and my own research.

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hannesdelbeke.com hannesdelbeke.com
1

hannes

http://www.hannesdelbeke.com/projects.htm

I worked as a Junior 3D artist. For 6 months on Riddick. We worked on a complete graphic overhaul. My responsibilities were oriented towards leveldesign. I created levels in Unity. Working closely together with the leveldesigner and redid the lighting. To create mood. I also created various props to fill the levels with. Screenshots will be added when the game is released. I worked on this indieproject as a tech artist. For the water and effects, scripted custom vfx. And scripted tools in Unity. This was...

2

hannes

http://www.hannesdelbeke.com/3d.htm

While browsing pinterest I found a nice concept by "Yes I do". And decided to make it in 3d. Modelled in 3ds Max. Textures are a 1024 and 256 diffuse. And a 256 alpha mask. 2.5k tris. On the sketchfab frontpage and became model of the week. A knight based on the concept by Nawol. I choose this concept because I wanted to rig something with armor. The knight is modelled and rigged. The texture is handpainted in photoshop. An exercise in handpainted.

3

hannes

http://www.hannesdelbeke.com/resume.htm

Https:/ www.linkedin.com/pub/hannes-delbeke/55/b12/466. 2014 Junior 3D artist at Gamingcorps - Riddick the merc files. 2013 Released Cubelink on Google Play. 2013 Technical artist intern at the Gamebakers. 2013 - 2014 Futuregames. 2010 - 2013 Bachelor Digital Arts and Entertainment - Howest. 2004 - 2010 Visual arts - Kunst Academie Wetteren. 2004 - 2010 Science and Math - Sint Gertrudiscollege Wetteren. Knowledge: Python, Maxscript, UnityScript, basic C#, basic Mel. Low and highpoly modelling.

4

hannes

http://www.hannesdelbeke.com/2d.htm

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Hannes Delbeke: Portfolio

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hannes

I work as an Artist on Robocraft, one of the biggest free to play games on steam. My technical skills make me a bridge between the Art and Code department. Because of this I have a broad range of responsibilities. Working together with artists and coders to get. The assets correctly set up in the game. Creating quick playable itterations for new maps. Together with the game designer. Providing art passes in worldmachine for the. Terrain. Working together with the art team to. CTO and my own research.

hannesdemming.de hannesdemming.de

Hannes Demming

Willkommen auf meiner Hausseite! Ich freue mich, daß Sie mich inmitten der unzähligen Seiten des Internets endlich gefunden haben. Schauen Sie sich ruhig um! Über eine Resonanz freue ich mich. Stand: 13. Oktober 2008. Kommentare zu dieser Website an:.

hannesdenicolo.com hannesdenicolo.com

Architekt Hannes Denicolò Atelier Olang Pustertal Südtirol

39 347 6580 149.

hannesdenker.com hannesdenker.com

Hannes Denker Motion Graphic

Hannes Denker. Motiondesigner based in Berlin. Concept, Moodboard, Styleframe, Storyboard, Animatic, Modelling, 2D-3D Animation, Lighting/Shading, Compositing. Clients: Miele, Pro7, Toom . If you are reading this, it is because your browser does not support the HTML5 video element. Collection of commercial and personal work. Music / Mura Masa Hustleblood (cutdown). 00:10 Pro Sieben Auswaertsspiel Opener / my task: simulation, animation, compositing, additional modelling / art direction Sehsucht / sehsucht.

hannesdersch.at hannesdersch.at

Home - Hannes Dersch - High Quality Aerial Footage

Hannes Dersch - High Quality Aerial Footage. High Quality Aerial Footage. Manchmal muss man hoch hinaus, um die Dinge von einem anderen Blickwinkel zu sehen. Diesen Perspektivenwechsel versuche ich in meinen Videos einzufangen. Erleben Sie hier einmalige und inspirierende Luftaufnahmen aus dem Raum Kitzbühel und Umgebung.

hannesdesign.blogspot.com hannesdesign.blogspot.com

Æ_design

Laugardagur, nóvember 19, 2005. I m out of here. Jæja þá er komið að því, ég er að koma heim. Allt gekk bara vel en ferlega skrýtið að þetta sé búið. Það gekk á ýmsu við að þakka og verður fróðlegt að sjá hvað gerist í tollinum heima. Jæja ég verð víst að fara gamli er svo stressaður að fara að komast af stað. Posted by Hdesign @ 09:30. Föstudagur, nóvember 18, 2005. Jæja þá er síðasti dagurinn runninn upp JIBBÝ! Posted by Hdesign @ 08:55. Þriðjudagur, nóvember 15, 2005. Posted by Hdesign @ 21:20. Mánuda...