steveasleep.com
Steve Johnson’s Web Presence - Very short game reviews
http://steveasleep.com/game-reviews.html
Very short game reviews. I write these down so I don’t bother my friends with them. If you need something to do. Beautiful graphics, fun combat, well-executed story. Really feels like you are inhabiting the character. Good if you like: pretty action RPGs that aren’t too challenging. Finished: 3x (26 hours). Plan to replay: no, the studio has a new one coming. Excellent puzzles with an excellent story. Good if you like: Mario and literature. Plan to replay: no. Finished: yes, but noooooo. The old version,...
steveasleep.com
Steve Johnson’s Web Presence
http://steveasleep.com/teaching-in-turin.html
A few weeks ago I returned from teaching “big data analysis with MapReduce” at Big Dive in Turin, Italy. Big Dive is a technology training program about data science (applied statistics), visualization (displaying data in an understandable way), and computer programming. Most of the students are in some type of grad school. The tools they learn at Big Dive are helpful for processing and presenting data for scientific purposes. I was there to teach mrjob. By the end of the day, though, most students seeme...
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Steve Johnson’s Web Presence - Open source projects I work[ed] on
http://steveasleep.com/open-source.html
Open source projects I work[ed] on. Lets you write MapReduce jobs in Python 2.5 and run them on several platforms. I contributed a substantial part of the code through version 0.4 and still do code reviews and write documentation. mrjob is currently the most popular Python library for working with Hadoop as measured by Github stars. Is an extensible HTML5. I’ve contributed code to the Elastic MapReduce part of boto. The Python library for working with Amazon Web Services. Stephen R. Johnson.
steveasleep.com
Steve Johnson’s Web Presence
http://steveasleep.com/my-masters-thesis.html
My Master’s Thesis. For a while I thought I was going to rewrite these 150 pages of filler interspersed with content, but my willpower wanes with each passing month. Therefore, these links are only for the brave:. 150 pages of insanity. Stephen R. Johnson. San Francisco, California.
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Steve Johnson’s Web Presence
http://steveasleep.com/we-dreamers-postmortem.html
How I Made a Realtime Multiplayer Art Piece in 48 Hours, and How It Turned Out. We Dreamers is an abstract online sandbox that placed sixth in the Innovation category of Ludum Dare 26. You can play it here. It may take a while for the 4 MB. Of user data to download, so give it a minute or two. Of all my programming escapades over the past couple of years, I’m most proud of this one. Here’s a comprehensive collection of my thoughts about it, including a discussions of the technical aspects. Put down big b...
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Steve Johnson’s Web Presence - Games I’ve written
http://steveasleep.com/games.html
Games I’ve written. I also track my opinions of games. There are a lot of them.). Game programming is the hobby I always told myself would never become a job. I’ve been making games almost exactly as long as I’ve been programming, and many of them you could almost call playable. Here’s a chronological list of games I made that you can get to run in some form. Elite Bungie Chopper Squadron. Unfortunately, none of my middle school-era METAL. Stephen R. Johnson. San Francisco, California.
steveasleep.com
Steve Johnson’s Web Presence
http://steveasleep.com/space-train-postmortem.html
With the end of a semester just past, my course projects are all bubbling up in various states of completion. One of these is a point-and-click adventure game called. Space Train: Terror on the Mustachio Express. Developed by a team of students from the Cleveland Institute of Art. And Case Western Reserve University. Library. The plot:. Sounds grand, right? We thought so too, but in typical student fashion we failed to account for one thing: adventure games take a lot of work to make. 390 - Advanced Game...