
hourences.com
Hourences.com - Unreal Engine and Level Design tutorialsSjoerd De Jong's Unreal Engine 4 and Unreal Engine 3 learning resources
http://www.hourences.com/
Sjoerd De Jong's Unreal Engine 4 and Unreal Engine 3 learning resources
http://www.hourences.com/
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Sjoerd De Jong
Emiel Fl●●●●●●●●straat 8
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COMBELL GROUP NV
Jonas DHAENENS
Skalde●●●●●●at 121
G●T , Oost-Vlaanderen, B-9042
BELGIUM
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COMBELL GROUP NV
Jonas DHAENENS
Skalde●●●●●●at 121
G●T , Oost-Vlaanderen, B-9042
BELGIUM
View this contact
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ASCIO TECHNOLOGIES, INC.
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Hourences.com - Unreal Engine and Level Design tutorials | hourences.com Reviews
https://hourences.com
Sjoerd De Jong's Unreal Engine 4 and Unreal Engine 3 learning resources
Hourences - Portfolio
Unreal Engine Expert - Level Designer/Artist - Author and Tutor - 14 Years of experience. I assist client's with the production of their games by creating, designing, optimizing, and polishing content. In particular for the Unreal Engine (any version/platform). Environment Art and Asset Creation. Particles and Special FX. I offer advice and assistance in starting up the production of your game in the Unreal Engine and getting it up to speed as fast possible, as efficient as possible. I am highly speciali...
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Hourences.com - Unreal Engine and Level Design tutorials
Game Developer - Level Designer - Environment Artist - Author - Tutor - 18 Years of experience with Unreal Engine 1, 2, 3, 4. The Hows and Whys of Level Design. The Hows and Whys of the Games Industry. The Solus Project (UE4). My 2016 – Releasing all of my content for free. December 27th, 2016. Likewise for the videos. Many bought those, and the response has been wonderful. Thanks so much for the help and support, and to allow me to carry on creating things! For the books I am planning major updates in t...
The account hosting this domain has been temporarily disabled.
The account which is hosting this domain has been temporarily disabled. If you are the owner of this account, please check your e-mail and contact support or your sales representative.
Hourences - Portfolio
http://www.hourences.com/portfolio
Unreal Engine Expert - Level Designer/Artist - Author and Tutor - 14 Years of experience. I assist client's with the production of their games by creating, designing, optimizing, and polishing content. In particular for the Unreal Engine (any version/platform). Environment Art and Asset Creation. Particles and Special FX. I offer advice and assistance in starting up the production of your game in the Unreal Engine and getting it up to speed as fast possible, as efficient as possible. I am highly speciali...
Hourences.com - Unreal Engine and Level Design tutorials
http://www.hourences.com/index.php
Game Developer - Level Designer - Environment Artist - Author - Tutor - 16 Years of experience with Unreal Engine 1, 2, 3, 4. The Hows and Whys of Level Design. The Hows and Whys of the Games Industry. The Solus Project (UE4). January 6th, 2016. Another year has passed. As always due to time pressure I am rather bad at updating my site, but here goes for a year overview. This was my 16th year of Unreal and the games industry:. My year traveling for Unreal Engine. My year with The Solus project. Briefly s...
Hourences.com – Books
http://www.hourences.com/books-and-media
Game Developer - Level Designer - Environment Artist - Author - Tutor - 16 Years of experience with Unreal Engine 1, 2, 3, 4. The Hows and Whys of Level Design. The Hows and Whys of the Games Industry. The Solus Project (UE4). The Hows and Whys of. The Hows and Whys of the. UDK, Unreal, Unreal Engine are trademarks or registered trademarks of Epic Games, Inc. All other trademarks are the property of their respective owners.
Hourences.com – Tutorials
http://www.hourences.com/tutorials
Game Developer - Level Designer - Environment Artist - Author - Tutor - 16 Years of experience with Unreal Engine 1, 2, 3, 4. The Hows and Whys of Level Design. The Hows and Whys of the Games Industry. The Solus Project (UE4). Unreal Engine 4 tips. A couple of random all purpose UE4 tips. Performance tips most notably. Several videos and presentations on the making of the UE4 title Solus, along with the free Solus example files. Unreal Engine 3 (UT3/UDK/Other). Frequently asked questions regarding UE3.
Hourences.com – Tutorials – UE3 Lightmapping
http://www.hourences.com/book/tutorialsue3lightmap.htm
Game Developer - Level Designer - Environment Artist - Author - Tutor - 16 Years of experience with Unreal Engine 1, 2, 3, 4. The Hows and Whys of Level Design. The Hows and Whys of the Games Industry. The Solus Project (UE4). Tutorials – UE3 Lightmapping. This tutorial will explain the reader how to get meshes lightmapped in an Unreal Engine 3 environment. Unreal Engine users – intermediate skill required. In UE3 meshes too can be lightmapped. While in the previous engines only brushes were. As one can ...
TOTAL PAGES IN THIS WEBSITE
21
Art of William Sweetman: The Diemoire
http://pixelgraffiti.blogspot.com/2014/09/the-diemoire.html
Art blog filled with various projects in various states by the game artist/designer William Sweetman. Friday, September 19, 2014. Took a small break from my fps to get this design out of my head. Full image located here. Subscribe to: Post Comments (Atom). View my complete profile. Eating Brains Gaining Knowledge. Ramblings of a Madman. Awesome Game Art and Gaming Links. Game Industry Mentor Podcast. Hourences - Great UDK Resource. Polycount Game Art Wiki. Awesome Inc. template. Powered by Blogger.
Art of William Sweetman: Small Fps Update
http://pixelgraffiti.blogspot.com/2014/08/small-fps-update.html
Art blog filled with various projects in various states by the game artist/designer William Sweetman. Friday, August 8, 2014. Right now I'm just messing with some visual styles, I'm really liking this dark desaturated look with pops of gold. Not sure if it will stick. As for this week I started to code the first weapon and grenades. I'm hoping next week I'll have more time for actual coding and can really focus on getting a few of the weapons done and the player inventory! View my complete profile.
Art of William Sweetman: Fps Update 2 !
http://pixelgraffiti.blogspot.com/2014/08/fps-update-2.html
Art blog filled with various projects in various states by the game artist/designer William Sweetman. Friday, August 22, 2014. Subscribe to: Post Comments (Atom). View my complete profile. Eating Brains Gaining Knowledge. Ramblings of a Madman. Awesome Game Art and Gaming Links. Game Industry Mentor Podcast. Hourences - Great UDK Resource. Polycount Game Art Wiki. Awesome Inc. template. Powered by Blogger.
Art of William Sweetman: Shotguns!
http://pixelgraffiti.blogspot.com/2014/08/shotguns.html
Art blog filled with various projects in various states by the game artist/designer William Sweetman. Friday, August 29, 2014. I've gotten quite a bit done this last week. I've completed the player inventory, I've wrapped up the weapon system, I have my Blaster and Shotgun working, and I modelled and textured a Shotgun. Over all pretty good progress in my mind. Oh and I started some super primitive AI, PROGRESSS! Primitive enemy ai shooting at the player. Subscribe to: Post Comments (Atom).
Jonathan Armstrong - 3D Environment Artist Portfolio Site - Chasing Dreams
http://www.jonarm.com/downloads.html
DM-FeatureCreep (UT3 Multiplayer - 47MB). MAD (UT3 Mod - 57MB). DM-Ebb (UT3 Multiplayer - 35MB). Johnny Combustion - You're on fire! Get help by seeking water. Use arrow keys to move, avoid combustable objects and gain water to cool off. Flash - 3.5MB). Cannon Shannon. You're in show business! Make sure not to make it your last by putting on a good performance, in this pinball game that's not afraid of heights. Game Maker - 10MB). Environment Art (23 MB). Level Design (63 MB).
Hey.: Tower22 TechDemo 2011
http://nueveparadas.blogspot.com/2012/01/tower22-techdemo-2011.html
Martes, 10 de enero de 2012. Faltaria una version comentada por mí en el que fuera diciendo "eso lo he hecho yo! Y lo de allí! Bueno, calidad de video jodida por la compresión de youtube, en breves la versión HD en vimeo. Espero que os guste! La web del juego: http:/ www.tower22game.com/. Publicado por Sergi Lluch. Ole ole y ole! Me ha hecho gracia la parte final, la forma en que se piden colaboraciones xDDDD. Muy guapo, si señor! Suscribirse a: Enviar comentarios (Atom). Tower22 TechDemo 2011 HQ.
Hey.: Tower22 TechDemo 2011 HQ
http://nueveparadas.blogspot.com/2012/01/tower22-techdemo-2011-hq.html
Viernes, 13 de enero de 2012. Tower22 TechDemo 2011 HQ. Publicado por Sergi Lluch. Publicar un comentario en la entrada. Suscribirse a: Enviar comentarios (Atom). Tower22 TechDemo 2011 HQ. El abismo te devuelve la mirada. La Consulta Del Dr. Hollywood. Pablo y su web. Con la tecnología de Blogger.
nelson - level design: Welcome
http://nelsonmaps.blogspot.com/2011/01/welcome.html
Nelson - level design. Level design by Mario "nelson" Marquardt. Tuesday, January 4, 2011. Or click or below:. Nelsonmaps @ wordpress.com. Feel free to contact. Tuesday, January 04, 2011. View my complete profile. Community Bonus Pack for UT3. Hourences.com - Unreal Engine tutorials and more. Awesome Inc. template. Powered by Blogger.
Lighting - polycount
http://wiki.polycount.com/wiki/Lighting
All about lighting in games. Image Based Lighting (IBL). Voxel Cone-Tracing Global Illumination. Spherical Harmonic Lighting (SH). Physically Based Rendering (PBR). Outdoor lighting process in UE4. UE4) Asylum Environment - Lighting Setup. Dota 2 Character Texture Guide. By Valve Software, from Dota 2 Workshop. Shows how to use ambient occlusion. And point light bakes. To create the diffuse texture. File:Dota2CharacterTextureGuide.pdf. Character Lighting Tutorial - Marmoset. By Joe 'EarthQuake' Wilson.
Predrag Pesic - Game Designer & Game Artist
http://www.predragpesic.com/pg_games_rekoil.html
Alone in the Dark: Illumination. Skyrim - Ogmund's Tomb. Skyrim - Windcaller's Pass. Skyrim - Engelmann's Rest. Gears of War - Slums. Sims 3 - Houses. Cry Engine 3 - A 'Good' Quest Study. Cry Engine 3 - Henderson Peak. Building a Game from scratch. Is an Unreal Engine 3 based, competitive multi-player FPS game for PC. Released in January 2014. My primary role was Lead Environment Artist. And I was also heavily involved in 'map shelling and dressing' as Level Designer. Website by Predrag Pesic.
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Hourences.com - Unreal Engine and Level Design tutorials
Game Developer - Level Designer - Environment Artist - Author - Tutor - 18 Years of experience with Unreal Engine 1, 2, 3, 4. The Hows and Whys of Level Design. The Hows and Whys of the Games Industry. The Solus Project (UE4). My 2016 – Releasing all of my content for free. December 27th, 2016. Likewise for the videos. Many bought those, and the response has been wonderful. Thanks so much for the help and support, and to allow me to carry on creating things! For the books I am planning major updates in t...
Hourences (S) | DeviantArt
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