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Harsh Entertainment | Harsh Reality PrototypeHarsh Reality Prototype (by Karratti)
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Harsh Reality Prototype (by Karratti)
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Harsh Entertainment | Harsh Reality Prototype | harshentertainment.wordpress.com Reviews
https://harshentertainment.wordpress.com
Harsh Reality Prototype (by Karratti)
Reality Check – Trailer | Harsh Entertainment
https://harshentertainment.wordpress.com/2011/09/18/reality-check-trailer
Reality Check – Trailer. This is the trailer submitted for Reality Check. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.
About | Harsh Entertainment
https://harshentertainment.wordpress.com/about
Harsh Entertainment is a student company dedicated to the creation of our prototype, Harsh Reality. Our team may be a little small, but we’re ready to show the world what we can do, and create a unique and amazing property. We are made up of:. Christine Golinquevitch – ARTIST. Derek Higgs – ENGINEER. Brandon Karratti – PRODUCER. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.
Putting “Cheque” Into the Game | Harsh Entertainment
https://harshentertainment.wordpress.com/2011/09/07/putting-cheque-into-the-game
Putting “Cheque” Into the Game. Making up for some lost time and “moving hassles” of last week.). Here are the pixeled frames for “Cheque,” as he’s falling, leaping, stomping, etc. We’re trying to keep the animations simple, here, but I think that he’s come out rather unique. Props to Christine for an awesome base character. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.
Updates: Friday 9 September 2011 | Harsh Entertainment
https://harshentertainment.wordpress.com/2011/09/09/52
Updates: Friday 9 September 2011. Things are really shaping up well on this game. When I came back this weekend, I was a little worried that we might have a lot of time ahead of us, but it turns out that things are looking pretty smooth for the weekend. We’re right on track, it seems. All in all, though the gameplay is definitely simple, here, the concepts are all coming together quite well for this prototype, and I’m confident that we’ll be well-prepared for the presentations next week. Next post →.
Harsh Entertainment | Harsh Reality Prototype | Page 2
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Animation, Basic Mechanics, Detailed Game Plan. Monday, 29 August, 2011. Game plan has been more fully detailed, encompassing the whole of the project’s scope, down to minor details. (Will include completed Excel Chart in the blog for reference.) As well, writing on game script for cinematics and in-game text cues has begun. Due to the small size of the team, Karratti will take charge of any and all writing work. Current task is to create the game script. Art Assets – Character and Logo. Christine provid...
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And… It’s A Wrap! | Chris Olinquevitch - 2D/3D Game Artist
https://colinquevitch.wordpress.com/2012/12/15/and-its-a-wrap
Chris Olinquevitch – 2D/3D Game Artist. Artist's Perspective: The MFA Experience chronicles Chris Olinquevitch's experience in the University of Utah's Entertainment Arts and Engineering: Master Games Studio. December 15, 2012. And… It’s A Wrap! The semester is officially over! On Thursday, December 13th 2012, I had my last project due for for the semester. It’s been a journey! It’s crazy to think that I only have one semester left of graduate school. I’m only 23! 2 3D Environment for Game Arts III.
Last March of the Dodos – Media! | Chris Olinquevitch - 2D/3D Game Artist
https://colinquevitch.wordpress.com/2012/12/15/last-march-of-the-dodos-media
Chris Olinquevitch – 2D/3D Game Artist. Artist's Perspective: The MFA Experience chronicles Chris Olinquevitch's experience in the University of Utah's Entertainment Arts and Engineering: Master Games Studio. December 15, 2012. Last March of the Dodos – Media! We have a FACEBOOK page for Last March of the Dodos! Feel free to like the page to keep yourself updated with the game! Also… we have a game trailer! It’s Politically incorrect Dodo extinction fun! Leave a Reply Cancel reply. Enter your comment here.
2013? | Chris Olinquevitch - 2D/3D Game Artist
https://colinquevitch.wordpress.com/2013/01/08/2013
Chris Olinquevitch – 2D/3D Game Artist. Artist's Perspective: The MFA Experience chronicles Chris Olinquevitch's experience in the University of Utah's Entertainment Arts and Engineering: Master Games Studio. January 8, 2013. Well, hello there! Today is officially the first day back in class after Christmas/New Years break! How am I feeling? I had a wonderful Christmas break and a pretty good New Years. Now, I’m back and I’m ready for the new semester. 4 Publish my Thesis Project. Enter your comment here.
3D Art | Chris Olinquevitch - 2D/3D Game Artist
https://colinquevitch.wordpress.com/2012/12/15/3d-art
Chris Olinquevitch – 2D/3D Game Artist. Artist's Perspective: The MFA Experience chronicles Chris Olinquevitch's experience in the University of Utah's Entertainment Arts and Engineering: Master Games Studio. December 15, 2012. Previously, you’ve seen the entire project. However, here’s the 3D separate art work that I have worked on for my 3D Environment for Game Arts III class this semester. Just for a fresh reminder, here’s my 3D environment. Leave a Reply Cancel reply. Enter your comment here.
Internship Time! | Chris Olinquevitch - 2D/3D Game Artist
https://colinquevitch.wordpress.com/2013/01/15/internship-time
Chris Olinquevitch – 2D/3D Game Artist. Artist's Perspective: The MFA Experience chronicles Chris Olinquevitch's experience in the University of Utah's Entertainment Arts and Engineering: Master Games Studio. January 15, 2013. It is the LAST semester of graduate school! Last semester equals to Internship time! As mentioned in earlier posts, it will be a pretty busy semester. It is only the beginning, however, I am pretty stoked for it! My personal goals for this internship are:. 1 Improve as an artist.
User Interface – Art | Chris Olinquevitch - 2D/3D Game Artist
https://colinquevitch.wordpress.com/2012/12/12/user-interface-art
Chris Olinquevitch – 2D/3D Game Artist. Artist's Perspective: The MFA Experience chronicles Chris Olinquevitch's experience in the University of Utah's Entertainment Arts and Engineering: Master Games Studio. December 12, 2012. User Interface – Art. My goal for the UI was to make sure it represented a fun game, including BIG, bold. Cartoon-ish looking fonts. The UI involved critical thinking. From where our game was to where it is now, it has been a great journey. Last March of the Dodos.
Chris Olinquevitch | Chris Olinquevitch - 2D/3D Game Artist
https://colinquevitch.wordpress.com/author/colinquevitch
Chris Olinquevitch – 2D/3D Game Artist. Artist's Perspective: The MFA Experience chronicles Chris Olinquevitch's experience in the University of Utah's Entertainment Arts and Engineering: Master Games Studio. January 15, 2013. It is the LAST semester of graduate school! Last semester equals to Internship time! As mentioned in earlier posts, it will be a pretty busy semester. It is only the beginning, however, I am pretty stoked for it! My personal goals for this internship are:. 1 Improve as an artist.
Influence Map – A small portion… | Chris Olinquevitch - 2D/3D Game Artist
https://colinquevitch.wordpress.com/2012/12/15/influence-map-a-small-portion
Chris Olinquevitch – 2D/3D Game Artist. Artist's Perspective: The MFA Experience chronicles Chris Olinquevitch's experience in the University of Utah's Entertainment Arts and Engineering: Master Games Studio. December 15, 2012. Influence Map – A small portion…. 8230; of what inspires me. My very first assignment for Game Arts III was to create an Influence Map. What is that exactly? Do you know the nature, direction, and strength of these influences? Check out my Influence Map below:. The Aquaducks Publi...
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harshening in a sentence | simple examples
In A Sentence .org. The best little site that helps you understand word usage with examples. Harshening in a sentence. Khamenei said the harshening sanctions are aimed at increasing pressure on the Iranian people. Mugabe is under unprecedented political pressure as public discontent turns increasingly into often violent demonstrations over harshening economic conditions. By harshening oppression and preventing free speech, Ahmadinejad attempted to turn Irans nuclear policy into an issue of national pride.
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harshentertainment.wordpress.com
Harsh Entertainment | Harsh Reality Prototype
Reality Check – Trailer. This is the trailer submitted for Reality Check. The prototype cycle for “Reality Check” has now been completed. All assets have been completed and taken care of, and the final wrap kit has been uploaded to the Executive Producers for evalutation. Overall, the project came out very well, and we’re pleased with the progress that was made. Each of the team members has expressed their experiences within the wrap kit, which is available from the Producer if needed. Level Design ̵...
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