ubiquty.blogspot.com
note to self (and others): January 2006
http://ubiquty.blogspot.com/2006_01_01_archive.html
Note to self (and others). Raquo; Veoh channel test. Raquo; The machine is Us/ing us. Raquo; Notes from lunch with Eirik Solheim (NRK). Raquo; Democracy - analysis. Raquo; Here are some (fragmented) notes from my talk with. Raquo; Open source development. Raquo; Talk with Simon. Raquo; This the first day of my diploma project. All the . Monday, January 30, 2006. Today have been mostly about getting to know max. I've been fiddeling around with it and got the wireless ICubeX working with it(finally). Quite...
ubiquty.blogspot.com
note to self (and others): Talk with Simon
http://ubiquty.blogspot.com/2007/01/talk-with-simon.html
Note to self (and others). Raquo; This the first day of my diploma project. All the . Raquo; Good use of dialog. Raquo; Scary-Squid-In-A-Jar-2™. Raquo; Scary-Squid-in-a-jar™. Raquo; SMS Post. Raquo; The characteristics of ubiquitous gaming. Raquo; street wars. Tuesday, January 09, 2007. Simon also gave me contact details to a bunch of people with whom I should talk to. Try to look some of the people Simon put me on to. Check statistic information at SSB. Start planing probing / user studies.
ubiquty.blogspot.com
note to self (and others): Open source development
http://ubiquty.blogspot.com/2007/01/open-source-development.html
Note to self (and others). Raquo; Talk with Simon. Raquo; This the first day of my diploma project. All the . Raquo; Good use of dialog. Raquo; Scary-Squid-In-A-Jar-2™. Raquo; Scary-Squid-in-a-jar™. Raquo; SMS Post. Raquo; The characteristics of ubiquitous gaming. Sunday, January 14, 2007. Has got som very interseting thoughts around broadcasting on the Internet. In this. Enabled by the emergence of widgets. Out comes services which the developers never could have imagened, and for free!
ubiquty.blogspot.com
note to self (and others): March 2006
http://ubiquty.blogspot.com/2006_03_01_archive.html
Note to self (and others). Raquo; Veoh channel test. Raquo; The machine is Us/ing us. Raquo; Notes from lunch with Eirik Solheim (NRK). Raquo; Democracy - analysis. Raquo; Here are some (fragmented) notes from my talk with. Raquo; Open source development. Raquo; Talk with Simon. Raquo; This the first day of my diploma project. All the . Thursday, March 30, 2006. Today i have mostly been eating bread. Which is nice. Sms-bloging test. Posted by Jørn @ 12:35 pm. Links to this post. Monday, March 20, 2006.
ubiquty.blogspot.com
note to self (and others): Notes from lunch with Eirik Solheim (NRK)
http://ubiquty.blogspot.com/2007/02/notes-from-lunch-with-eirik-solheim-nrk.html
Note to self (and others). Raquo; Democracy - analysis. Raquo; Here are some (fragmented) notes from my talk with. Raquo; Open source development. Raquo; Talk with Simon. Raquo; This the first day of my diploma project. All the . Raquo; Good use of dialog. Raquo; Scary-Squid-In-A-Jar-2™. Raquo; Scary-Squid-in-a-jar™. Monday, February 12, 2007. Notes from lunch with Eirik Solheim (NRK). About technology and distribution. How distribution of high quality content can be possible over the net. Vincent Dureau...
jonolave.blogspot.com
Jon Olav : interaction design: November 2005
http://jonolave.blogspot.com/2005_11_01_archive.html
Jon Olav : interaction design. Process and work at the interaction design and physical computing courses at Oslo School of Architecture and Design. Wednesday, November 09, 2005. Information Architecture : food ingredients. Information architecture is about grouping and placing information. This can be done in many different ways, regarding the use or purpose. I took a list of food ingredients and grouped them in two different ways:. Grouped after contents of fat, protein and carbohydrate (PDF 565 k).
jonolave.blogspot.com
Jon Olav : interaction design: April 2006
http://jonolave.blogspot.com/2006_04_01_archive.html
Jon Olav : interaction design. Process and work at the interaction design and physical computing courses at Oslo School of Architecture and Design. Friday, April 28, 2006. How can we use a multi-touch screen to control or make sound? Since we haven't finished making the table, I made some examples in Processing using the mouse as input. The experience will change when you are able to use all your fingers to control the objects. Posted by Jon Olav at 8:10 AM. Wednesday, April 05, 2006. After some unsucces...
jonolave.blogspot.com
Jon Olav : interaction design: January 2006
http://jonolave.blogspot.com/2006_01_01_archive.html
Jon Olav : interaction design. Process and work at the interaction design and physical computing courses at Oslo School of Architecture and Design. Thursday, January 26, 2006. Buster, the truth or dare game. Posted by Jon Olav at 3:14 AM. Wednesday, January 25, 2006. Embodied play concept: Truth or dare? The game is based on the well known non-technical game Truth or dare . This old game is a very popular game, especially for teenagers. How can we use technology to make it even more fun to play? If you c...
jonolave.blogspot.com
Jon Olav : interaction design: September 2005
http://jonolave.blogspot.com/2005_09_01_archive.html
Jon Olav : interaction design. Process and work at the interaction design and physical computing courses at Oslo School of Architecture and Design. Sunday, September 25, 2005. Week 6 : falling snow. Snowflakes falling. The code is based on the snowflakes I already had made. An interactive composition that in different ways goes from order to chaos. The position and speed of the mouse control the grade of chaos. Click it to see an animation of the visual feedback. Posted by Jon Olav at 8:16 AM. I created ...