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How I Make Games

How I Make Games. November 30, 2016. It’s been some time since I discussed about my game. Currently we are developing a third person action/stealth kind of game with multiple characters and mechanics. In this project, I am in charge of the tools/editor. Making a 3D level is much harder than making a 2D level because 3D have much more items and it is important to have an user friendly editor to place the props and levels. June 14, 2016. June 12, 2016. Maybe in a commercial game engines, game designers hav...

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How I Make Games | howimakegames.wordpress.com Reviews
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How I Make Games. November 30, 2016. It’s been some time since I discussed about my game. Currently we are developing a third person action/stealth kind of game with multiple characters and mechanics. In this project, I am in charge of the tools/editor. Making a 3D level is much harder than making a 2D level because 3D have much more items and it is important to have an user friendly editor to place the props and levels. June 14, 2016. June 12, 2016. Maybe in a commercial game engines, game designers hav...
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How I Make Games | howimakegames.wordpress.com Reviews

https://howimakegames.wordpress.com

How I Make Games. November 30, 2016. It’s been some time since I discussed about my game. Currently we are developing a third person action/stealth kind of game with multiple characters and mechanics. In this project, I am in charge of the tools/editor. Making a 3D level is much harder than making a 2D level because 3D have much more items and it is important to have an user friendly editor to place the props and levels. June 14, 2016. June 12, 2016. Maybe in a commercial game engines, game designers hav...

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1

Using DLLs to reload game code – How I Make Games

https://howimakegames.wordpress.com/2016/04/18/using-dlls-to-reload-game-code

How I Make Games. Using DLLs to reload game code. I came across Runtime Compiled C. Some time ago and also Handmade Hero. Which have some form of automatic reloading of game code whenever there is a change in the source file. Even Unreal. Engine supports some form of reloading game code while the game is running. And also Handmade Hero video series (specifically Day 21,22). This are the pages that helped me understand how to implement this form of reloading using DLL. To be able to call our game code&#46...

2

About – How I Make Games

https://howimakegames.wordpress.com/about

How I Make Games. Hi I am a technology enthusiast and my main interest is to make games. I mainly do programming but sometimes I draw in my free time. Apart from programming games, I like to try designing them as well. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.

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Page 2 – How I Make Games

https://howimakegames.wordpress.com/page/2

How I Make Games. Thinking about data oriented design. January 16, 2016. I have been programming with the object oriented for a long time and I came across data oriented design and so I thought I would give it a try. This is my attempt at trying to create a system that is data oriented. Therefore the proposed method of doing things is separating the data into an array of positions, an array of rotations and an array of scales. We then write our code to access all the positions/scale/rotation at once,...

4

Mono Embedding Crashes on Windows – How I Make Games

https://howimakegames.wordpress.com/2016/06/12/mono-embedding-crashes-on-windows

How I Make Games. Mono Embedding Crashes on Windows. When I was looking at the documentation on how to integrate mono into our c application, I was running into an issue where the application crashed every time I try to initialize mono. A simple search on the internet did not return any immediate results and I went to look for tutorials on how to setup a project in visual studio 2015 and mono. I thought it was my vs settings. After looking at some of the sites, I came across this embed sample.

5

How Roll Engine was made? – How I Make Games

https://howimakegames.wordpress.com/2016/03/25/how-roll-engine-was-made

How I Make Games. How Roll Engine was made? Hey everyone, today I am going to talk about how our game engine aka Roll Engine, (RE for short) is made. and I am going to share about some of the technical problems I have faced when programming a game engine from scratch. Although this is not a commercial engine, I wanted to share some errors that I made and give you tips and how to make a better engine (hopefully) in the future. The first time I learned about engines is from flash, mainly FlashPunk. So far,...

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How I Make Games

How I Make Games. November 30, 2016. It’s been some time since I discussed about my game. Currently we are developing a third person action/stealth kind of game with multiple characters and mechanics. In this project, I am in charge of the tools/editor. Making a 3D level is much harder than making a 2D level because 3D have much more items and it is important to have an user friendly editor to place the props and levels. June 14, 2016. June 12, 2016. Maybe in a commercial game engines, game designers hav...

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