sourceoregon.com
SourceOregon.com | Directory | Category
http://www.sourceoregon.com/directory/category/post_production
Stages and Studio Services. Directors, Producers and Writers. Props, Fabrication and Set Dressing. Support Services and Vendors. Search within Post Production. Closed Captioning and Transcription. Editorial Facilities / Post Houses. SourceOregon.com is published by the Oregon Media Production Association. 901 SE Oak St., Suite 104, Portland, OR 97214, (503) 228-8822.
brightwoodmovie.com
Credits | Brightwood film
http://www.brightwoodmovie.com/filmmakers
Skip to main content. Graduated from the University of New Mexico’s Media Arts Program with a Bachelor of Arts in Film, Television and Radio and has a production and marketing background in public and commercial broadcasting. She was a recipient of the New Mexico Filmmaker’s award in 2012 and had the privilege of working with director Joan Darling of Robert Redford’s Sundance Film Lab. LaDora created Write This Way Productions. In Santa Fe, New Mexico where she curently lives. This one is about love.
jdbeals.com
Jonathan Beals Demo Reel 2013 | thebeals
https://jdbeals.com/2013/05/thebealsreel2013
Portfolio of Jonathan Beals. Camera Distance Based Bump Mapping. Light Based Ambient Occlusion. Difference between ascii and binary. Volumetric Shadows Maya and Mental Ray. Jonathan Beals Demo Reel 2013. Here it finally is! My updated reel for the 2013 year! Older: CG smart car. Here is one of my latest works I worked on for Hinge. This project was solely an in house project. The object of it was …. Newer: Render Vs. Photo Apollo Architecture. Leave a Reply Cancel reply. Required fields are marked: *.
jdbeals.com
Render Vs. Photo Apollo Architecture | thebeals
https://jdbeals.com/2013/08/render-vs-photo-apollo-architecture
Portfolio of Jonathan Beals. Camera Distance Based Bump Mapping. Light Based Ambient Occlusion. Difference between ascii and binary. Volumetric Shadows Maya and Mental Ray. Render Vs. Photo Apollo Architecture. You can find the full series of the Foo House on their website located here:. Http:/ www.kurosakisatoshi.com/english/architecture/2007/foo/index.html. Winner of the 3DTotal Excellence Award. Render vs. photo. Older: Jonathan Beals Demo Reel 2013. Here it finally is! 30 Aug ’13 at 7:14 pm. This was...
jdbeals.com
Minute Maid Test | thebeals
https://jdbeals.com/2012/08/minute-maid-test
Portfolio of Jonathan Beals. Camera Distance Based Bump Mapping. Light Based Ambient Occlusion. Difference between ascii and binary. Volumetric Shadows Maya and Mental Ray. Little test I worked on a while ago to sharpen my skills in rendering SSS. Rendered in Mental Ray 2012. The liquid in the bottle was physical SSS, the orange was fast skin. Hinge Digital was able to do a couple of commercial for Cox. I have to say, this was one of my most favorite commercials to …. Here are the …. We have finished out...
jdbeals.com
Difference between ascii and binary | thebeals
https://jdbeals.com/tutorials/difference-between-ascii-and-binary
Portfolio of Jonathan Beals. Camera Distance Based Bump Mapping. Light Based Ambient Occlusion. Difference between ascii and binary. Volumetric Shadows Maya and Mental Ray. Difference between ascii and binary. ASCII vs. BINARY in MAYA: What is the dealio? 8212;————————————————————————————–. Alright, so I’ve been asked this question enough time for me to sit down and write out my thoughts. A binary file are executables, sound files, image files, object files etcWhat makes them binary is merely the fact th...
jdbeals.com
Camera Distance Based Bump Mapping | thebeals
https://jdbeals.com/tutorials/camera-distance-based-bump-mapping
Portfolio of Jonathan Beals. Camera Distance Based Bump Mapping. Light Based Ambient Occlusion. Difference between ascii and binary. Volumetric Shadows Maya and Mental Ray. Camera Distance Based Bump Mapping. This remapValue then gets plugged into the bump depth value of a bump node. 23 Feb ’14 at 7:20 am. I’ve been looking for a workflow dealing with camera based bump map values fora while. *high five*. 23 Feb ’14 at 11:41 pm. Let me know if you have any questions or issues, good luck! We have finished ...
jdbeals.com
Microsoft Product Prints | thebeals
https://jdbeals.com/2012/08/217
Portfolio of Jonathan Beals. Camera Distance Based Bump Mapping. Light Based Ambient Occlusion. Difference between ascii and binary. Volumetric Shadows Maya and Mental Ray. Here are some product renders I did for Microsft earlier this year with my company. I was responsible for the lighting, shading, rendering, and some compositing. This is a screen grab from a recent independent film I got to work on. I did all of the look dev, shading, lighting, rendering, …. Leave a Reply Cancel reply. A Universe of P...
erinkoehlerart.blogspot.com
Erin Koehler Art: April 2012
http://erinkoehlerart.blogspot.com/2012_04_01_archive.html
Thursday, April 5, 2012. Year of the Rabbit! You can check out their music here: http:/ www.reverbnation.com/yearoftherabbit. Blurble on Kickstarter, half way there! Blurble, a new, fun word association card game I have been working on is ready to launch! We are currently up on Kickstarter, an online platform that features all types of projects trying to get launched into the larger market. Check out this link to learn more about supporting this awesome game that features a lot of cool art!
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