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Henry Anderson – Games Design Student

Games Design Student

http://henryganderson.wordpress.com/

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Henry Anderson – Games Design Student | henryganderson.wordpress.com Reviews

https://henryganderson.wordpress.com

Games Design Student

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Henry Anderson – Henry Anderson

https://henryganderson.wordpress.com/author/henryganderson

Civilization Explorer – UPDATE. March 9, 2017. March 9, 2017. Games Design - Theory and Practice. March 2, 2017. Games Design - Theory and Practice. February 28, 2017. Today I carried on with texturing and started to texture my cannon which I built in 3DS MAX. I then unwraped the cannon and threw on a texture using photoshop. Here are the results. Interactive Environments and Level Design. February 28, 2017. February 28, 2017. Here is a list of names my group came up with to name our project. Hull School...

2

Call of Duty: shooter mechanics – Henry Anderson

https://henryganderson.wordpress.com/2015/11/09/call-of-duty-shooter-mechanics

Call of Duty: shooter mechanics. November 9, 2015. November 9, 2015. Call Of Duty have produced top selling games year after year. It is a first person shooter game based on soldiers varying from WW2 all the way to futuristic soldiers. Every year the new COD comes out but each of the games usually use the same mechanics and just update the graphics and add a new story-line. One of the game mechanics used in this game is Combos. Which get better as you kill more people without dying. Civilization Explorer...

3

1642 Project – Barriers – Henry Anderson

https://henryganderson.wordpress.com/2016/12/13/1642-project-barriers

1642 Project – Barriers. December 13, 2016. Today I’ve made some barriers for our game. I did this because we needed to block off areas that we did not want users to access. I used the carts I made earlier to block off one area and for the other area I blocked off I disassembled the carts to make it look broken and placed it on the road to block it off. Interactive Environments and Level Design. Easter Egg (Futuristic Kiosk Design). 1642 Project – Update. Leave a Reply Cancel reply.

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1642 Project – Update – Henry Anderson

https://henryganderson.wordpress.com/2016/12/13/1642-project-update

1642 Project – Update. December 13, 2016. So far for the project I have made 4 buildings. Tannery, Tailors, Merchants Guild and a background building for our project. I’ve also made some assets which is 2 different carts and also I’ve made a blockade from broken cart parts. Interactive Environments and Level Design. 1642 Project – Barriers. 1642 – Cannon. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

5

Civilization Explorer – Art Style – Henry Anderson

https://henryganderson.wordpress.com/2016/12/01/civilization-explorer-art-style

Civilization Explorer – Art Style. December 1, 2016. The art style I have decided to go with is a retro looking style which would be hand painted in photoshop. I think this style would benefit me because it would allow me to progress further and get the game to where its in a working state. I’m going to show some images below of similar art styles. Games Design - Theory and Practice. 1642 project – Assets (Carts) textured. HTC Vive – Google Paint. Leave a Reply Cancel reply. Enter your comment here.

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New Media @ The School of Art & Design

http://nm.artdesignhull.ac.uk/studentWebsites.php

Here you will find links to student websites and blog's. If you are using a blog as a portal for the work you undertake here at the school, please submit the links (URL) to your blog on the New Media Forum. This URL will then be added to the student web site list on this page. If your name isn't here and it should be, or is linked incorrectly,. Or is spelt wrongly. let a member of staff know ASAP. 2010 Hull School of Art and Design.

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January 10, 2017. Creative Futures: Skill Sets. 1642 – Cannon. December 15, 2016. I decided to build a falconet cannon for our city. Falconets were used during the English civil war because they where cheaper and easier to produce compared to other cannons. The barrel was usually around 1.2m in length and fired a calibre of around 2 inches. They was often engraved with serpents, birds or beasts. Interactive Environments and Level Design. 1642 Project – Update. December 13, 2016. December 13, 2016. Here i...

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