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Andrew Jensen's personal musing on Role Playing Games. Monday, July 8, 2013. Where are you going, where have you been. Whew, long absence. Where have I been for 4 months? Well, work got crazy, and my gaming attention has been taken up by several games that aren't Apocalithic. I have ADHD, whaddaya want from me? Sites are described by their Aspects, Complexity track, Resources, and Fate point pool. The core aspects are the site's Biome. Which roughly describes the landscape and ecosystem, the Landmark.

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Hunter Gatherer Games | huntergatherergames.blogspot.com Reviews
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Andrew Jensen's personal musing on Role Playing Games. Monday, July 8, 2013. Where are you going, where have you been. Whew, long absence. Where have I been for 4 months? Well, work got crazy, and my gaming attention has been taken up by several games that aren't Apocalithic. I have ADHD, whaddaya want from me? Sites are described by their Aspects, Complexity track, Resources, and Fate point pool. The core aspects are the site's Biome. Which roughly describes the landscape and ecosystem, the Landmark.
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Hunter Gatherer Games | huntergatherergames.blogspot.com Reviews

https://huntergatherergames.blogspot.com

Andrew Jensen's personal musing on Role Playing Games. Monday, July 8, 2013. Where are you going, where have you been. Whew, long absence. Where have I been for 4 months? Well, work got crazy, and my gaming attention has been taken up by several games that aren't Apocalithic. I have ADHD, whaddaya want from me? Sites are described by their Aspects, Complexity track, Resources, and Fate point pool. The core aspects are the site's Biome. Which roughly describes the landscape and ecosystem, the Landmark.

INTERNAL PAGES

huntergatherergames.blogspot.com huntergatherergames.blogspot.com
1

Hunter Gatherer Games: Paying attention to attention.

http://www.huntergatherergames.blogspot.com/2013/02/is-anyone-paying-attention.html

Andrew Jensen's personal musing on Role Playing Games. Monday, February 11, 2013. Paying attention to attention. Here's the idea: Active checks are checks your character makes while focusing what they're doing. You roll dice for these checks, and may invoke aspects on these checks. Passive checks are checks you make when your character isn't paying attention. For these, you simply use your skill level and any stunts. Or locked-in aspects, if using the stuntless rules. So what does this rule do? Aspect to...

2

Hunter Gatherer Games: July 2013

http://www.huntergatherergames.blogspot.com/2013_07_01_archive.html

Andrew Jensen's personal musing on Role Playing Games. Monday, July 8, 2013. Where are you going, where have you been. Whew, long absence. Where have I been for 4 months? Well, work got crazy, and my gaming attention has been taken up by several games that aren't Apocalithic. I have ADHD, whaddaya want from me? Sites are described by their Aspects, Complexity track, Resources, and Fate point pool. The core aspects are the site's Biome. Which roughly describes the landscape and ecosystem, the Landmark.

3

Hunter Gatherer Games: More on Passive Skill Use.

http://www.huntergatherergames.blogspot.com/2013/02/more-on-passive-skill-use.html

Andrew Jensen's personal musing on Role Playing Games. Tuesday, February 19, 2013. More on Passive Skill Use. So my last post ended with briefly mentioning the idea that characters could be considered to be using their skills at their base rating at all times. I knew there was some potential there, but that it wasn't a finished idea. The problem is that while for skills like notice it makes perfect sense, for other skills it's weird. How do you passively use craft? Ex: Notice, Empathy). Characters with t...

4

Hunter Gatherer Games: Stuntless for FATE Core

http://www.huntergatherergames.blogspot.com/2013/01/spirit-of-century-had-lot-of-stunts.html

Andrew Jensen's personal musing on Role Playing Games. Sunday, January 27, 2013. Stuntless for FATE Core. They distilled the essence of stunts down to a few specific types, and gave you a way to access those effects via aspects. Take a look at page 91 of the kickstarter preview. Stunts are defined as being able to do three things: either add a new use to a skill, give a 2 shift bonus under certain circumstances, or simply break a rule. Take a 2 on your current skill roll. Reroll all your dice. Add a new ...

5

Hunter Gatherer Games: Apocalithic: Tribe Creation

http://www.huntergatherergames.blogspot.com/2013/01/tribes-in-apocalithic.html

Andrew Jensen's personal musing on Role Playing Games. Sunday, January 27, 2013. That picture you have of the Lone Survivor, who wanders the post-apocalyptic landscape with a leather jacket and a dog kicking ass and taking names? So whether you like it or not, every character in Apocalithic belongs to a Tribe. A note before reading ahead: Apocalithic uses the Stuntless rules. And Tribal change contests use the Moving the Goalpos. Additionally, a community has a Complexity. Tribes don't have their own ski...

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Aggregate Cognizance: Reconnecting Is Harder Than It Sounds

http://rivetgeek.blogspot.com/2015/07/reconnecting-is-harder-than-it-sounds.html

Tuesday, July 7, 2015. Reconnecting Is Harder Than It Sounds. So, I've been kind of away for a while. Physically, mentally and in other ways. But I recently got the itch to reconnect with my life-long friend and hobby of roleplaying. So I started looking at my G feed again (which, honestly, is. This time, I’m not finding a whole lot to get my roleplaying engine revving. The Mekton Zero Kickstarter still hasn’t delivered. Neither has Exalted 3e. I logged into RPG.Net, skimmed t...Maybe I'll find some insp...

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Aggregate Cognizance: Five Ways Roll20 Is a PITA

http://rivetgeek.blogspot.com/2014/05/five-ways-roll20-is-pita.html

Wednesday, May 14, 2014. Five Ways Roll20 Is a PITA. But, there's some warts that I've uncovered using Roll20. 5 Really, I Work In IT. So far, nearly every session has run into some kind of technical error. Mostly on my side, which is sad because I'm a certified PC technician and a fucking MCSE. Finding developers who aren't great on the hardware side isn't hard, and from the network issues, sound issues, and random random crashes I've had you'd think I was one of them. 4 Where Is That Setting Again?

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Aggregate Cognizance: Mecha Games: Are The Mainstays Really Complicated?

http://rivetgeek.blogspot.com/2014/06/mecha-games-are-mainstays-really.html

Monday, June 30, 2014. Mecha Games: Are The Mainstays Really Complicated? So, something came up recently where someone called Mekton Zeta overly complicated. The word "crunchy" was used, as well as a bunch of hyperbole about having to calculate gigawatts to drive generators and such. In systems like Mekton Zeta or Silhouette there's going to be some domain knowledge or system mastery involved in making the right. They're really not that complex. GURPS Vehicles? That's complex. MegaTraveller? So aside fro...

walkninginshadows.blogspot.com walkninginshadows.blogspot.com

Walking In Shadows: Stars Without Number Session 3: Glaciers and Traitors

https://walkninginshadows.blogspot.com/2015/07/stars-without-number-session-3-glaciers.html

A blog wherein I discuss Games, Game Design, Physics Poems, and anything else that comes to mind. Thursday, July 23, 2015. Stars Without Number Session 3: Glaciers and Traitors. Our heroes begin the session in orbit over the planet Diego. System. They have a massive discussion on how to best approach the landing zone as it is in territory controlled by the Gou Yin Alliance. And they are working for the Glinka Organization. What could this mean? Tune in next time. Subscribe to: Post Comments (Atom). Those...

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Walking In Shadows: Trek to the Stars: a begining

https://walkninginshadows.blogspot.com/2015/03/trek-to-stars-begining.html

A blog wherein I discuss Games, Game Design, Physics Poems, and anything else that comes to mind. Wednesday, March 4, 2015. Trek to the Stars: a begining. In my last post. I asked around a bit and got back an answer of cyberpunk in a colonized Sol system. I dug parts of that, so I decided to use bits of it. I have already done my take on cyberpunk with the game Jadepunk. I am and have always been a fan of Star Trek. I love this show. The setting that got me to buy GURPS. It even got me to play GURPS, and...

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Walking In Shadows: Trek to the Stars part 10: An Interlude of Mechanical Endeavor

https://walkninginshadows.blogspot.com/2015/06/trek-to-stars-part-10-interlude-of.html

A blog wherein I discuss Games, Game Design, Physics Poems, and anything else that comes to mind. Monday, June 22, 2015. Trek to the Stars part 10: An Interlude of Mechanical Endeavor. Previously on Trek to the Stars:. Part 1: The Pitch. Part 2: Skill roll basics. Part 3: Potential Campaigns. Part 4: History in brief. Part 5: Keys and Secrets. Part 6: Timeline and Technologies. Part 7: More technologies. Part 8: Character Creation(rough). Part 9: Stress and Fallout. Trek to the Stars: Mechanical Interlude.

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Walking In Shadows: Trek to the Stars part 9: Damage Done

https://walkninginshadows.blogspot.com/2015/06/trek-to-stars-part-9-damage-done.html

A blog wherein I discuss Games, Game Design, Physics Poems, and anything else that comes to mind. Saturday, June 6, 2015. Trek to the Stars part 9: Damage Done. Part 1: The Pitch. Part 2: Skill roll basics. Part 3: Potential Campaigns. Part 4: History in brief. Part 5: Keys and Secrets. Part 6: Timeline and Technologies. Part 7: More technologies. Part 8: Character Creation(rough). Trek to the Stars. Subscribe to: Post Comments (Atom). Check This Stuff Out. Spirit of the [blank]. Ryan M. Danks. Dogs in t...

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Walking In Shadows: Trek to the Stars pt 6: The Inevitable Momentum of History

https://walkninginshadows.blogspot.com/2015/03/trek-to-stars-pt-6-inevitable-momentum.html

A blog wherein I discuss Games, Game Design, Physics Poems, and anything else that comes to mind. Monday, March 16, 2015. Trek to the Stars pt 6: The Inevitable Momentum of History. Part 1 Initial setting ideas and influences. Part 2 How skill rolls will work. Part 3 Campaign Frameworks. Part 4 History and Technology. Part 5 Discussion of Keys and Secrets. Timeline of the Future. A worldwide depression begins and runs for nearly a decade. The First diaspora begins. Comet Halley makes it rounds through th...

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Walking In Shadows: My Dad

https://walkninginshadows.blogspot.com/2015/06/my-dad.html

A blog wherein I discuss Games, Game Design, Physics Poems, and anything else that comes to mind. Sunday, June 21, 2015. Let me tell you about my dad. My dad is pretty darn impressive. He showed me what it meant to be a man-what true humility and hard work meant. What do I say about my father, though? I mean, how to begin, you know? I guess I should start at the beginning, then. I hear its a very good place to start. Like who was where at what time and what happened when, that sort of thing. Me? Have Wor...

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Hunter Gatherer Games

Andrew Jensen's personal musing on Role Playing Games. Monday, July 8, 2013. Where are you going, where have you been. Whew, long absence. Where have I been for 4 months? Well, work got crazy, and my gaming attention has been taken up by several games that aren't Apocalithic. I have ADHD, whaddaya want from me? Sites are described by their Aspects, Complexity track, Resources, and Fate point pool. The core aspects are the site's Biome. Which roughly describes the landscape and ecosystem, the Landmark.

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