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The Making of A-10 Thunderbolt 2 « HobbyGameDev - Hobby Videogame Development for all experience levels
http://www.hobbygamedev.com/int/the-making-of-a-10-thunderbolt-2
HobbyGameDev - Hobby Videogame Development for all experience levels. Subscribe to RSS Feed. The Making of A-10 Thunderbolt 2. Aug 16, 2010. What follows is about a little Processing demonstration (not)game that I made titled “A-10 Thunderbolt 2.” Complete final source code. Is provided, as is the code from incremental stages of development. A-10 was created using “Processing” (version 2.0.2). For more on Processing, please see the last section of my previous article Platformer Game Source in Processing.
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Books « HobbyGameDev - Hobby Videogame Development for all experience levels
http://www.hobbygamedev.com/tag/books
HobbyGameDev - Hobby Videogame Development for all experience levels. Subscribe to RSS Feed. Newsgames Blog: Journalism and Games. Oct 30, 2010. One of the research projects that I am working on at Georgia Tech is the Newsgames project, an endeavor aiming to document, understand, and contribute to the intersection of videogames and journalism. There are 3 aspects of the project: Newsgames: Journalism at Play: this part is a book, and is already published. It was written Read more ». Apr 2, 2010. In 2007,...
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Experimental Gameplay « HobbyGameDev - Hobby Videogame Development for all experience levels
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HobbyGameDev - Hobby Videogame Development for all experience levels. Subscribe to RSS Feed. Posts Tagged Experimental Gameplay. Emergent Gameplay R&D: Example of Thinking by Building. Jun 2, 2014. I’m a huge fan of the idea that you can (and should! Prototypes Build Bridges to New Ideas. Apr 1, 2014. InteractionArtist Experimental Gameplay Series. Feb 21, 2014. Here’s a video covering my design observations from making an experimental interaction project every night for seven months between 2007-2...
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Degamification of Games « HobbyGameDev - Hobby Videogame Development for all experience levels
http://www.hobbygamedev.com/spx/degamification-of-games
HobbyGameDev - Hobby Videogame Development for all experience levels. Subscribe to RSS Feed. Dec 3, 2013. Is your game still fun to play without scores, limited lives, ammo limits, and restricted access? Related: consider why Game Genie was so successful. Here are the invulnerability and unlimited ammo settings from the MechWarrior 2 (1995) options menu, available right out of the box, as mentioned in the video:. I was interviewed for a follow-up article on PlayNation.eu. The idea is just that it’s...
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Articles « HobbyGameDev - Hobby Videogame Development for all experience levels
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HobbyGameDev - Hobby Videogame Development for all experience levels. Subscribe to RSS Feed. GameDevsLikeYou 22-45, Gamkedo Club Now Worldwide, One-on-One Training Openings, Videos of Talks at USC, GDC, and IndieCade East. May 13, 2016. Game Developers Like You. GameDevsLikeYou 16-21, Video of My IndieCade Talk, LA GameDevs Club in Beverly Hills. Nov 3, 2015. Game Developers Like You. GameDevsLikeYou Podcasts 8-15 Plus New Video Course. Sep 21, 2015. The newest episodes of the Game Developers Like You po...
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Business « HobbyGameDev - Hobby Videogame Development for all experience levels
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HobbyGameDev - Hobby Videogame Development for all experience levels. Subscribe to RSS Feed. Developer Interview: Matt Christian of Subject Matter Games. Apr 5, 2015. Today’s Game Developers Like You interview (now extended into April 2015, too! Is with Matt Christian of Wisconsin. Q: Hey Matt! High level – to set things up – what’s your story so far? Game Developers Like You. Most Indie Developers Do Freelance Contracts for Stable Income. Jan 31, 2015. Dec 30, 2014. Making a videogame can be playful....
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Developer Interview: Matthew Hagen « HobbyGameDev - Hobby Videogame Development for all experience levels
http://www.hobbygamedev.com/gdly/developer-interview-matthew-hagen
HobbyGameDev - Hobby Videogame Development for all experience levels. Subscribe to RSS Feed. Developer Interview: Matthew Hagen. May 31, 2015. Today’s Game Developers Like You interview is with Matthew Hagen of Minnesota. How’d you find your way into game development? In school I majored in animation and multimedia, with a 3D emphasis. I got my first game development job at a local mobile game studio called Troop 13 while I was still in college. What size of projects do you tend to work on? On weekends I...
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GameDevsLikeYou Podcasts 1-7 « HobbyGameDev - Hobby Videogame Development for all experience levels
http://www.hobbygamedev.com/articles/gamedevslikeyou-podcasts-1-7-and-live-weekend-workshop-aug-8-9
HobbyGameDev - Hobby Videogame Development for all experience levels. Subscribe to RSS Feed. Jul 30, 2015. As promised in the previous post I’ve been redirecting my monthly blogging energy into getting a new episode of the Game Developers Like You podcast. 8211; you don’t even need an iTunes account to listen, since you can hear the full episodes right there on the site. Learn and practice team game development with Gamkedo Club. Membership worldwide. Professional support. Proven process. Professionally ...
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Game Art « HobbyGameDev - Hobby Videogame Development for all experience levels
http://www.hobbygamedev.com/tag/game-art
HobbyGameDev - Hobby Videogame Development for all experience levels. Subscribe to RSS Feed. Posts Tagged Game Art. Non-Artist Tutorials to Model 3D Level Spaces in Blender for Unity (Also: Texture Baking). Jul 20, 2014. My Non-Artist Animations for Swing It. May 29, 2014. In April Tim Waskett (@CheesyWaskett on Twitter) was the team lead for one of the three forum collaboration projects created in the HobbyGameDev community (summer season projects will be starting soon! Jul 11, 2013. In a recent online ...
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