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Hit The Ground Coding

CRAP **** NO IFRAME! Hit The Ground Coding. Thursday, April 4, 2013. Laval Virtual - Demo. Another one of the requirements of the capstone project at Polytechnique Montreal was that my team and I prepare a large scale virtual reality application to present during the Laval Virtual - Demos. Student competition. We implemented a novel pétanque. To track the ball we used two high speed PlayStation eye cameras running at 185 fps, stereo calibrated using the. All in all, after the competition we got onto the ...

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Hit The Ground Coding | hitthegroundcoding.blogspot.com Reviews
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CRAP **** NO IFRAME! Hit The Ground Coding. Thursday, April 4, 2013. Laval Virtual - Demo. Another one of the requirements of the capstone project at Polytechnique Montreal was that my team and I prepare a large scale virtual reality application to present during the Laval Virtual - Demos. Student competition. We implemented a novel pétanque. To track the ball we used two high speed PlayStation eye cameras running at 185 fps, stereo calibrated using the. All in all, after the competition we got onto the ...
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Hit The Ground Coding | hitthegroundcoding.blogspot.com Reviews

https://hitthegroundcoding.blogspot.com

CRAP **** NO IFRAME! Hit The Ground Coding. Thursday, April 4, 2013. Laval Virtual - Demo. Another one of the requirements of the capstone project at Polytechnique Montreal was that my team and I prepare a large scale virtual reality application to present during the Laval Virtual - Demos. Student competition. We implemented a novel pétanque. To track the ball we used two high speed PlayStation eye cameras running at 185 fps, stereo calibrated using the. All in all, after the competition we got onto the ...

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hitthegroundcoding.blogspot.com hitthegroundcoding.blogspot.com
1

Hit The Ground Coding: December 2009

http://www.hitthegroundcoding.blogspot.com/2009_12_01_archive.html

CRAP SHIT NO IFRAME! Hit The Ground Coding. Thursday, December 17, 2009. My first term project at École Polytechnique was programming a robot cappable of traversing an obstacle course for which my team won the "Philippe et Lilly Malouf" given to the best project (which I think is mostly due to the fact that I painted the rims gold haha). The robot was powered by an Atmel AVR, it had two wheels, an LCD screen, a distance sensor, 3 light sensors and a speaker. Posted by Julien Monat Rodier.

2

Hit The Ground Coding: Laval Virtual - Demo

http://www.hitthegroundcoding.blogspot.com/2013/04/laval-virtual-demo.html

CRAP SHIT NO IFRAME! Hit The Ground Coding. Thursday, April 4, 2013. Laval Virtual - Demo. Another one of the requirements of the capstone project at Polytechnique Montreal was that my team and I prepare a large scale virtual reality application to present during the Laval Virtual - Demos. Student competition. We implemented a novel pétanque. To track the ball we used two high speed PlayStation eye cameras running at 185 fps, stereo calibrated using the. All in all, after the competition we got onto the ...

3

Hit The Ground Coding: NextGenRacer - Particles

http://www.hitthegroundcoding.blogspot.com/2012/01/nextgenracer-particles.html

CRAP SHIT NO IFRAME! Hit The Ground Coding. Thursday, August 12, 2010. Posted by Julien Monat Rodier. Subscribe to: Post Comments (Atom). View my complete profile. NextGen Racer - Intro. 169; Julien Monat-Rodier. Picture Window template. Powered by Blogger.

4

Hit The Ground Coding: NextgenRacer 2, the revival - Intro

http://www.hitthegroundcoding.blogspot.com/2012/02/nextgenracer-2-revival-intro.html

CRAP SHIT NO IFRAME! Hit The Ground Coding. Tuesday, February 7, 2012. NextgenRacer 2, the revival - Intro. The objective of our third year term project was to add networking and integrate a mobile platform. The basic goals were to be able to race with your friends on LAN, have an administrative and chat interface on an iPAQ. And port the interface from Java and JNI to C# and P/Invoke (or C CLI). We as a team decided to turn it up a notch with the following features:. Revamped physics with Bullet Physics.

5

Hit The Ground Coding: September 2012

http://www.hitthegroundcoding.blogspot.com/2012_09_01_archive.html

CRAP SHIT NO IFRAME! Hit The Ground Coding. Tuesday, September 25, 2012. Rocketman - Best Game Of 2012. One of the funnest courses at École Polytechnique is definitely INF4715. Our goal for the semester was to design and implement our very own game based on a very open specification document. Also, this project was done in collaboration with the music departement of the University of Montreal. Data-driven entity-component System with Reflection (used for instantiation). PhysX 3.1 Integration. After quite...

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Hit The Ground Coding

CRAP SHIT NO IFRAME! Hit The Ground Coding. Thursday, April 4, 2013. Laval Virtual - Demo. Another one of the requirements of the capstone project at Polytechnique Montreal was that my team and I prepare a large scale virtual reality application to present during the Laval Virtual - Demos. Student competition. We implemented a novel pétanque. To track the ball we used two high speed PlayStation eye cameras running at 185 fps, stereo calibrated using the. All in all, after the competition we got onto the ...

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