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Twigg 3D

Title Design of my Website. Posted in creative practice. On May 26, 2011 by havoc20. Important note: Creating a wire frame render for future references. Posted in creative practice. On May 26, 2011 by havoc20. 1 First add a clay hyper shade to the model. 2 Add a Toon Shader to the mesh and forward to attributes. Line Width= thickness of the line,. Turn of hard creases only. Turn down crease angle min/max=0. Important note: Creating a Clay texture for future references. Posted in creative practice. Whats ...

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Twigg 3D | havoc20.wordpress.com Reviews
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Title Design of my Website. Posted in creative practice. On May 26, 2011 by havoc20. Important note: Creating a wire frame render for future references. Posted in creative practice. On May 26, 2011 by havoc20. 1 First add a clay hyper shade to the model. 2 Add a Toon Shader to the mesh and forward to attributes. Line Width= thickness of the line,. Turn of hard creases only. Turn down crease angle min/max=0. Important note: Creating a Clay texture for future references. Posted in creative practice. Whats ...
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10 mental ray
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Twigg 3D | havoc20.wordpress.com Reviews

https://havoc20.wordpress.com

Title Design of my Website. Posted in creative practice. On May 26, 2011 by havoc20. Important note: Creating a wire frame render for future references. Posted in creative practice. On May 26, 2011 by havoc20. 1 First add a clay hyper shade to the model. 2 Add a Toon Shader to the mesh and forward to attributes. Line Width= thickness of the line,. Turn of hard creases only. Turn down crease angle min/max=0. Important note: Creating a Clay texture for future references. Posted in creative practice. Whats ...

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havoc20.wordpress.com havoc20.wordpress.com
1

Whats going to be featured on the Showreel Website | Twigg 3D

https://havoc20.wordpress.com/2011/05/25/whats-going-to-be-featured-on-the-showreel-website

Important Note: Render settings for future turntable references. Whats going to be featured on the Showreel Website. Wireframe, Texture and Clay Renders. This character is an example in how my modeling skills have progressed from last year to my recent work. it also shows that i can create high Polygon models as well as Low. Wireframe, Texture and Clay Renders. Four Greek Mythology Characters. Wireframe, Texture and Clay Renders. Screenshots in Unity environment. Wireframe, Texture and Clay Renders.

2

Playing from the camera | Twigg 3D

https://havoc20.wordpress.com/2011/05/26/playing-from-the-camera

Laquo; Important Note: Render settings for future turntable references. Better way of creating a turntable. Playing from the camera. This entry was posted on May 26, 2011 at 12:10 am and is filed under creative practice. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.

3

Important Note: Render settings for future turntable references | Twigg 3D

https://havoc20.wordpress.com/2011/05/25/important-note-render-settings-for-future-turntable-references

Laquo; Whats going to be featured on the Showreel Website. Playing from the camera. Important Note: Render settings for future turntable references. Frame/Animation ext: name.hash.ext. Frame Padding: depending on frame size,. Renderable Camera: The Selected camera used to capture the footage of the scene. Presets: resolution of video,. Presets: Production highest quality. This entry was posted on May 25, 2011 at 11:50 pm and is filed under creative practice. Feed You can leave a response.

4

Title Design of my Website | Twigg 3D

https://havoc20.wordpress.com/2011/05/26/problems-with-mental-ray-2

Laquo; Important note: Creating a wire frame render for future references. Title Design of my Website. This entry was posted on May 26, 2011 at 12:59 am and is filed under creative practice. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your Twitter account. ( Log Out.

5

Important note: Creating a Clay texture for future references | Twigg 3D

https://havoc20.wordpress.com/2011/05/26/important-note-creating-a-clay-render-for-future-references

Laquo; Better way of creating a turntable. Important note: Creating a wire frame render for future references. Important note: Creating a Clay texture for future references. Using Mental Ray,. 1 Create a Mia Material X hypershade and forward it to attributes. 2 Attributes: Set the colour to a clay shade. Eg R=0.529, G=0.488, B=0.436. Samples: Higher the the settings the better detail, but takes longer rendering. Ambient Light: Alter a little to make the shader lighter. Feed You can leave a response.

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Title Design of my Website. Posted in creative practice. On May 26, 2011 by havoc20. Important note: Creating a wire frame render for future references. Posted in creative practice. On May 26, 2011 by havoc20. 1 First add a clay hyper shade to the model. 2 Add a Toon Shader to the mesh and forward to attributes. Line Width= thickness of the line,. Turn of hard creases only. Turn down crease angle min/max=0. Important note: Creating a Clay texture for future references. Posted in creative practice. Whats ...

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