3dsmaxtipsntricks.blogspot.com
3D Studio Max Tips & Tricks: October 2005
http://3dsmaxtipsntricks.blogspot.com/2005_10_01_archive.html
3D Studio Max Tips and Tricks. Tuesday, October 04, 2005. Sick, Ill, etc. Sorry for not updating this in a while, just that recently I got sick. I haven't been to the doctors yet, but I have a feeling that I have bronchitis; I've had it before with the same symptoms. Anyways just letting you know where I am at this point. Posted by Hailfire6 @ 9:09 AM. 3dsmax Tips and Tricks for the beginner, intermediate, or advanced user. Michigan, United States. View my complete profile. VRay Free 1.09.03n.
3dsmaxtipsntricks.blogspot.com
3D Studio Max Tips & Tricks: September 2005
http://3dsmaxtipsntricks.blogspot.com/2005_09_01_archive.html
3D Studio Max Tips and Tricks. Tuesday, September 27, 2005. First order of business, some of my friends created a blog at http:/ primalart.blogspot.com/. So go check them out. Secondly, I know I haven't done any updates on tips lately. I'm sorry about that due to my laziness and time spent on university. Not to mention the numerous modeling projects I give myself, with a few model requests from Skrilek/Squiddy over at PrimalArt. I'm still thinking of another topic to write about, so stay put. Exercise #1...
cgstudios.org
CG Tutorials | CG STUDIOS
http://cgstudios.org/learn/tutorials
CG PORTFOLIO Work Online Portfolio. CG STUDENT GALLERY Work Online Portfolio. CG WEB DESIGN Work Online Portfolio. CG PRODUCTS Work Online Portfolio. CG IDEAS FACTORY Work Online Portfolio. CG Workshops Work Online Portfolio. CG Tutorials Work Online Portfolio. CG Artworks Work Online Portfolio. CG SERVICES Work Online Portfolio. Links Work Online Portfolio. FAQ Work Online Portfolio. This is tutorial test. Http:/ www.welcome.hp.com/country/uk/en/cs/home.html. Http:/ www.ts.fujitsu.com/. Http:/ www.f...
electro303.paralumino.com
Tutorial page
http://electro303.paralumino.com/electro303/02-tech/Tutorial_bank/tips031-040/tips039/tips039-US.html
Written by Reuben Flounders. Edited by Robert Jan Kila. This tutorial aims to demonstrate the basic setup of a full HDR {high dynamic range} environment within EIAS. Also to allow the background image to be seen in the camera view, under the shading tab select reverse normals and display texture under the display tab. Now open the material editor, set the specular amount to 0, luminance to 100% and select shade. Some large spherical HDR images rendered in EIAS. Any of these formats work well in EIAS.