tigsource.com
TIGSource » Abstract
https://www.tigsource.com/category/abstract
Posts from ‘Abstract’ Category. On: July 8th, 2015. What if gravity worked differently, and you could walk on walls and ceilings? In the world of Willy Chyr’s RELATIVITY. The universe repeats endlessly in every direction. Falling down actually leads you to the top. In this world, up is down and down is up. It’s all relative. Willy Chyr has been conscientiously updating his TIGForums devlog. The game is slated for 2016 release on PlayStation 4, PC, Mac, and Linux. Read the rest of this entry ». Has enjoye...
mrgs.ca
MRGS / SLMR
http://mrgs.ca/category/arcade-royale
THE PRINCE OF ARCADE 2013. Amid the darkening mornings and the frigid nights, a light is rising:. THE PRINCE IS BACK. BE THERE. BE LOVELY. MORE INFO & GAMES LIST. Rarr; PRE-ORDER TICKETS. Triomphant des matins sombres et des nuits frigides, une nouvelle lumière se lève. LE PRINCE EST DE RETOUR! SOYEZ LÀ. SOYEZ CHIC. INFOS & LISTE DE JEUX. Rarr; COMMANDEZ VOS BILLETS. 7240 Clark, métro De Castelnau. 11 Nov. 2013. 20h00 – 01h00. Festival Montréal Joue & Nuit Blanche. Montreal’s Libraries are organizi...
gangles.ca
Mechanics, Dynamics & Aesthetics - The Quixotic Engineer
http://gangles.ca/2009/08/21/mda
A game design blog by Matthew Gallant. Mechanics, Dynamics & Aesthetics. August 21st, 2009. This summer I’ve been casually following Game Design Concepts. Ian Schreiber’s experimental online game design course. The curriculum has covered a number of thought-provoking concepts, but the real light bulb moment for me came in his discussion of the MDA framework. Robin Hunicke, Marc LeBlanc and Robert Zubek defined MDA in 2001 [ PDF link. We can illustrate these concepts with the classic game. Wherein the pla...
SOCIAL ENGAGEMENT