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herde & architektur

Thursday, 19 January 2012. W / s - move forward / backward. A / d - move left / right. Drag mouse - change direction. ESC - quit current game. All labyrinths that can be explored, are generated by a Grasshopper script within Rhino3d. They are designed, so that the shortest path leading from A to B is as hard as possible to find. Playing the game, trying to find the shortest way, you can help to prove / disprove this design approach. Further questions might arise. Web design: Richard Schaffranek. Thursday...

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herde & architektur | herdeundarchitektur.blogspot.com Reviews
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Thursday, 19 January 2012. W / s - move forward / backward. A / d - move left / right. Drag mouse - change direction. ESC - quit current game. All labyrinths that can be explored, are generated by a Grasshopper script within Rhino3d. They are designed, so that the shortest path leading from A to B is as hard as possible to find. Playing the game, trying to find the shortest way, you can help to prove / disprove this design approach. Further questions might arise. Web design: Richard Schaffranek. Thursday...
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1 herde and architektur
2 labyrinth runner
3 play labyrinth runner
4 background
5 credits
6 labyrinth design richard schaffranek
7 drawings isabel sokol oxman
8 webgl librarie
9 three
10 sound design
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herde and architektur,labyrinth runner,play labyrinth runner,background,credits,labyrinth design richard schaffranek,drawings isabel sokol oxman,webgl librarie,three,sound design,posted by,2 comments,a new toy,meah schaf,no comments,finally architecture
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herde & architektur | herdeundarchitektur.blogspot.com Reviews

https://herdeundarchitektur.blogspot.com

Thursday, 19 January 2012. W / s - move forward / backward. A / d - move left / right. Drag mouse - change direction. ESC - quit current game. All labyrinths that can be explored, are generated by a Grasshopper script within Rhino3d. They are designed, so that the shortest path leading from A to B is as hard as possible to find. Playing the game, trying to find the shortest way, you can help to prove / disprove this design approach. Further questions might arise. Web design: Richard Schaffranek. Thursday...

INTERNAL PAGES

herdeundarchitektur.blogspot.com herdeundarchitektur.blogspot.com
1

herde & architektur: virtual plant

http://herdeundarchitektur.blogspot.com/2008/09/virtual-plant_17.html

Wednesday, 17 September 2008. As promised the first example of the virtual plant. Subscribe to: Post Comments (Atom).

2

herde & architektur: virtual plant

http://herdeundarchitektur.blogspot.com/2008/09/virtual-plant.html

Tuesday, 16 September 2008. This is just a short test on using XML data streams to create 3d geometry which is good for. Download the application to let it grow on your computer(. It uses real temperature data from different locations around the globe (you can switch location by pressing 'c') and the current sun position at the location to determinate the growth. With 'd'=/2 'f'=*2 you can change the growth rate, but to get nice results you will need to let it . 1 October 2008 at 20:38. I know my code is...

3

herde & architektur: A NEW TOY

http://herdeundarchitektur.blogspot.com/2009/06/new-toy.html

Sunday, 21 June 2009. Got a new toy last week.This weekend I had a little time to play with it. An Arduino. Some of you may thing so what? But for me it's important. An Arduino is not just a micro controller it comes with an impeded LED as well. So you can start playing with it right away no extra parts needed. Maybe combine it with processing and :. You all now Morse-code? Watch the orange light in the back. Subscribe to: Post Comments (Atom).

4

herde & architektur: processing workshop @ IKA

http://herdeundarchitektur.blogspot.com/2009/04/processing-workshop-ika.html

Tuesday, 21 April 2009. Processing workshop @ IKA. There is going to be a processing workshop at the academia of fine arts vienna. Subscribe to: Post Comments (Atom).

5

herde & architektur

http://herdeundarchitektur.blogspot.com/2012/01/labyrinth-runner-you-find-yourself-in.html

Thursday, 19 January 2012. W / s - move forward / backward. A / d - move left / right. Drag mouse - change direction. ESC - quit current game. All labyrinths that can be explored, are generated by a Grasshopper script within Rhino3d. They are designed, so that the shortest path leading from A to B is as hard as possible to find. Playing the game, trying to find the shortest way, you can help to prove / disprove this design approach. Further questions might arise. Web design: Richard Schaffranek.

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herde & architektur

Thursday, 19 January 2012. W / s - move forward / backward. A / d - move left / right. Drag mouse - change direction. ESC - quit current game. All labyrinths that can be explored, are generated by a Grasshopper script within Rhino3d. They are designed, so that the shortest path leading from A to B is as hard as possible to find. Playing the game, trying to find the shortest way, you can help to prove / disprove this design approach. Further questions might arise. Web design: Richard Schaffranek. Thursday...

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