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First Desktop of Summoner 7. This is exciting to create this poster with 14 characters in the demo. The Demo Screenshot of Summoner 7. Finally, all characters are in the demo! First Elf in Summoner 7. Chuck Lin designed this character. World map is done! There are six big stages and 5 small stages in each of them. My favorite character in Summoner 7. December 01, 2013. Sunday, December 01, 2013. For a bit ads here for Summoner 7. October 03, 2013. The first game play video of Summoner 7. August 24, 2013.

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Hugo'studio | hugobozzshih007.blogspot.com Reviews
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First Desktop of Summoner 7. This is exciting to create this poster with 14 characters in the demo. The Demo Screenshot of Summoner 7. Finally, all characters are in the demo! First Elf in Summoner 7. Chuck Lin designed this character. World map is done! There are six big stages and 5 small stages in each of them. My favorite character in Summoner 7. December 01, 2013. Sunday, December 01, 2013. For a bit ads here for Summoner 7. October 03, 2013. The first game play video of Summoner 7. August 24, 2013.
<META>
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1 hugo'studio
2 shader works
3 game projects
4 game arts
5 tools
6 anim and rig
7 zbrush works
8 pages
9 animation and rig
10 human archer
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hugo'studio,shader works,game projects,game arts,tools,anim and rig,zbrush works,pages,animation and rig,human archer,no comments,still in developing,mole warrior,texture peter guo,love the work,evil summoner appears,black wizard,fbik setting,hierachy
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Hugo'studio | hugobozzshih007.blogspot.com Reviews

https://hugobozzshih007.blogspot.com

First Desktop of Summoner 7. This is exciting to create this poster with 14 characters in the demo. The Demo Screenshot of Summoner 7. Finally, all characters are in the demo! First Elf in Summoner 7. Chuck Lin designed this character. World map is done! There are six big stages and 5 small stages in each of them. My favorite character in Summoner 7. December 01, 2013. Sunday, December 01, 2013. For a bit ads here for Summoner 7. October 03, 2013. The first game play video of Summoner 7. August 24, 2013.

INTERNAL PAGES

hugobozzshih007.blogspot.com hugobozzshih007.blogspot.com
1

Game Projects ~ Hugo'studio

http://hugobozzshih007.blogspot.com/p/game-projects.html

Role: lead 3D artist, rigger, tool and shader technical artist. Cogs in PS Home. Game project while intern in Codename. Role: 2D / 3D artist. Award of developer's choice in IndieCade 2011. Best Student Game of IGF 2012. Most Innovative Game and Game of the year in Games For Change 2012. Role: 3D artist, rigger, animator, and technical artist. First Project in Build Virtual World (School project). Second Project in Build Virtual World (School project). Fifth Project in Build Virtual World (School project).

2

Shader works ~ Hugo'studio

http://hugobozzshih007.blogspot.com/p/shader-works.html

Maya material surface shader work:. Jellyfish modeling texturing, fresnel shader setting and dynamic of tentacles. CGfx shader work in Unity:. Under water ocean surface shader. Iceberg shader and water surface shader. The shader for converting Unity terrain to underwater version. Subscribe to: Posts (Atom). Toon Character Design - Bachi NO. 1. Still in working Finally, normal mapping and texture mapping render in Maya real-time I re-topology the head mesh in ZBrush and export t.

3

Maya FBIK Rig to Unity3D Pipeline ~ Hugo'studio

http://hugobozzshih007.blogspot.com/2013/06/maya-fbik-rig-to-unity3d-pipeline.html

June 25, 2013. Maya FBIK Rig to Unity3D Pipeline. Tuesday, June 25, 2013. As a technical artist, setting and writing art pipeline is also my job. My game is using Maya FBIK rig to rig any of my characters. However, FBX doesn't support any IK setting. So, after animating the FBIK characters, I need to bake the animation back to the FK rig (original rig of the character) and then exports to Unity. The following is my steps. 1 Create the FK rig for skinning character and export it as FBX. Since the rig is t...

4

First Desktop of Summoner 7 ~ Hugo'studio

http://hugobozzshih007.blogspot.com/2013/08/first-desktop-of-summoner-7.html

August 24, 2013. First Desktop of Summoner 7. Saturday, August 24, 2013. All characters in prototype demo. Subscribe to: Post Comments (Atom). Toon Character Design - Bachi NO. 1. Still in working Finally, normal mapping and texture mapping render in Maya real-time I re-topology the head mesh in ZBrush and export t. ZBrush Cartoon Character Creation. Inspiration is from Gromit and Knee-hi from Free Philly However, my client wants hairy dog, which is hard to make from 3D into 2D, s.

5

Animation and Rig ~ Hugo'studio

http://hugobozzshih007.blogspot.com/p/animation-and-rig.html

Way" game, character rig and animations. WAY - IndieCade 2011 Celebration Trailer. Explore Philly", kiosk app character design, modeling, rigging and animations. XBOX live avatar animation projects. Subscribe to: Posts (Atom). Toon Character Design - Bachi NO. 1. Still in working Finally, normal mapping and texture mapping render in Maya real-time I re-topology the head mesh in ZBrush and export t. ZBrush Cartoon Character Creation. Custom fire particle UV distortion shader in Unity.

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waltdestler.com waltdestler.com

Walt Destler - Entertainment Designer & Programmer - Way

http://www.waltdestler.com/way.html

Game of the Year. Requires 2 players and 2 computers). Way" invites strangers from around the world to collaborate in creating a shared gestural language online. Each player is paired with another random individual. By puppeteering their avatars (freely controlling limbs and head to wave, point, nod, and more), these anonymous players must learn to communicate with each other to solve puzzles - all without using text or speech. My role in the project was as programmer and co-designer. Art), Paulwei Wang.

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hugobozzshih007.blogspot.com hugobozzshih007.blogspot.com

Hugo'studio

First Desktop of Summoner 7. This is exciting to create this poster with 14 characters in the demo. The Demo Screenshot of Summoner 7. Finally, all characters are in the demo! First Elf in Summoner 7. Chuck Lin designed this character. World map is done! There are six big stages and 5 small stages in each of them. My favorite character in Summoner 7. December 01, 2013. Sunday, December 01, 2013. For a bit ads here for Summoner 7. October 03, 2013. The first game play video of Summoner 7. August 24, 2013.

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