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1st Workshop on Human Computation in Digital Entertainment - AAAI

1st Workshop on Human Computation in Digital Entertainment. At The Eighth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. Stanford, Palo Alto, California, October 8, 2012. In this workshop we explore the relationship between human-computation and entertainment. We are particularly interested in how digital entertainment is being used to encourage human-computation and also how human-computation is contributing to entertainment. All papers must be in AAAI format.

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1st Workshop on Human Computation in Digital Entertainment - AAAI | hcompai.soe.ucsc.edu Reviews
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1st Workshop on Human Computation in Digital Entertainment. At The Eighth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. Stanford, Palo Alto, California, October 8, 2012. In this workshop we explore the relationship between human-computation and entertainment. We are particularly interested in how digital entertainment is being used to encourage human-computation and also how human-computation is contributing to entertainment. All papers must be in AAAI format.
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5 program committee
6 about the workshop
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1st Workshop on Human Computation in Digital Entertainment - AAAI | hcompai.soe.ucsc.edu Reviews

https://hcompai.soe.ucsc.edu

1st Workshop on Human Computation in Digital Entertainment. At The Eighth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. Stanford, Palo Alto, California, October 8, 2012. In this workshop we explore the relationship between human-computation and entertainment. We are particularly interested in how digital entertainment is being used to encourage human-computation and also how human-computation is contributing to entertainment. All papers must be in AAAI format.

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1st Workshop on Human Computation in Digital Entertainment - AAAI

https://hcompai.soe.ucsc.edu/callforpapers.html

1st Workshop on Human Computation in Digital Entertainment. At The Eighth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. Stanford, Palo Alto, California, October 8, 2012. Using games and digital entertainment as a data collection platform. Using games and digital entertainment to solve real world problems. Design considerations for abstracting problems (what level is enough and how far do you have to go to achieve the best results). The limitations and dangers of...

2

1st Workshop on Human Computation in Digital Entertainment - AAAI

https://hcompai.soe.ucsc.edu/schedule.html

1st Workshop on Human Computation in Digital Entertainment. At The Eighth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. Stanford, Palo Alto, California, October 8, 2012. Markus Krause and Julie Carranza. Evaluating Game Designs for Human Computation. Antonios Liapis, Georgios N. Yannakakis and Julian Togelius. Limitations of Choice-Based Interactive Evolution for Game Level Design. Kathleen Tuite and Adam M. Smith. Adrian Boteanu and Sonia Chernova. Artificial I...

3

1st Workshop on Human Computation in Digital Entertainment - AAAI

https://hcompai.soe.ucsc.edu/index.html

1st Workshop on Human Computation in Digital Entertainment. At The Eighth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. Stanford, Palo Alto, California, October 8, 2012. In this workshop we explore the relationship between human-computation and entertainment. We are particularly interested in how digital entertainment is being used to encourage human-computation and also how human-computation is contributing to entertainment. All papers must be in AAAI format.

4

1st Workshop on Human Computation in Digital Entertainment - AAAI

https://hcompai.soe.ucsc.edu/dates.html

1st Workshop on Human Computation in Digital Entertainment. At The Eighth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. Stanford, Palo Alto, California, October 8, 2012. Paper submission deadline : July. Author Notification : August 3rd, 2012. CRC : August 15th, 2012. Workshop: October 8 or 9th (TBD). April 17, 2012. September 05, 2012.

5

1st Workshop on Human Computation in Digital Entertainment - AAAI

https://hcompai.soe.ucsc.edu/program.html

1st Workshop on Human Computation in Digital Entertainment. At The Eighth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. Stanford, Palo Alto, California, October 8, 2012. Georgia Tech / Xerox PARC. IBM TJ. Watson. IBM TJ. Watson. Stevens Institute of Technology. April 17, 2012. September 05, 2012.

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Program | AIIDE '2012

http://aiide12.gatech.edu/program

The Eighth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. Stanford, Palo Alto, California, October 8-12, 2012. Hello, AIIDE 2013. See you in Boston this year! Monday, October 8. The 5th Intelligent Narrative Technology Workshop (INT5). Workshop on Human Computation in Digital Entertainment. AI for Serious games. Tuesday, October 9. The 5th Intelligent Narrative Technology Workshop (INT5). Workshop on AI in Adversarial Real-time games. Wednesday, October 10. Owen ...

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Deadline Extended for Workshops | AIIDE '2012

http://aiide12.gatech.edu/node/38

The Eighth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. Stanford, Palo Alto, California, October 8-12, 2012. Hello, AIIDE 2013. See you in Boston this year! Deadline Extended for Workshops. Deadline Extended for Workshops. The paper submission deadline for many of the AIIDE workshops have been extended. New dates are as follows:. 1st Workshop on Human Computation in Digital Entertainment. July 11, 2012. 5th Workshop on Intelligent Narrative Technologies.

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Workshops | AIIDE '2012

http://aiide12.gatech.edu/workshops

The Eighth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. Stanford, Palo Alto, California, October 8-12, 2012. Hello, AIIDE 2013. See you in Boston this year! The AIIDE'12 workshop series will occur October 8-9, 2012 at Stanford University. The workshop series will consist of the following workshops:. 5th Workshop on Intelligent Narrative Technologies. Http:/ dgrc.ncsu.edu/int5/. Stephen Ware (NCSU), Jichen Zhu (Drexel U.), Raina Hodhod (Georgia Tech). Michael Bu...

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The Games With A Purpose (GWAP). The objectives of this project are 1) to provide a generic API framework to facilitate the development of future GWAP systems; 2) to provide a number of example source codes demonstrating how to build a GWAP system based on this API framework; and 3) to collect GWAP traces and make the dataset publicly available to the research community. For more information see: http:/ hcomp.iis.sinica.edu.tw/GWAP API/.

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1st Workshop on Human Computation in Digital Entertainment - AAAI

1st Workshop on Human Computation in Digital Entertainment. At The Eighth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. Stanford, Palo Alto, California, October 8, 2012. In this workshop we explore the relationship between human-computation and entertainment. We are particularly interested in how digital entertainment is being used to encourage human-computation and also how human-computation is contributing to entertainment. All papers must be in AAAI format.

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