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The fantastic Sean Toomey | Global Game Jam 2015 Winner

Global Game Jam 2015 Winner

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The fantastic Sean Toomey | Global Game Jam 2015 Winner | hip2me.wordpress.com Reviews

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Global Game Jam 2015 Winner

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Resume | The fantastic Sean Toomey

https://hip2me.wordpress.com/resume

The fantastic Sean Toomey. Global Game Jam 2015 Winner. Nepean, ON K2G 6S1. PROFILE: Hardworking, polite, excellent keyboarding skills, proficient with: Microsoft Office Suite, 3Ds Max, Photoshop, Mudbox, Unity 3D, ability to work independently and as part of a team. September 2012 to Algonquin College. Present Game Development Program. September 2007 St. Joseph High School, Nepean, Ontario. October 2009 to present. Shoppers Drug Mart 3781 Strandherd Dr Nepean, ON, Canada 613-825-9151. Enter your comment...

2

About | The fantastic Sean Toomey

https://hip2me.wordpress.com/about

The fantastic Sean Toomey. Global Game Jam 2015 Winner. HELLO, MY NEW HYPOTHETICAL BOSS! Welcome to my fancy website that might hopefully get me a job maybe(please)! I’m a 3rd year Game Development student at Algonquin College (way to aim for the middle right! I’m an artist and I’ve worked on things that you probably have never heard of! My claim to fame is being apart of the team that won the 2015 Global Game Jam (I peaked early). I would like one job please! Ps I’d hire me. Leave a Reply Cancel reply.

3

Le Ver | The fantastic Sean Toomey

https://hip2me.wordpress.com/2015/03/21/le-ver

The fantastic Sean Toomey. Global Game Jam 2015 Winner. March 21, 2015. March 24, 2015. Developed in Unity 3D, Le Ver. Was a game I worked on for Ludum Dare #29 alongside three of my friends. I contributed to the project as a designer and programmer, where I wrote the camera script, assisted in the development of the movement script, and came up with the idea behind the game. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

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Last Resort | The fantastic Sean Toomey

https://hip2me.wordpress.com/2015/03/03/last-resort

The fantastic Sean Toomey. Global Game Jam 2015 Winner. March 3, 2015. March 25, 2015. The winning entry at the Global Game Jam 2015 Carleton University location, Last Resort. Was a Unity 3D game jam title I worked on in collaboration with Jake Cataford and Matthew Hegmann. I served as a modeler and artist on the project, which saw me producing every asset except for the characters, island, ladder and bonfire. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

5

Kotame | The fantastic Sean Toomey

https://hip2me.wordpress.com/2015/03/03/kotame

The fantastic Sean Toomey. Global Game Jam 2015 Winner. March 3, 2015. March 25, 2015. As a Game Development student at Algonquin College, I was involved in a project called Capstone, wherein a team of eight students had to collaborate over three semesters to produce a game in Unity 3D. I was an artist and modeler on the development team, which had me producing and texturing various environmental models and enemy units. Le Ver →. Leave a Reply Cancel reply. Enter your comment here.

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Ryan Schmidt | Remedo-Visto

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Remedo-Visto – Ryan Schmidt. Remedo-Visto (September 2013 December 2013). Remedo-Visto was an XNA game that myself and six of my peers prepared for our 2D Gameplay Programming course. The purpose of the project was to produce a two-dimensional side-scroller that incorporated particles, audio, animation, collision, and a lerping camera. A special thanks goes out to our professor, Eric McQuiggan. Without his help, the audio. Components I developed would have been far inferior to their present iterations.

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Ryan Schmidt | Capstone

http://schmidtsource.com/capstone

Capstone – Ryan Schmidt. Capstone (January 2014 – April 2015). My team is comprised of nine developers: five programmers, two artists, an animator, and a writer. I was listed as the writer and utility for our team, where my responsibilities varied from writing the Game Design Document, to tackling any areas that require more manpower. If you’re curious how Capstone went for the Vale Visions team, my post-mortem on the experience is featured over on the GameCareerGuide. 8220;A Plain of. To produce a portf...

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Ryan Schmidt | Parslo

http://schmidtsource.com/parslo

Parslo – Ryan Schmidt. Parslo (July 10th – 12th 2015). Parslo, a fledgling raven, has taken a tumble off a cliff and is knocking on death’s door. There to answer is Todd, an afterlife escort, charged with caring for the departed and taking his soul through a final trail to determine his fate. His future is up to you. Over the course of the Game Jam, I took on a few different roles to help production: I wrote a design document to guide development, maintained spreadsheets for project management, prepared ...

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Ryan Schmidt | Madcap Matey

http://schmidtsource.com/madcap-matey

Madcap Matey – Ryan Schmidt. Madcap Matey (October 2014 Hiatus). Join Cap, a fledgling mushroom captain armed with only a blunderbuss and a pocket of mush, as he sets off to purge the Algae Sea of a rising sea slug menace: recruit a disposable crew of Micro-Mush subordinates, exploit their unique properties to explore tropical island locales, and execute swarm specialties for battle in this swashbuckling adventure! Game Design Document TBA. My role on the project is presently writer and audio designer,.

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Ryan Schmidt | 2015 | May

http://schmidtsource.com/2015/05

May 2015 – Ryan Schmidt. Monthly Archives: May 2015. Withdraw & Refresh Summer’s Here! May 22, 2015. It’s been a while since my last entry, and I’d say a lot has happened in the last handful of weeks. I’ve graduated from the Game Development program, secured my seat in the Scriptwriting program come September, and have a summer job scheduled to start in late June life’s been good. My entry will likely be rejected since this chance is open to seasoned veterans, too, but there’s no harm in trying! August i...

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Ryan Schmidt | Resume

http://schmidtsource.com/resume

Resume – Ryan Schmidt. If you’re interested in reviewing my qualifications, please see the resume provided below. If your browser doesn’t support embedded pdf viewing, simply click the link to download a copy. Download the PDF file . September 1, 2016. One of my goals this year was to submit a game to the festival, so I sent H.A.T.E. for their consideration. I hope it makes the cut! September 1, 2016. London, England is your destination for @HandEyeSociety. August 29, 2016. August 29, 2016.

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Ryan Schmidt | Liberation Legends

http://schmidtsource.com/liberation-legends

Liberation Legends – Ryan Schmidt. Liberation Legends (January 2013 April 2013). Liberation Legends is a board game I developed for my Game Design course alongside my best friend and colleague, William Lewis. We had four months to conceptualize and realize the title and devise a fictitious company for its promotion and branding. Below you can review four equipment cards,. One of each kind, and three demon cards. Liberation Legends Beat More Baddies than Your Buddies. Enter the four heroes of fortune the ...

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Ryan Schmidt | 2015 | February

http://schmidtsource.com/2015/02

February 2015 – Ryan Schmidt. Monthly Archives: February 2015. Opportunities Abound Don’t Drop the Plates. February 28, 2015. February has been a real month of opportunities for me. I’ve been recruited as a project manager by a few of my peers in the Game Development program, and my friend from back home is ready for us to tackle a graphic novel together. Add my fulltime course load to the proceedings, and my schedule is looking strained. Unfortunately, my interactive fiction project will have to wait wh...

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Ryan Schmidt | 2015 | March

http://schmidtsource.com/2015/03

March 2015 – Ryan Schmidt. Monthly Archives: March 2015. Capstone, Comics & Celebration. March 29, 2015. Capstone is over. We still have a few presentations and showcases to do, but my time as Vale Visions’ project manager is coming to a close. To satisfy both responsibility and recreation, I’ll be hitting the road with a few of my friends next week. I still have to speak with my partner, but I’m hoping we can produce this project as a webcomic series and launch pages on a schedule. After looki...If you&...

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Ryan Schmidt | 2015 | June

http://schmidtsource.com/2015/06

June 2015 – Ryan Schmidt. Monthly Archives: June 2015. Strings, Moss & Shading. June 28, 2015. We can’t let a month slide by without a new blog entry, can we? There’s been a few changes here and there since June started. A couple projects have been put on hiatus, while others have made their debut. Overall, I feel like I might have my rhythm going for the next couple of months, but only time will tell. First and foremost, I started a submission for the IGDA’s Writing SIG’s WAGChallenge. September 1, 2016.

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The fantastic Sean Toomey | Global Game Jam 2015 Winner

The fantastic Sean Toomey. Global Game Jam 2015 Winner. March 21, 2015. March 24, 2015. Developed in Unity 3D, Le Ver. Was a game I worked on for Ludum Dare #29 alongside three of my friends. I contributed to the project as a designer and programmer, where I wrote the camera script, assisted in the development of the movement script, and came up with the idea behind the game. March 3, 2015. March 25, 2015. March 3, 2015. March 25, 2015. Was a Unity 3D game jam title I worked on in collaboration with Jake...

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