heliumproject.org heliumproject.org

heliumproject.org

Helium Project

Helium Project : Open Source Frameworks and Game Engine

http://www.heliumproject.org/

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Helium Project | heliumproject.org Reviews
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Helium Project : Open Source Frameworks and Game Engine
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1 view on github
2 helium project
3 stable frameworks
4 platform
5 foundation
6 reflect
7 persist
8 mongo
9 game engine
10 community
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view on github,helium project,stable frameworks,platform,foundation,reflect,persist,mongo,game engine,community
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Helium Project | heliumproject.org Reviews

https://heliumproject.org

Helium Project : Open Source Frameworks and Game Engine

LINKS TO THIS WEBSITE

jeffongames.com jeffongames.com

Other - Jeff On Games

http://www.jeffongames.com/categoy/other

This is Jeff. This is Jeff On Games. Eat Sheep (and Die). The Importance of Genre. July 9, 2013. Over GDC, I talked to a lot of people about genre, being generic, and how important that actually is. Being a part of a genre (and being generic) is sometimes looked at as a bad thing, especially in many indie developer circles. But, understanding genre, and what genre you'll fit into is extremely important. Using Waf to build an iOS Universal Framework. December 10, 2012. I've used a lot of build systems, an...

gorlak.org gorlak.org

Behind the Mirror

http://gorlak.org/articles/2011/02/01/behind-the-mirror

This article was originally printed as a Game Developer Magazine. Article in the February 2011 issue. It’s also available online at Gamautra. As a sponsored feature thanks to my ex-Insomniac friend and coworker Orion Granatir, who also moved on to Intel. Adding Reflection to C. At the highest level reflection can encompass many different features: * Runtime knowledge of class members (fields and methods) * Dynamic generation and adaptation of code * Dynamic dispatch of procedure calls * Dynamic type crea...

wutiam.net wutiam.net

游戏引擎设计 之 内存管理框架 / Wut = { I.am() }

http://wutiam.net/notes/14

Wut = { I.am() }. To be what I am. Oct 17, 2011 @ 20:46 by JO3L. Permanent Link: http:/ wutiam.net/notes/14. 内存管理对于大型游戏来说是至关重要的一环,这里我们所说的 内存 指的是 动态分配. 中的内存池以及 Heap 对象机制 ,甚至是 基于栈的动态内存分配. 虽然 CRT 有 dump 内存泄漏的功能,但最大的问题就在于 仅限于 DEBUG 环境下,而游戏由于其实时计算的复杂性,在后期很多情况下开 DEBUG 模式已经无法满足正常调试的需求了,所以 Release with debug info 模式其实才是我们更常用的,这样我们就必须自己实现内存统计及泄漏跟踪的功能,甚至提供对动态内存泄漏 运行时大量已无用的内存未释放,直到游戏退出时才一并释放,最常见的就是由智能指针引起的动态内存泄漏 的检查。 Size, fileName, lineNum, funcName ). Endif / MEMORY STATS. Re-define to your own allocator. 通过重定义全局...

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Open Source Frameworks and Game Engine. Welcome to Helium Project. Helium is a set of open-source cross-platform C Frameworks, and it aspires to be a high performance Game Engine. It is permissively licensed under a BSD-style license. Is a simple platform abstraction layer that works on Windows, OSX, and Linux. It provides a thin abstraction layer to file i/o, threads, synchronization primitives, and address space allocation. The team keeps in touch via Slack. To get an invite, tweet to @heliumproj.

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Edward Y.H. Keng. Edward Y. H. Keng invented an instrument which he named it helium pycnometer in 1967. The first U.S. Patent on this invention was issued in 1969. Another U.S. Patent on this instrument was issued in 1971. Edward Y. H. Keng (耿蘊和), Air and Helium Pycnometer. Published in Powder Technology. Vol3, No.3, P.179-180, 1969. This article is presented in the Supporting Information. Edward Yun Ho Keng has two U.S. Patents on helium pycnometer:. Method and Apparatus for Volume Measurement. A method...

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