benhumberston.com
Research | Ben Humberston
http://www.benhumberston.com/projects
Skip to primary content. Skip to secondary content. Hands On: Interactive Animation of Precision Manipulation and Contact (. Ben Humberston and Dinesh Pai. Self-Refining Games using Player Analytics. Whose dynamics improve with play, ultimately providing realistically rendered, rich fluid dynamics in real-time on a mobile device. Precision Manipulations Using a Low-Dimensional Haptic Interface. MSc thesis work with Dinesh Pai. My MSc thesis centered on the development and verification of a real-time, ada...
graphics.cs.cmu.edu
Self-Refining Games using Player Analytics
http://graphics.cs.cmu.edu/projects/self-refining-games
Self-Refining Games using Player Analytics. A self-refining liquid control game uses player analytics to guide precomputation to the most visited regions of the liquid's state space. The game's quality continuously improves over time, ultimately providing a high-quality, interactive experience. Our data-driven approach enables detailed real-time simulation and rendering of free-surface fluids on a mobile device. ACM Transactions on Graphics, 33(4):73:1-9, July 2014.
graphics.berkeley.edu
Self-Refining Games using Player Analytics - U.C. Berkeley Computer Graphics Research
http://graphics.berkeley.edu/papers/Stanton-SRG-2014-07
University of California - Berkeley. Self-Refining Games using Player Analytics. James F. O'Brien. Matt Stanton, Ben Humberston, Brandon Kase, James F. O'Brien, Kayvon Fatahalian, and Adrien Treuille. " Self-Refining Games using Player Analytics. ACM Transactions on Graphics. 33(4):xx:1–9, July 2014. To be presented at SIGGRAPH 2014, Vancouver. 9642; UCB EECS. 9642; UCB Graphics.
graphics.berkeley.edu
Self-Refining Games using Player Analytics - U.C. Berkeley Computer Graphics Research
http://graphics.berkeley.edu/papers/Stanton-SRG-2014-07/index.html
University of California - Berkeley. Self-Refining Games using Player Analytics. James F. O'Brien. Matt Stanton, Ben Humberston, Brandon Kase, James F. O'Brien, Kayvon Fatahalian, and Adrien Treuille. " Self-Refining Games using Player Analytics. ACM Transactions on Graphics. 33(4):xx:1–9, July 2014. To be presented at SIGGRAPH 2014, Vancouver. 9642; UCB EECS. 9642; UCB Graphics.
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