designmeswell.blogspot.com
Design Me Swell: Photoshoot
http://designmeswell.blogspot.com/2011/11/photoshoot.html
Sunday, November 27, 2011. I created a mini studio in my room to do the bag photoshooting for an end-of-the-semester publication. Posted by Yuri Endo. Subscribe to: Post Comments (Atom). View my complete profile. Mock-up 004: Final stitching. Mock-up 004: Parts assembling. Mock-up 004: Liner pockets assembling.
machinewrecker.blogspot.com
The Machine Wrecks: October 2010
http://machinewrecker.blogspot.com/2010_10_01_archive.html
Sunday, October 31, 2010. This one reacted to the sound the most. Initially, it was supposed to look like blood coming out of nowhere as in the film, Shining. Currently looks like sad lazy monsters. Labels: Signal Processing and Sound. Wednesday, October 27, 2010. I used this dot to create particles. This piece was my challenge to the opening sequence from a short film by Rodarte. Not as sophisticated as the commercial. I must say. Labels: Signal Processing and Sound. Wednesday, October 20, 2010. Ableton...
workshopped.blogspot.com
Workshopped: Movement, learning and food
http://workshopped.blogspot.com/2011/09/blog-post_16.html
Friday, September 16, 2011. Movement, learning and food. Another creative traveling piece which I was vastly inspired by during my trips this summer. This compelling short film project is consist of 3 themes; Move. And conveys the ultimate traveling experiences to the viewers without them physically moving. Although it does not focus on one country/culture, I believe we can also apply these simple yet smart keynotes to capture the most intriguing parts of Seoul and Korean culture on the whole.
tweaksnpeeks.blogspot.com
Tweaks+Peeks: Light source
http://tweaksnpeeks.blogspot.com/2011/11/light-source.html
Posted by Yuri Endo. Subscribe to: Post Comments (Atom). View my complete profile. Anim on the first sequence. Matching the anim base MOV. Animating with green screen. As this is the first time I tried to create an A. Base MOV Reshoot 003. Base MOV Reshoot 002. Base MOV Reshoot 001. Reshoot with my muse. The art of storyboarding. Ive succeeded in importing image sequences and . Puppet piñata quick storyboard. New story: Goth Piñata Revolts. Media Environment Unit Two. Media Environment Unit One.
workshopped.blogspot.com
Workshopped: November 2011
http://workshopped.blogspot.com/2011_11_01_archive.html
Tuesday, November 8, 2011. Seoul Gwanjang Market 7:00 PM. I have created a short movie on Korean gastronomy and dietary habits at one of the most famous food markets, Gwanjang Market, in Seoul. Posted by Yuri Endo. Subscribe to: Posts (Atom). View my complete profile. Seoul Gwanjang Market 7:00 PM.
tweaksnpeeks.blogspot.com
Tweaks+Peeks: Re-shoot storyboard/shot list
http://tweaksnpeeks.blogspot.com/2011/11/re-shoot-storyboardshot-list.html
Posted by Yuri Endo. Subscribe to: Post Comments (Atom). View my complete profile. Anim on the first sequence. Matching the anim base MOV. Animating with green screen. As this is the first time I tried to create an A. Base MOV Reshoot 003. Base MOV Reshoot 002. Base MOV Reshoot 001. Reshoot with my muse. The art of storyboarding. Ive succeeded in importing image sequences and . Puppet piñata quick storyboard. New story: Goth Piñata Revolts. Media Environment Unit Two. Media Environment Unit One.
hitormisslandia.blogspot.com
hit-or-misslandia: Farewell Zbender
http://hitormisslandia.blogspot.com/2011/06/blog-post.html
Exhibited at IDAS (Hongik University) Open House 2011. Opiumblue Media Art and Environment-Hongik 2011. Subscribe to: Post Comments (Atom). View my complete profile.
ecdemomania.blogspot.com
Temporary Ecdemomaniac: AE Munny (AB) projection test
http://ecdemomania.blogspot.com/2011/05/ae-munny-ab-projection-test.html
AE Munny (AB) projection test. 1 Smoothness and vividness sans Maya jobs. 2 The distance between 2 munnies could be closer. 3 The projection on glow-in-the-dark munny (the red one on the right) doesn't stand out much when it's placed next to the non-glowing. 4 The animation needs some timing alternation in order for 2 munnies to look as if they are having conversations. Subscribe to: Post Comments (Atom). View my complete profile. AE Munny (AB) projection test. Maya Munny (AB) projection test.
ecdemomania.blogspot.com
Temporary Ecdemomaniac: May 2011
http://ecdemomania.blogspot.com/2011_05_01_archive.html
AE Munny (AB) projection test. 1 Smoothness and vividness sans Maya jobs. 2 The distance between 2 munnies could be closer. 3 The projection on glow-in-the-dark munny (the red one on the right) doesn't stand out much when it's placed next to the non-glowing. 4 The animation needs some timing alternation in order for 2 munnies to look as if they are having conversations. Maya Munny (AB) projection test. Although anaglyph animations might be too ambitious for me to map, I'll give it a shot. I have been fac...
designmeswell.blogspot.com
Design Me Swell: Mock-up 002: Paper
http://designmeswell.blogspot.com/2011/10/mock-up-002-paper.html
Saturday, October 22, 2011. In order to further understand the basic structure of my final design, I started building my second mock-up bag with mat brown and gray wrapping papers. Posted by Yuri Endo. Subscribe to: Post Comments (Atom). View my complete profile. Mock-up 003: 3D rendering. Mock-up 001: Work in progress day. Material hunting 003 @ Shinsul-dong. Material hunting 003 @ Dondaemun shopping complex.