claritycomes.blogspot.com
Come Clarity: Inspiration Strikes
http://claritycomes.blogspot.com/2009/11/inspiration-strikes.html
Friday, November 13, 2009. My hopes with this project was that after creating several short and seemingly unrelated animation sequences, that an overall theme would naturally form which will allow me to create a single cohesive piece of work. This cohesion came sooner than expected, not more than a few hours after I finished shooting a short reference scene for the first sequence. Kowloon – The Walled City. Image taken from The Dry Facts. The concept in one Paragraph. The film is seen entirely from a fir...
claritycomes.blogspot.com
Come Clarity: November 2009
http://claritycomes.blogspot.com/2009_11_01_archive.html
Tuesday, November 17, 2009. A few more pictures from the weekend, from the port city of Yaffo (Jaffa). More than other cities, Yaffo embodies the combination of the ancient, the rather new and and augmented. The city itself is dived into two sectors:. Friday, November 13, 2009. In the past few weeks, I traveled to several cities in Israel, taking photographs of the architecture that I would like to reference in the film. Below are just a few of the photographs from Jerusalem and Tel Aviv. Looking at the ...
claritycomes.blogspot.com
Come Clarity: The Illusion of Time
http://claritycomes.blogspot.com/2009/10/illusion-of-time.html
Friday, October 23, 2009. The Illusion of Time. Painting by Michael Fallik. The current plan is to spend no more than two weeks on each segment (or episode) of animation. This means that during the period of each two week, I will go through the process of story boarding, animating and completing a rough post-production process for a segment that is only a few seconds long. Subscribe to: Post Comments (Atom). The Illusion of Time. This project will be constructed out of various short animated segments, ea...
zoharhanegev.blogspot.com
Zohar HaNegev: April 2010
http://zoharhanegev.blogspot.com/2010_04_01_archive.html
Monday, April 26, 2010. Shots 4 and 5. Proceeding with the rendering, I've solved the problems in my previous post. 1) being unable to change the color settings on mental ray in the sky, I opted for a surface shader with an envSky node in the color channel attached to a sphere that surrounds entire scene. 2) The mental ray rendering problem,was solved by upgrading to Maya 2011. Now the computer renders using 100% of the CPU power. Below are shot 4 and 5 of the exterior scene:. Thursday, April 15, 2010.
zoharhanegev.blogspot.com
Zohar HaNegev: Upper Floors + (temp) Sound
http://zoharhanegev.blogspot.com/2010/05/upper-floors-temp-sound.html
Saturday, May 8, 2010. Upper Floors (temp) Sound. Here is a playblasted walk through of my favorite section of the piece - The Upper Floors. Modeled by Di Ye. Click to play quicktime. Provided are also hi-res renders. These screens may appear dark on some monitors. University of southern california. Subscribe to: Post Comments (Atom). How did it come about? And why has it been abandoned? Many stories have been woven to explain its clearance. But which one is true? Upper Floors (temp) Sound.
zoharhanegev.blogspot.com
Zohar HaNegev: mayabatch.exe reeks havoc (once more)
http://zoharhanegev.blogspot.com/2010/05/mayabatchexe-reeks-havoc-once-more.html
Saturday, May 8, 2010. Mayabatch.exe reeks havoc (once more). The rendering problem I've mentioned in this post. Has returned in Maya 2011! The day lighting was completed and ready for render, I received the following error from Maya, when attempting to batch render:. Of course, Maya did not render a single frame…. A further look into the mayaRenderLog.txt. Reaveled the following message:. Starting "C: Program Files Autodesk Maya2011 bin mayabatch.exe". This seemed to solve the QWidget. Sometimes I get t...
zoharhanegev.blogspot.com
Zohar HaNegev: February 2010
http://zoharhanegev.blogspot.com/2010_02_01_archive.html
Monday, February 1, 2010. I'd like to introduce our crew for Zohar HaNegev. Melissa Davidson grew up in Ontario, Canada, where she developed a love of art very early on in life. She would eventually earn a degree in computer animation at Humber College in Toronto. Since then she has been working freelance on a number of projects including providing art direction and animation consulting on a couple of indie video games which will be released later on this year. Director, creator, lighting and rendering.
zoharhanegev.blogspot.com
Zohar HaNegev: Shots 4 & 5
http://zoharhanegev.blogspot.com/2010/04/shots-4-5.html
Monday, April 26, 2010. Shots 4 and 5. Proceeding with the rendering, I've solved the problems in my previous post. 1) being unable to change the color settings on mental ray in the sky, I opted for a surface shader with an envSky node in the color channel attached to a sphere that surrounds entire scene. 2) The mental ray rendering problem,was solved by upgrading to Maya 2011. Now the computer renders using 100% of the CPU power. Below are shot 4 and 5 of the exterior scene:. The old city of Zohar HaNeg...