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Harrison Harward FSU Game Design

Harrison Harward FSU Game Design. Thursday, November 6, 2014. First Drafts of Game Posters! Thursday, October 2, 2014. Update: Color and text have also been added as I was messing with materials. Thursday, September 25, 2014. Is the space in your game discrete or continuous? Our game space is continuous. How many dimensions does your space have? Our space has 3 dimensions so far in concept. What are the boundaries of your space? How many verbs do your players (characters) have? What are these objects?

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Harrison Harward FSU Game Design | harrisonfsugd.blogspot.com Reviews
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Harrison Harward FSU Game Design. Thursday, November 6, 2014. First Drafts of Game Posters! Thursday, October 2, 2014. Update: Color and text have also been added as I was messing with materials. Thursday, September 25, 2014. Is the space in your game discrete or continuous? Our game space is continuous. How many dimensions does your space have? Our space has 3 dimensions so far in concept. What are the boundaries of your space? How many verbs do your players (characters) have? What are these objects?
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Harrison Harward FSU Game Design | harrisonfsugd.blogspot.com Reviews

https://harrisonfsugd.blogspot.com

Harrison Harward FSU Game Design. Thursday, November 6, 2014. First Drafts of Game Posters! Thursday, October 2, 2014. Update: Color and text have also been added as I was messing with materials. Thursday, September 25, 2014. Is the space in your game discrete or continuous? Our game space is continuous. How many dimensions does your space have? Our space has 3 dimensions so far in concept. What are the boundaries of your space? How many verbs do your players (characters) have? What are these objects?

INTERNAL PAGES

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1

Harrison Harward FSU Game Design: Homework 2 Questions

http://www.harrisonfsugd.blogspot.com/2014/09/homework-2-questions.html

Harrison Harward FSU Game Design. Wednesday, September 10, 2014. 1) When and where did you meet? Our team met in the Dirac Library. 2) What did you discuss? Discussion covered the game as a whole and its goals, character names, designs, "levels" and strategy, and general execution of goals. 3) Did you take notes? Yes, we all individually took our own notes of the conversation for future reference of topics discussed and decisions made. 4) Did you transfer the contents of the discuss to the computer?

2

Harrison Harward FSU Game Design: Homework 6

http://www.harrisonfsugd.blogspot.com/2014/09/homework-6.html

Harrison Harward FSU Game Design. Thursday, September 25, 2014. As far as my contribution to the game this week, Colby and I met to discuss the game further and I added to our game's goals and concepts as well as implementing sounds this week that will enhance our game. Subscribe to: Post Comments (Atom). View my complete profile. Video with voiceover of one of my programming proj. Just a few of my creations (images). Picture Window template. Powered by Blogger.

3

Harrison Harward FSU Game Design: October 2014

http://www.harrisonfsugd.blogspot.com/2014_10_01_archive.html

Harrison Harward FSU Game Design. Thursday, October 2, 2014. Update: Color and text have also been added as I was messing with materials. Subscribe to: Posts (Atom). View my complete profile. Picture Window template. Powered by Blogger.

4

Harrison Harward FSU Game Design: Video with voiceover of one of my programming projects!

http://www.harrisonfsugd.blogspot.com/2014/09/video-with-voiceover-of-one-of-my.html

Harrison Harward FSU Game Design. Monday, September 1, 2014. Video with voiceover of one of my programming projects! This is a video of my senior java programming project with a voice over just explaining simply the functions of the program and its usage. This program is simplistic but accomplishes the end goal that I started out to achieve. Subscribe to: Post Comments (Atom). View my complete profile. Video with voiceover of one of my programming proj. Just a few of my creations (images).

5

Harrison Harward FSU Game Design: Homework 4

http://www.harrisonfsugd.blogspot.com/2014/09/homework-4.html

Harrison Harward FSU Game Design. Thursday, September 18, 2014. Forgetting about the game, think about your player. What are the experience(s) you want your player to have. What are the essential element(s) of that experience. Suggest a few ways your game might capture those experiences. Discuss a few ways in which you might include surprise in your game. How will your game be fun? The fun factor comes with the fact that our game is composed of many mini games. We are trying to include as many game g...

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Game Design: HW 15 / Project Status

http://chettyharish.blogspot.com/2014/11/hw-15-project-status.html

Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...

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Game Design: November 2014

http://chettyharish.blogspot.com/2014_11_01_archive.html

Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...

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Game Design: Homweork 9 / Balance

http://chettyharish.blogspot.com/2014/10/homweork-9-balance.html

Thursday, October 9, 2014. Homweork 9 / Balance. 2) Challenge vs. Success. The challenge is to survive, the success is surviving the map. The game's difficulty is formulated depending on how the player approaches the game. Aggressiveness is met with a very aggressive dragon, but a very slow approach would cause the player loose time. Triangularity is maintained by how the player uses his resources. The way he uses the resources always determines how the game turns out in the future. The game is more abou...

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Game Design: August 2014

http://chettyharish.blogspot.com/2014_08_01_archive.html

Sunday, August 31, 2014. My awesome facebook cover pages. I have decided to add two of my cover pages which were created by me by putting together various other images. The first one was a tribute to my all time favorite wrestler Chris Jericho on his return to WWE in 2007 after a long break. I loved his return advertising, especially the use of cryptic sequences and matrix like effects to signal his coming! Fallout 3 and Fallout New Vegas tribute! The video just portrays a small part of the entire game.

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Game Design: September 2014

http://chettyharish.blogspot.com/2014_09_01_archive.html

Thursday, September 25, 2014. Homework 6/ Near and Disappear! Link to project : https:/ www.dropbox.com/s/fjszz5tctr9mlbq/HW6.blend? This project is a showcase of different sensors and also the animation effect. Here I am opening the door using animation which is activated via the near sensor. The buildings also fall down when the cube is near them. The door and the buildings have sound effects also controlled by the near sensor. How I would use it for the game? Thursday, September 18, 2014. Here I am us...

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Game Design: Homework 13 / Game Document

http://chettyharish.blogspot.com/2014/11/homework-13-game-document.html

Thursday, November 6, 2014. Homework 13 / Game Document. Since it was a team document and not an individual post, Here's the link for the document of the team member:. Http:/ greatdesignogames.blogspot.com/2014/11/hw-13-game-doc.html. Subscribe to: Post Comments (Atom). View my complete profile. HW 15 / Project Status. Homework 14 / Indirect Control. Homework 13 / Game Document. Picture Window template. Powered by Blogger.

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Game Design: October 2014

http://chettyharish.blogspot.com/2014_10_01_archive.html

Tuesday, October 21, 2014. Homework 12/ team tasks. Pick a Name (Oct 31). Write dialogue, menu news blurbs, and other in game written material. Create survey for play testers. Create and design final dungeon map. Work movement and actions of the main character (stealth, run, walk, pick up, smash, use gun, talk). Work movement and actions of the monster (navigation, sound and light sensors/threshold, sight). Work use cell phone animation and menu (make sure to add battery and light sensors). Ability to na...

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Game Design: Homework 12/ team tasks

http://chettyharish.blogspot.com/2014/10/homework-12-team-tasks.html

Tuesday, October 21, 2014. Homework 12/ team tasks. Pick a Name (Oct 31). Write dialogue, menu news blurbs, and other in game written material. Create survey for play testers. Create and design final dungeon map. Work movement and actions of the main character (stealth, run, walk, pick up, smash, use gun, talk). Work movement and actions of the monster (navigation, sound and light sensors/threshold, sight). Work use cell phone animation and menu (make sure to add battery and light sensors).

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: Homework 11/ Interfaces

http://chettyharish.blogspot.com/2014/10/homework-11-interfaces.html

Tuesday, October 21, 2014. 1) Describe the user interface in your game. It's a First Person RPG with mouse control for rotation and keyboard controls for translation. The player can move forward/backward/left and right using W/S/A and D respectively. He also gains ability to see 2Pi radians in all the 3 axis. There are also special keys binded (not selected yet) which will be used for interactions with the game environment. 2) What role will the interface play in your game. How could this be improved?

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Harrison Harward FSU Game Design

Harrison Harward FSU Game Design. Thursday, November 6, 2014. First Drafts of Game Posters! Thursday, October 2, 2014. Update: Color and text have also been added as I was messing with materials. Thursday, September 25, 2014. Is the space in your game discrete or continuous? Our game space is continuous. How many dimensions does your space have? Our space has 3 dimensions so far in concept. What are the boundaries of your space? How many verbs do your players (characters) have? What are these objects?

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