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Game Design and Game Programming. Math for Game Programmers 05 – Vector Cheat Sheet. This is the long due fifth article in this series. If you aren’t comfortable with vectors, you might want to take a look at the first four articles in this series before: Introduction. Geometrical Representation of Vectors. This cheat sheet will list several common geometrical problems found in games, and how to solve them with vector math. Read the full article ». June 3, 2012 /. The guide to implementing 2D platformers.

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Higher-Order Fun | higherorderfun.com Reviews
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Game Design and Game Programming. Math for Game Programmers 05 – Vector Cheat Sheet. This is the long due fifth article in this series. If you aren’t comfortable with vectors, you might want to take a look at the first four articles in this series before: Introduction. Geometrical Representation of Vectors. This cheat sheet will list several common geometrical problems found in games, and how to solve them with vector math. Read the full article ». June 3, 2012 /. The guide to implementing 2D platformers.
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Higher-Order Fun | higherorderfun.com Reviews

https://higherorderfun.com

Game Design and Game Programming. Math for Game Programmers 05 – Vector Cheat Sheet. This is the long due fifth article in this series. If you aren’t comfortable with vectors, you might want to take a look at the first four articles in this series before: Introduction. Geometrical Representation of Vectors. This cheat sheet will list several common geometrical problems found in games, and how to solve them with vector math. Read the full article ». June 3, 2012 /. The guide to implementing 2D platformers.

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1

Articles | Higher-Order Fun

http://higherorderfun.com/blog/articles

Game Design and Game Programming. Math for Game Programmers:. 01 – Introduction. 02 – Vectors 101. 03 – Geometrical Representation of Vectors. 04 – Operations on vectors. 05 – Vector Cheat Sheet. The Guide to Implementing 2D Platformers. Multi-Thread OpenGL Texture Loading. Understanding the Game Main Loop. On How Diablo III Fails to Live up to the Diablo Legacy. Religion in MMOs: Proposal of an Experiment. Fourteen Years Were Not Enough. If Programming Languages were Religions…. In London, United Kingdom.

2

math | Higher-Order Fun

http://higherorderfun.com/blog/category/tutorial/math-tutorial

Game Design and Game Programming. Math for Game Programmers 05 – Vector Cheat Sheet. This is the long due fifth article in this series. If you aren’t comfortable with vectors, you might want to take a look at the first four articles in this series before: Introduction. Geometrical Representation of Vectors. This cheat sheet will list several common geometrical problems found in games, and how to solve them with vector math. Read the full article ». June 3, 2012 /. You can multiply a vector by a scalar nu...

3

Math for game programmers 01 – Introduction | Higher-Order Fun

http://higherorderfun.com/blog/2009/06/07/math-for-game-programmers-01-introduction

Game Design and Game Programming. Math for game programmers 01 – Introduction. But don’t despair! Even though I say “math”, what you ACTUALLY need is geometry. Luckily for us, geometry is probably the easiest part of mathematics! Now, I’m not saying that discrete mathematics, algebra and calculus are useless for writing games (or other sorts of programs), but geometry is the bread and butter of video game programmers. June 7, 2009 /. Laquo; Previous post. Main = putStrLn Hello world! Next post ». The bes...

4

amz | Higher-Order Fun

http://higherorderfun.com/blog/author/admin

Game Design and Game Programming. In Defence of Steam Greenlight. A few days ago, Steam’s already controversial service “ Greenlight. So let me get this out of the way: I think that Greenlight is a great idea (one of the best things to ever happen to indie gaming, in fact), and I think that the fee should have been there from the start. I shall now explain why. First, a little disclaimer. What is Greenlight about? What is Greenlight NOT about? Why is the $100 fee a good decision? Why not a lower value?

5

The guide to implementing 2D platformers | Higher-Order Fun

http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers

Game Design and Game Programming. The guide to implementing 2D platformers. Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details. Four Ways of Implementing. I can think of four major ways in which a platform game can be implemented. From simplest to most complicated, they are:. Type #1: Tile-based (pure). Create a copy of ...

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PSN PLUS, is it worth it? » Monsters Fun

http://monstersfun.com/blog/archives/196

Cannot modify header information - headers already sent by (output started at /home/jhow/monstersfun.com/blog/wp-content/plugins/author-signature/mysignature.php:125) in /home/jhow/monstersfun.com/blog/wp-content/plugins/qtranslate/qtranslate core.php. Games, Design, Programming, Books, Movies, and somethings fun! PSN PLUS, is it worth it? If you own a PS3, you propably use the PSN, for playing online, visit the PS Sore…right? The Answer: If you like games, yes. No problem. PLUS subscribers get free ...

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tag: 'game' - StephenWright.ca

http://www.stephenwright.ca/tag/game

Deprecated: Methods with the same name as their class will not be constructors in a future version of PHP; Markdown Parser has a deprecated constructor in /home/srv/http/common/phpMarkdownExtra/modifier.markdown.php on line 200 Deprecated: Methods with the same name as their class will not be constructors in a future version of PHP; MarkdownExtra Parser has a deprecated constructor in /home/srv/http/common/phpMarkdownExtra/modifier.markdown.php on line 1640. Link] posted by stephen 2014-04-24 10:37:57 AM.

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Game Programming | Game Design Resources

http://www.gamedesignresources.com/development/game-programming

Programming is the area of game development that makes the mechanics and physics work. It’s one of the areas that brings the other aspects (art, sound, design) of game development together and makes them function properly. It’s responsible for managing the input and output information in a game. Controlling players, cameras, objects, menus and making it all function together as smooth as possible. Nowadays there are two main groups of languages to choose from: scripting languages, such as Python and Java...

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Rikki Robertson-Brown – The Road To Indie: How To Make A Video Game

https://makingvideogames.wordpress.com/author/rikkirobertson

The Road To Indie: How To Make A Video Game. Make and Design Video Games, IndieDev and Gamedesign. Character Creation – Development 1. May 18, 2016. June 3, 2016. Posted in Making video games. Really nice article on how to design your character. Sam's Art Blog. Name: Zachariah Zed Archwood. Environment: Desert, with oasis’s scattered about the area. Character Thumbnails. Moved away from the hooded figure as I wanted the character to be easy identified at a quick glance. Share and Share alike. May 22, 2015.

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A List Of London Indie Dev’s #indiedev, #indiegame – The Road To Indie: How To Make A Video Game

https://makingvideogames.wordpress.com/2015/04/21/a-list-of-london-indie-devs-indiedev-indiegame

The Road To Indie: How To Make A Video Game. Make and Design Video Games, IndieDev and Gamedesign. A List Of London Indie Dev’s #indiedev, #indiegame. April 21, 2015. May 18, 2016. Posted in Making video games. Established Indie Game Developers. List of indie developers. London Johnny Two Shoes. Make a video game. Here is a snippet from http:/ britishindie.com. 8211; it has a lot of established Indie Game Developers and they are all from or located in London. Happy days and thank you all at British Indie.

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Fun » Monsters Fun

http://monstersfun.com/blog/archives/category/fun

Cannot modify header information - headers already sent by (output started at /home/jhow/monstersfun.com/blog/wp-content/plugins/author-signature/mysignature.php:125) in /home/jhow/monstersfun.com/blog/wp-content/plugins/qtranslate/qtranslate core.php. Games, Design, Programming, Books, Movies, and somethings fun! Browsing the archives for the Fun. PSN PLUS, is it worth it? If you own a PS3, you propably use the PSN, for playing online, visit the PS Sore…right? Well, let s see, a […]. I’m back agai...

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Shadow » Monsters Fun

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Cannot modify header information - headers already sent by (output started at /home/jhow/monstersfun.com/blog/wp-content/plugins/author-signature/mysignature.php:125) in /home/jhow/monstersfun.com/blog/wp-content/plugins/qtranslate/qtranslate core.php. Games, Design, Programming, Books, Movies, and somethings fun! I like games, books, movies and scientific stuff, in another words, i m a nerd. A %B %e%q, %Y at %I:%M %p. A %B %e%q, %Y at %I:%M %p. I dont have any comment. Click here to cancel reply.

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Portfolio » Monsters Fun

http://monstersfun.com/blog/jhow/portfolio

Cannot modify header information - headers already sent by (output started at /home/jhow/monstersfun.com/blog/wp-content/plugins/author-signature/mysignature.php:125) in /home/jhow/monstersfun.com/blog/wp-content/plugins/qtranslate/qtranslate core.php. Games, Design, Programming, Books, Movies, and somethings fun! Here I’ll show some of games that I’ve made. Super Coloured Hexagon: Neon City Edition. Link for the results of SpeedHack 2011: http:/ www.speedhack.allegro.cc/results. 1º Round: Create words w...

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Jhow » Monsters Fun

http://monstersfun.com/blog/jhow

Cannot modify header information - headers already sent by (output started at /home/jhow/monstersfun.com/blog/wp-content/plugins/author-signature/mysignature.php:125) in /home/jhow/monstersfun.com/blog/wp-content/plugins/qtranslate/qtranslate core.php. Games, Design, Programming, Books, Movies, and somethings fun! I’ve started making a game for Android, but don’t have much time because of my work of course completion. Click here to cancel reply. In the comments - get your own and be recognized!

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About » Monsters Fun

http://monstersfun.com/blog/about

Cannot modify header information - headers already sent by (output started at /home/jhow/monstersfun.com/blog/wp-content/plugins/author-signature/mysignature.php:125) in /home/jhow/monstersfun.com/blog/wp-content/plugins/qtranslate/qtranslate core.php. Games, Design, Programming, Books, Movies, and somethings fun! Finally, we’ve started our blog! It’s something very cool! I hope it’ll help someone in something… or maybe have some fun! Click here to cancel reply. These are some of the tags you can use:.

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Higher-Order Fun

Game Design and Game Programming. Math for Game Programmers 05 – Vector Cheat Sheet. This is the long due fifth article in this series. If you aren’t comfortable with vectors, you might want to take a look at the first four articles in this series before: Introduction. Geometrical Representation of Vectors. This cheat sheet will list several common geometrical problems found in games, and how to solve them with vector math. Read the full article ». June 3, 2012 /. The guide to implementing 2D platformers.

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Higher Order Function LLC. Based in Kailua, Hawaii, we specialize in Ruby on Rails software development, web deployments and architectures, and deriving value from large data sets. Simplest way to gather, aggregate and chart your business data. Recently produced Aloha on Rails. The Hawaii Ruby on Rails Conference.

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I am Amy and welcome to Higher Order! I am a residential professional organizer specializing in helping those in transition. Whether you are wanting a big change, or life pushes you into one, I am ready to help! Imagine, thriving through that evolution by creating an environment that reflects and supports your greatest potential. I use your. My purpose in life is to help you find yours; to live up to your most authentic self by uncovering your greatest potential. The formula for this is unique. Do I have...

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